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Warhammer Warhammer 40,000: Rogue Trader - turn-based Warhammer 40k RPG from Owlcat Games - Void Shadows DLC coming August 8th

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,417
I know it's frowned upon (apparently), but the combat feels like nuXcom. Sure, since it uses an AP system, you could argue it's much more in line with Phoenix Point which is a combo of the two. Then why can't I fire more than once per turn? I can see the AP cost, why I can't spend that AP? So it's basically the move-and-shoot thing from nuXcom, even if it uses action points. I'm a bit confused here.
Same reason you cannot shoot with your bow in D&D as many times as you want without feats, abilities or levels.
You will get multiple attacks per turn as you level up and unlock new stuff.
 

Owlcat_Eyler

Owlcat Games
Developer
Joined
Mar 10, 2023
Messages
221
By the way, there is a small hint on how to play as a created character in co-op. To do this, the party host can hire a mercenary on the ship (who can be created from scratch), and transfer him or her under your control
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,417
I've finished prologue and did the last battle. I had to reload it once as I didn't know that thing gets a free action when he heals.. so he owned both Abelard and then Argenta in that first try.
2nd try was also not easy as last cultist was hiding behind some wall with 1 hp and I could not reach him for 2 turns.
This TB system could use a way to delay actions of my characters..
As for story, after the fight they say
your cousin sacrificed himself to save humanity or some shit but he turned into a demon as soon as he entered that circle and tried to kill everyone so I did not see this noble sacrifice..
And yes, music is really good.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
23,068
Yea, but that takes about hour. I'm watching on stream two people who just started playing co-op. They grabbed first companion to have somebody to use. Kinda wonder if they finish the game in co-op mode.
 

Owlcat_Eyler

Owlcat Games
Developer
Joined
Mar 10, 2023
Messages
221
Yea, but that takes about hour. I'm watching on stream two people who just started playing co-op. They grabbed first companion to have somebody to use. Kinda wonder if they finish the game in co-op mode.
You can join to host anytime at any moment. No need to start together. Also, you can invite people to your game when you want, play together then continue on your own.
 

Junmarko

† Cristo è Re †
Patron
Joined
Jun 20, 2011
Messages
3,487
Location
Schläfertempel
Despite everything I will say the game isn't bad and the writing isn't as cringe as I expected but I haven't delved deep enough into either to say for certain yet.
Be sure to keep us posted on any cringe, woke shit you come across.

After BG3, I don't think I'll ever get anything on release again. Fucking had enough lol..
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,453
Location
The Satellite Of Love
Oh no! What is this fucking space combat minigame. Actually laughing out loud just from looking at the screen. "You must move to the end-phase zone!" Owlcat, for this wretched display, your fucking company deserves to move to the "end-phase zone".

EDIT: Won first try, changed my mind, it's a great minigame. Keep up the good work Owlcat.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,453
Location
The Satellite Of Love
Big disaster. The "Seize the Initiative" talent has broken the game. My Officer triggers it as usual at the start of combat, but now does it again on the second round, and gets infinite turns. Ending her turn just gives her a new turn. I can't attack but I can issue Bring It Down on the rest of my squad. The enemies never get a turn and I can only escape by casting Bring It Down on people until I win.

10/10
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
15,384
Location
Frostfell

After your wife-escort gave a discount to codexians, there is no more virgins left here.

Jokes aside, liked his channel. Thanks for the recommendation. His review was amazing. He was reviewing the game as a member of its target audience for the product.

won GOTY.

No one cares about game journos.

--------------

Owlcat_Eyler there is any reason for OwlCat to reduce the maximum speed up animation in turn based combat from 10 in kingmaker to 3 in wotr and removing this option in RT? I'm really enjoying this game, already got 10 hours and while writing this message, I am waiting for 8 enemies to take their turns.

Other thing, the encounter with tech priests in the act 1, is possible to kill them before the reactor explodes without using grenades, plasma weapons and other aoe stuff?
 

TwoEdge

Scholar
Joined
Jan 27, 2017
Messages
267
Some random early impressions:

- Owlcat's tech has begun to lag behind their ambition. If they want their cutscenes to match their vision, they need to pour more resources into this aspect of their games. Voiced cutscenes with wooden faces clearly not modeled to be zoomed up this close, with no lip movements or facial expressions at all are very jarring here. I'd rather they keep to their strengths and focus more on gameplay, and I feel what they've achieved with the Pathfinder games is perfectly serviceable, but I'll say they need to make a choice here and commit, this is starting to feel half-assed.

- Bugs I've found so far could be solved with a quick reload. Most of what I encountered has been of the glitchy kind (floating instead of climbing ladders, companions stacking inside each other with no collision whatsoever, etc.), add to that a lack of animations for certain actions (elevators teleport from floor to floor, disarming traps have almost no animation frames (which is weird, as this was fine in WotR)) and my immersion breaks easily, it's annoying.

- The pacing is way off, companions get too friendly too soon, and plot threads resolve too quickly. Owlcat's games have always suffered from this lack of buildup, and it's no different here. It's fine to get into the action quickly, but their story and world-building suffer.

- This quick pacing bleeds into the gameplay this time around. Level-ups come too quickly (I left the tutorial at level five!) and offer too little. I divine this as a solution for decision paralysis for newcomers, but it's too much.

- Build porn is here, not as complex as in Pathfinder, but still plenty of options for added replayability and your power fantasy of choice. It's a crunchy system, but also very readable, synergies are easy to find.

- The game's been pretty easy so far on Daring (Core) difficulty.

