Nah, there are more than enough parts for you to give him and he should be ok with releasing Ulfar. You can get two with lore Xenos, at least one with awareness, and one with medicae. Many notable characters also drop one (e.g. Malice, the Commissar, the bouncer at the Opera entrance, the Cthosmth monster and your companions).Man, what the fuck, are you telling me the only way to get Ulfar was to talk to surgeon and let him probe Yrilet before the second arena fight?? And there's nothing else, no other option availabe? Nice "rpg" you got ther Owlcuck, this shit is more railroaded than Fallout 4...
There and twists and turns and there is just plain stupidity.I find her to be pretty nice, better than the unsanctioned psyker and the shady rogue women.The game really seems to begging for her to be killed. According to the setting, killing her on first sight is the right thing to do. She offers no useful information early on and has a shitty attitude. Then you find out she's a liar and has been playing you - which she only admitted in my game after I got info that would let me track the rebels without her. But she's like "No, for reals now, follow me I'm telling the truth now.....". You follow her and are led directly into a huge ambush.She died in our 2nd meeting along with all her cousins. I told them to stop calling us monkeys, they should have listened :D
That's as far as I've got. Maybe she makes herself useful soon. But I feel like I'm role-playing a retard for continue to trust her.
But oh well, all these companions have their twists and turns. It's an Owlcat game.
That should be a bug.Also you can still get those random loot in act 5, both from map exploring and ship combat, but it's completely useless because you don't have access to the merchant anymore.
As in trusting the Eldar?There and twists and turns and there is just plain stupidity.I find her to be pretty nice, better than the unsanctioned psyker and the shady rogue women.The game really seems to begging for her to be killed. According to the setting, killing her on first sight is the right thing to do. She offers no useful information early on and has a shitty attitude. Then you find out she's a liar and has been playing you - which she only admitted in my game after I got info that would let me track the rebels without her. But she's like "No, for reals now, follow me I'm telling the truth now.....". You follow her and are led directly into a huge ambush.She died in our 2nd meeting along with all her cousins. I told them to stop calling us monkeys, they should have listened :D
That's as far as I've got. Maybe she makes herself useful soon. But I feel like I'm role-playing a retard for continue to trust her.
But oh well, all these companions have their twists and turns. It's an Owlcat game.
As in: giving the player a better motivation to ally with the Eldar.As in trusting the Eldar?
This is in like every Warhammer 40K games ever, from Dawn of War 1.As in: giving the player a better motivation to ally with the Eldar.As in trusting the Eldar?
Forget villainous, I am talking about them being outright stupid.This is in like every Warhammer 40K games ever, from Dawn of War 1.
The Eldar is usually depicted as fatalistic or unreasonable, but they aren't straight out villainous.
Temporary alliances with xenos are nothing new in games when Chaos comes into the picture and Imperium isn't able to deal with it on its own. Same goes for Inquisitors or Rogue Traders who make deals with them, even if we are talking about the pre-Guilliman era. It really takes a strong, overriding reason to bargain with xenos (Eldar included) in WH40K setting.In fact, even in current 40K lore, Girlyman is doing some major -might-be-heretical- old Human-Elf Alliance shit with the Eldar.
Well, as the time of this writing (Act 2 post-Janus), I haven't been lured into a jimmy by the Eldar yet.Forget villainous, I am talking about them being outright stupid.This is in like every Warhammer 40K games ever, from Dawn of War 1.
The Eldar is usually depicted as fatalistic or unreasonable, but they aren't straight out villainous.
In Dawn of War 1 at least the Eldar were trying to stop anyone from getting the Key to stop the Great Enemy, because they didn't trust anyone else than themselves to be able to do the job. Which makes sense, regardless if we agree with their line of thinking or not.
Here you have the Elder acting unreasonable when it is in their best interest to be on the good terms with the Rogue Trader (I mean, they wouldn't want to have anything to do with you otherwise, right?). If you don't want to be nice, then at least you should give a good reason for the player to listen to what you have to say. If you are caught lying, then spill the beans (or provide a good reason for lying), instead of going "Just trust me, bro!". And if you finish THAT with an ambush, you can't really expect anyone sensible (even by our modern standards, not the Imperium's) to trust you anymore. I would put bullet in your skull myself.
