Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.
"This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
Marazhai is probably the best voice acted companion.
The fact is they placed +20 points convinction iconoclast at the end of his sadomasochistic gay romance, which preDLC was most likely the only way to get 500 points...
Marazhai is probably the best voice acted companion.
The fact is they placed +20 points convinction iconoclast at the end of his sadomasochistic gay romance, which preDLC was most likely the only way to get 500 points...
I have an issue with both xenos companions: It doesn't make much sense to have them. Yrliet could have worked
if she hadn't been solely responsible for the biggest disaster to happen to your party while withholding critical information, making her a quasi traitor.
At least, Yrliet is a useful recruit. Even though she is not as strong as Pasqal, she chan carry the whole squad while supported by an officer, while I couldn't really find a good niche for Marazhai.
The best niche for him is in the gap along the edge of an exterior airlock on a space hulk (preferably with his head sticking out into the vacuum) then you just fire the whole thing into the warp.
Whatever story justification you can come up with Marazhai, the fact is the devs don't understand their own homebrew system at all and he comes with 30+ levels locked into the most braindead awful charop choices you could've made. He's total dead weight on any difficulty.
Marazhai suffers from the same problem Idira does, you have to actively ignore all reason and logic to bring/keep them in the party. I actually liked Idira as a character, I thought she was well written, but if anything, she was too well written in the sense that they fully sold her as an Unsactioned Psyker with everything that comes with it, meaning that if you are actually making decisions based on in game, in universe knowledge with your character, you kill her on virtually any character as a result. And the same goes for Marazhai, the only reason anyone takes them into the party is because they are a companion and they want to see their content.
Owlcat repeatedly does this in their games, they put in characters that have no business being in the protagonists story (see most of WotRs companions) and just stick a "COMPANION" flag on them and think that's good enough to warrant their inclusion over a multitude of superior options at their disposal. RT is still their best effort so far, but the game would've been significantly better if Idira was a minor companion who dies early (which is what happens on 90% of most players runs anyway) and Marazhai was a flat out antagonist the whole way through, with the effort and time put into making them full companions going into other, better character ideas.
With that said, both Marazhai and Idira are well written and fully fit what they're supposed to be in the 40K universe, (which is part of why they shouldn't be PC companions) so they're still better characters than Yrliet, who is a terrible character on multiple levels, from her implementation as an Eldar, to the nonsensical way she behaves in virtually all segments of her content, and of course the well discussed
betrayal which was utterly ridiculous and handled about as poorly as it could have been
W40k is one of the most incosistent settings where things get routinely retconned, stuff get bigly incosistent and contradictory from one book to the other and where every1 basically agrees that "if its fun it makes sense and its ok" that saying that unsactioned psykers/xenos team mates are against the "lore" is not a very strong argument.
Also you will never be able to make a psyker as good as Idira, not that you need it considering the difficulty but there are reasons beyond the content.
Marazhai suffers from the same problem Idira does, you have to actively ignore all reason and logic to bring/keep them in the party. I actually liked Idira as a character, I thought she was well written, but if anything, she was too well written in the sense that they fully sold her as an Unsactioned Psyker with everything that comes with it, meaning that if you are actually making decisions based on in game, in universe knowledge with your character, you kill her on virtually any character as a result. And the same goes for Marazhai, the only reason anyone takes them into the party is because they are a companion and they want to see their content.
Owlcat repeatedly does this in their games, they put in characters that have no business being in the protagonists story (see most of WotRs companions) and just stick a "COMPANION" flag on them and think that's good enough to warrant their inclusion over a multitude of superior options at their disposal. RT is still their best effort so far, but the game would've been significantly better if Idira was a minor companion who dies early (which is what happens on 90% of most players runs anyway) and Marazhai was a flat out antagonist the whole way through, with the effort and time put into making them full companions going into other, better character ideas.
