enemies have enough functional types:
1. fodder melee that can kill your tank if you let them, eg knifers in the csm fight; 1a. zerg melee rushers with 10+ move and 3 attacks... // anti surround talent on abletard, stack parry
2. fodder anti-dodge lasgun bursters that kill their allies and you // stand behind enemy flesh shield, full cover on tank
3. camping snipers // outshoot
4. maxed dodge elf assholes in ch2, the +20 dodge from unfair is a small boost for them... // mental, grenades
5. heavy armor daemons // mental, chip
6. grenadiers and assorted aoe assholes that ignore cover // depends on aoe dmg, either priority target or tank it
(7. officers, though they buff the wrong enemies...) // dont matter
8. slow hp sponges with heavy sticks // slow on hit item, bountyhunter trap, start far away
9. mental dmg immune speakers... // thank god you can turtle those fights...