Temporary alliances with xenos are nothing new in games when Chaos comes into the picture and Imperium isn't able to deal with it on its own. Same goes for Inquisitors or Rogue Traders who make deals with them, even if we are talking about the pre-Guilliman era. It really takes a strong, overriding reason to bargain with xenos (Eldar included) in WH40K setting.In fact, even in current 40K lore, Girlyman is doing some major -might-be-heretical- old Human-Elf Alliance shit with the Eldar.
Based on the epilogue it's pretty clear they are setting up for a sequel. Hope the game sells well enough for them to make one.
This is Warhammer and considering how much crap from this universe has been released over the years, fans will buy anything that is even remotely good.Based on the epilogue it's pretty clear they are setting up for a sequel. Hope the game sells well enough for them to make one.
Both this and WOTR has all time peak of around 45k players so I guess initial sales are OK
Not sure if trend will continue considering much more niche setting + bugs + in general poorly designed system
I feel like 40k is a less niche setting comparing to DnD and pathfinder when it comes to video games, mainly due to how GW handles their franchise.Based on the epilogue it's pretty clear they are setting up for a sequel. Hope the game sells well enough for them to make one.
Both this and WOTR has all time peak of around 45k players so I guess initial sales are OK
Not sure if trend will continue considering much more niche setting + bugs + in general poorly designed system
Eldar are biggest assholes in 40k, trusting them is just asking for trouble down the line. It is perfect Iconoclast option for this game. Trying to be sane and "good" and naive in a world where that gets you killed or worse.Well, as the time of this writing (Act 2 post-Janus), I haven't been lured into a jimmy by the Eldar yet.Forget villainous, I am talking about them being outright stupid.This is in like every Warhammer 40K games ever, from Dawn of War 1.
The Eldar is usually depicted as fatalistic or unreasonable, but they aren't straight out villainous.
In Dawn of War 1 at least the Eldar were trying to stop anyone from getting the Key to stop the Great Enemy, because they didn't trust anyone else than themselves to be able to do the job. Which makes sense, regardless if we agree with their line of thinking or not.
Here you have the Elder acting unreasonable when it is in their best interest to be on the good terms with the Rogue Trader (I mean, they wouldn't want to have anything to do with you otherwise, right?). If you don't want to be nice, then at least you should give a good reason for the player to listen to what you have to say. If you are caught lying, then spill the beans (or provide a good reason for lying), instead of going "Just trust me, bro!". And if you finish THAT with an ambush, you can't really expect anyone sensible (even by our modern standards, not the Imperium's) to trust you anymore. I would put bullet in your skull myself.
Temporary alliances with xenos are nothing new in games when Chaos comes into the picture and Imperium isn't able to deal with it on its own. Same goes for Inquisitors or Rogue Traders who make deals with them, even if we are talking about the pre-Guilliman era. It really takes a strong, overriding reason to bargain with xenos (Eldar included) in WH40K setting.In fact, even in current 40K lore, Girlyman is doing some major -might-be-heretical- old Human-Elf Alliance shit with the Eldar.
So she's still trustable for me.
Of course my opinion MIGHT change with future events.
Eh, some Iconoclast options are reasonable enough. Not in line with dogmatic view, but not outright foolish.It is perfect Iconoclast option for this game. Trying to be sane and "good" and naive in a world where that gets you killed or worse.
Last patch made the later chapters playable or we still in shit territory? Yeah I might restart just to avoid any possible bugs with my save game being from an older version.
Because heresy is like sucking dick, you can fuck 100 women (dogmatic choice) then suck 1 dick (heretic/iconoclast) and you're gay. Being loyal to the Emperor is its own reward, but consequences for being a heretic/retard should be immediate and severe.Is there a reason why Dogmatic choices always score almost half (or even more) as many points as others?
I think so because Warhammer 40K has the space military gasm that DnD doesn't have.I feel like 40k is a less niche setting comparing to DnD and pathfinder when it comes to video games, mainly due to how GW handles their franchise.Based on the epilogue it's pretty clear they are setting up for a sequel. Hope the game sells well enough for them to make one.
Both this and WOTR has all time peak of around 45k players so I guess initial sales are OK
Not sure if trend will continue considering much more niche setting + bugs + in general poorly designed system
There are way more warhammer games out there, most of them not as well received as this one(probably sell less as well).