With that said, both Marazhai and Idira are well written and fully fit what they're supposed to be in the 40K universe, (which is part of why they shouldn't be PC companions) so they're still better characters than Yrliet, who is a terrible character on multiple levels, from her implementation as an Eldar, to the nonsensical way she behaves in virtually all segments of her content, and of course the well discussed
betrayal which was utterly ridiculous and handled about as poorly as it could have been
I disagree. Idira is a perfect companion for a heretic RT, she's actually the only heretic companion. Why would the heretic RT want to kill her? Marazhai, on the other hand... Dogmatic and iconoclast RTs will kill him on sight because he's a goddamn Dark Eldar. It doesn't make any sense for him to stay with a heretic RT on a Chaos-infested ship to become a snack for Slaanesh.
I had no idea that dude could even be a companion. Even less why the fuck you'd recruit him. Killed him first chance I got, as anyone sane would. Hell, even if I was playing as a filthy heretic I would've killed him. Now that I think about it, why can he be a companion? He is a fucking dark eldar, so no righteous (dogmatic) MC will get him. He is a fucking dark eldar, so no pussy (iconoclast) MC will get him. He is a fucking dark eldar, so no servant of chaos (heretic) MC will get him.
Marazhai suffers from the same problem Idira does, you have to actively ignore all reason and logic to bring/keep them in the party. I actually liked Idira as a character, I thought she was well written, but if anything, she was too well written in the sense that they fully sold her as an Unsactioned Psyker with everything that comes with it, meaning that if you are actually making decisions based on in game, in universe knowledge with your character, you kill her on virtually any character as a result. And the same goes for Marazhai, the only reason anyone takes them into the party is because they are a companion and they want to see their content.
Owlcat repeatedly does this in their games, they put in characters that have no business being in the protagonists story (see most of WotRs companions) and just stick a "COMPANION" flag on them and think that's good enough to warrant their inclusion over a multitude of superior options at their disposal. RT is still their best effort so far, but the game would've been significantly better if Idira was a minor companion who dies early (which is what happens on 90% of most players runs anyway) and Marazhai was a flat out antagonist the whole way through, with the effort and time put into making them full companions going into other, better character ideas.
With that said, both Marazhai and Idira are well written and fully fit what they're supposed to be in the 40K universe, (which is part of why they shouldn't be PC companions) so they're still better characters than Yrliet, who is a terrible character on multiple levels, from her implementation as an Eldar, to the nonsensical way she behaves in virtually all segments of her content, and of course the well discussed
betrayal which was utterly ridiculous and handled about as poorly as it could have been
I disagree. Idira is a perfect companion for a heretic RT, she's actually the only heretic companion. Why would the heretic RT want to kill her? Marazhai, on the other hand... Dogmatic and iconoclast RTs will kill him on sight because he's a goddamn Dark Eldar. It doesn't make any sense for him to stay with a heretic RT on a Chaos-infested ship to become a snack for Slaanesh.
One thing going for Idira is that with Abelard, she is the only companion who is loyal to yourself. Most other are with you as long as it helps with their own objectives, and answer to a different organization (Ulfar, Argenta, Heinrix, Pasqal all are loyal to their own organization over yourself).
In a way, Pasqal is a much bigger threat once you understand his motivations.
The way they happily murder each other in the end slides somewhat explains that the charisma of the Rogue Trader MC was what holding this unstable assemblage together
I had no idea that dude could even be a companion. Even less why the fuck you'd recruit him. Killed him first chance I got, as anyone sane would. Hell, even if I was playing as a filthy heretic I would've killed him. Now that I think about it, why can he be a companion? He is a fucking dark eldar, so no righteous (dogmatic) MC will get him. He is a fucking dark eldar, so no pussy (iconoclast) MC will get him. He is a fucking dark eldar, so no servant of chaos (heretic) MC will get him.
From a RP perspective, your character would have to expect you would part way as soon as you leave the city, so it would make the project unlikely without metagame thinking about companion content.
The game doesn't really give you many opportunities to play with it, since there is essentially no content after chapter 3 and never will be, but it would make plenty of sense for a rogue trader of any alignment to keep a dark eldar on a leash as a trophy. Not only is he a preternaturally effective spy and assassin (at least in narrative terms - we're overlooking the fact that he's complete dead weight in the actual combat system the game shipped with) but he's one of the biggest dick-measuring sticks a rogue trader could possibly possess. His simple presence would be unimaginably frightening to any of your human adversaries, and the sheer absurdity of it is itself an expression of your wealth and power.
