ArchAngel
Arcane
- Joined
- Mar 16, 2015
- Messages
- 21,341
I got to use Ulfar a bit more yesterday and he plays like a balanced version of Archmilitant as he cannot abuse burst fire like Argenta can. Well technically I could give him a Heavy Burst weapon but I chose not to :D
So he gets to Kick, use melee and shoot his Bolt Pistol. Since he cannot equip -50% recoil gloves like Argenta can, his Burst is not crazy single target damage weapon but spreads out more. He is still pretty useful, Kick basically takes out one dude for 1 round and his other attacks are decent to take out smaller enemies. He is good at front trying to block enemies and eating burst fire. He can parry, has full dodge in his armor and has good armor rating. If they let us put gloves, boots and helmet on him, he could be a real beast as SM are.
He is now a permanent replacement for Abelard in my team. Full Dogmatic team is now in effect.
His secondary weapon is MultiMelta I brought into Act 3 but it is very buggy and does not effect all squares it should by its AoE preview. If they do not fix that, I might switch to that Heavy Burst weapon.
So he gets to Kick, use melee and shoot his Bolt Pistol. Since he cannot equip -50% recoil gloves like Argenta can, his Burst is not crazy single target damage weapon but spreads out more. He is still pretty useful, Kick basically takes out one dude for 1 round and his other attacks are decent to take out smaller enemies. He is good at front trying to block enemies and eating burst fire. He can parry, has full dodge in his armor and has good armor rating. If they let us put gloves, boots and helmet on him, he could be a real beast as SM are.
He is now a permanent replacement for Abelard in my team. Full Dogmatic team is now in effect.
His secondary weapon is MultiMelta I brought into Act 3 but it is very buggy and does not effect all squares it should by its AoE preview. If they do not fix that, I might switch to that Heavy Burst weapon.