And practically speaking, he makes much more sense than Yrliet or essentially any other potential xeno. Marazhai has clear, material reasons for accepting the RT's help, and the events on Commoragh cement your alliance incontrovertibly. He isn't depicted as being especially stupid, and his setup on your void ship is a sweetheart deal compared to what's in store for him if he ever ends up back among his own kind.
I think is important to mention that in most of his endings
Marazhai actually turns into a Pirate or Raid the Koronus expanse and if you're in his good side he only attacks your Rivals and leave you alone, so you're getting a powerful ally inside the Kabal or a powerful Pirate that gives you info on Drukhari action. It's a huge boon.
The game doesn't really give you many opportunities to play with it, since there is essentially no content after chapter 3 and never will be, but it would make plenty of sense for a rogue trader of any alignment to keep a dark eldar on a leash as a trophy. Not only is he a preternaturally effective spy and assassin (at least in narrative terms - we're overlooking the fact that he's complete dead weight in the actual combat system the game shipped with) but he's one of the biggest dick-measuring sticks a rogue trader could possibly possess. His simple presence would be unimaginably frightening to any of your human adversaries, and the sheer absurdity of it is itself an expression of your wealth and power.
And practically speaking, he makes much more sense than Yrliet or essentially any other potential xeno. Marazhai has clear, material reasons for accepting the RT's help, and the events on Commoragh cement your alliance incontrovertibly. He isn't depicted as being especially stupid, and his setup on your void ship is a sweetheart deal compared to what's in store for him if he ever ends up back among his own kind.
So I finished up Chapter 3 and have started going into Chapter 4. Lots of interesting choices in Ch. 3 and the overall setting of the chapter hit a really sweet spot for me. I guess I have a thing for being left in the darkest pits of the universe and going through it. I loved The Abyss in Wrath and so far Commorragh was the best part of Rogue Trader. My only gripe with it is that it made Chapter 2 looks like doing only busy work until I get to the fun part of the game. I guess I'm about to experience the same with Chapter 4 as I already see how I'm about to spend a few hours going through reputation vendors, colonies, character builds and some other shit that I've probably missed.
My party felt Op before getting the Space Marine so I can't even imagine what the game has to throw at me now for things to feel fair let alone challenging. If anything I am more worried about if I'll be able to reach Rank 5 Dogmatic/Iconoclast. So far I'm 50/50 in both of these. Guess it's time I hard commit on the Dogmatic route, but other than not getting the achievement I'm very pleased with the choices I've made. I see a lot of replay value going for a full Heretical/Dogmatic playthrough and dare I say it - this might be the first Owlcat game I replay fully.
Tervantias and the other Drukhari not getting more voice acting is such a big fucking miss. I can't believe they made such great looking portraits for them and didn't bother fleshing them out with a voice. For shame. I get that Owlcat games are more focused on reading and the story telling adventure instead of hardcore visuals and the such. But not giving the Drukhari more voice wasn't only a missed opportunity but a straight out mistake on Owlcat's part. My encounter with the Archmachinator was already memorable, but I can only imagine how much better it would have been if the scum actually had a voice.
My mind fears of thinking what sort of explosion would have happened to me if I was able to witness this in-game with an actual cinematic or in-game cutscene.
Can you guys share some metagame knowledge with me? Are some of the best items in the game from any of the reputation vendors? They feel like a big part of the game just because some of them are saved up for the later stages but so far I can't judge how good they actually are.
Today is a special day for us. Exactly one year ago, we embarked on the perilous journey across the Koronus Expanse. On this occasion, allow your faithful Seneschal to recall the heroic deeds you have accomplished this year!
Happy Birthday, Warhammer 40,000: Rogue Trader!
Let us know in the comments how many of our memes you spotted in the video!
So I finished up Chapter 3 and have started going into Chapter 4. Lots of interesting choices in Ch. 3 and the overall setting of the chapter hit a really sweet spot for me. I guess I have a thing for being left in the darkest pits of the universe and going through it. I loved The Abyss in Wrath and so far Commorragh was the best part of Rogue Trader. My only gripe with it is that it made Chapter 2 looks like doing only busy work until I get to the fun part of the game. I guess I'm about to experience the same with Chapter 4 as I already see how I'm about to spend a few hours going through reputation vendors, colonies, character builds and some other shit that I've probably missed.
My party felt Op before getting the Space Marine so I can't even imagine what the game has to throw at me now for things to feel fair let alone challenging. If anything I am more worried about if I'll be able to reach Rank 5 Dogmatic/Iconoclast. So far I'm 50/50 in both of these. Guess it's time I hard commit on the Dogmatic route, but other than not getting the achievement I'm very pleased with the choices I've made. I see a lot of replay value going for a full Heretical/Dogmatic playthrough and dare I say it - this might be the first Owlcat game I replay fully.
Tervantias and the other Drukhari not getting more voice acting is such a big fucking miss. I can't believe they made such great looking portraits for them and didn't bother fleshing them out with a voice. For shame. I get that Owlcat games are more focused on reading and the story telling adventure instead of hardcore visuals and the such. But not giving the Drukhari more voice wasn't only a missed opportunity but a straight out mistake on Owlcat's part. My encounter with the Archmachinator was already memorable, but I can only imagine how much better it would have been if the scum actually had a voice.
View attachment 58424My mind fears of thinking what sort of explosion would have happened to me if I was able to witness this in-game with an actual cinematic or in-game cutscene.
Can you guys share some metagame knowledge with me? Are the some of the best items in the game from any of the reputation vendors? They feel like a big part of the game just because some of them are saved up for the later stages but so far I can't judge how good they actually are.
So I finished up Chapter 3 and have started going into Chapter 4. Lots of interesting choices in Ch. 3 and the overall setting of the chapter hit a really sweet spot for me. I guess I have a thing for being left in the darkest pits of the universe and going through it. I loved The Abyss in Wrath and so far Commorragh was the best part of Rogue Trader. My only gripe with it is that it made Chapter 2 looks like doing only busy work until I get to the fun part of the game. I guess I'm about to experience the same with Chapter 4 as I already see how I'm about to spend a few hours going through reputation vendors, colonies, character builds and some other shit that I've probably missed.
My party felt Op before getting the Space Marine so I can't even imagine what the game has to throw at me now for things to feel fair let alone challenging. If anything I am more worried about if I'll be able to reach Rank 5 Dogmatic/Iconoclast. So far I'm 50/50 in both of these. Guess it's time I hard commit on the Dogmatic route, but other than not getting the achievement I'm very pleased with the choices I've made. I see a lot of replay value going for a full Heretical/Dogmatic playthrough and dare I say it - this might be the first Owlcat game I replay fully.
Tervantias and the other Drukhari not getting more voice acting is such a big fucking miss. I can't believe they made such great looking portraits for them and didn't bother fleshing them out with a voice. For shame. I get that Owlcat games are more focused on reading and the story telling adventure instead of hardcore visuals and the such. But not giving the Drukhari more voice wasn't only a missed opportunity but a straight out mistake on Owlcat's part. My encounter with the Archmachinator was already memorable, but I can only imagine how much better it would have been if the scum actually had a voice.
View attachment 58424My mind fears of thinking what sort of explosion would have happened to me if I was able to witness this in-game with an actual cinematic or in-game cutscene.
Can you guys share some metagame knowledge with me? Are the some of the best items in the game from any of the reputation vendors? They feel like a big part of the game just because some of them are saved up for the later stages but so far I can't judge how good they actually are.
Also improved heavy bolter, or the psyker heavy armour. Anyway yes for voice over, but not complete which is bad, instead a là IE games, which means just a few lines and let the imagination do the rest.
Can you guys share some metagame knowledge with me? Are the some of the best items in the game from any of the reputation vendors? They feel like a big part of the game just because some of them are saved up for the later stages but so far I can't judge how good they actually are.