- I don't like some of the encounter design, this overreliance on cover mechanics is fine on tactical RPGs, but full-fledged cRPGs should offer more encounter variety, but I'm heavily biased on this.

- I thought they would tune combat to include less but more meaningful and creative encounters, due to their commitment to a full turn-based system, but oh boy, was I wrong. There's a lot of combat and the skirmishes can last a long while.

- I like the UI and the way they format text. There are varying fonts and intensities to differentiate dialogue from descriptions, and it flows very nicely.

- The map is almost useless, consisting of green outlines over a green background with barely no other defining features other than loot and available exits. I only bring it up to check if there's fog of war indicating unexplored regions.

- They're still very good with spell effects and it's cool to see this aspect of theirs since their Nival days. It's a minor thing, but for me, who played their games since forever, it's kind of nice to notice. Like a signature of their craft.

All in all, I'd say they've succeeded in realizing a 40k cRPG, but I'll probably try a few more builds and then wait a year for the complete editions and mods, as is usual with Owlcat.
 
Last edited:

std::namespace

Guest
I think Unfair difficulty on the streams is bugged, I've seen it display Enemy Dodge bonus as +2% but it should be +20% on Unfair. No wonder it looked so easy.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,468
Other thing, the encounter with tech priests in the act 1, is possible to kill them before the reactor explodes without using grenades, plasma weapons and other aoe stuff?
sure should be pretty easy, you get +1 round every time
u kill 1 of tech bros

I had 3 rounds left but Cassia aoe stuff is very powerful at least early game

in general navigator talents seems to be best ones in the game
(mind over matter best talent in the game, ebb and flow, perilous ways for example)
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
15,384
Location
Frostfell
Yep. Navigator seems to be very powerful in early game, but I wonder when your psyker gets psy rating of 4+, if psykers will become stornger than her.


BTW, Ignite with pr=1 deals 5~9 damage. Her immolate the soul, 15~34. With pf=4 and 10 WP bonus, the max damage from Ignite is 10 + 5*4 = 30. So we can say that she is as powerfu las and end game psyker in early game.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,638
Location
London, UK
Strap Yourselves In
Just gotten through the Prologue. I suppose the Owlcat "house style" of CRPG-ing is a like/loathe it thing, personally I've liked it since Pathfinder, so I'm snug as a bug in a rug with this.

I'm playing on Normal and it's a bit disappointing how most enemies just go splat, so I think I'm going to have to up the difficulty at least a notch (I was scared by the warning that "those unfamiliar with ...." etc., but I probably shouldn't have been).

The lore is the big revelation for me, I love it. I mean, I've been vaguely aware of it since forever and I've checked out a few lore expositions so I know the basics, but because I've never played the tabletop and never really got on with RTS-es much beyond Total Annihilation and the first Total War game (Shogun or whatever it was), I never actually played any Warhammer games proper till this, and I must say it's a thoroughly engaging virtual world to be immersed in, and I think Owlcat have done a grand job with the environmental art design, the uniforms, etc. - it all looks and feels quite like how the art and miniatures look, from my recollection. IOW, I can see what the fuss is all about now that I'm actually playing something that's faithful to the lore (or so it seems, I don't know the lore in depth enough to know whether this actually is lore accurate or not - I mean the Rogue Trader concept seems like the "privateer" concept turned up to 11, so it makes sense as an adjunct to the Empire, but I wouldn't be surprised if it's some sort of invention of Owlcat's, as I'd never heard of it before).

Have to join my voice in the chorus of Indira haters though. Like Seelah, the character itself as written is decent enough, it's just the diversity hire actress is painfully awkward and over-the-top in a way that amplifies one's nigger fatigue to the max. I'm hoping there's some other Psyker companion I can use, as it seems to be a very cool class. But there probably won't be, and I'll have to suffer her amdram theatrics for the whole game :(

The combat seems brisk and no-nonsense. Haven't quite got the build system in my head yet, but the outlines are starting to emerge out of my mental fog.

I'm playing an Officer, which suits my rp feel, and the extra turn and whatnot seems like a pretty powerful thing to give to companions so far, though I'm not yet sure whether it compensates for my personal feebleness - I wouldn't mind a bit more personal oomph tbh.
 
Joined
May 6, 2009
Messages
1,876,183
Location
Glass Fields, Ruins of Old Iran
WLTAhKS.png


Ohoho, here we go. Fancy me, do you?

Too bad, Mr. Fucking Haircut. I don't like you and you won't be in my party from here onwards. Enjoy festering in the corner of the bridge, pup.
Abe555.jpeg
Shall we do it, trader?
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
15,384
Location
Frostfell
One thing which I really hated is that seems like you can only get psy rating 4 in end game and start with 0 and that many interesting abilities from P&P like bio lightning aren't in the game. I'm playing a pyromancer at moment; Is telekynesis good in this game?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,417
Just gotten through the Prologue. I suppose the Owlcat "house style" of CRPG-ing is a like/loathe it thing, personally I've liked it since Pathfinder, so I'm snug as a bug in a rug with this.

I'm playing on Normal and it's a bit disappointing how most enemies just go splat, so I think I'm going to have to up the difficulty at least a notch (I was scared by the warning that "those unfamiliar with ...." etc., but I probably shouldn't have been).

The lore is the big revelation for me, I love it. I mean, I've been vaguely aware of it since forever and I've checked out a few lore expositions so I know the basics, but because I've never played the tabletop and never really got on with RTS-es much beyond Total Annihilation and the first Total War game (Shogun or whatever it was), I never actually played any Warhammer games proper till this, and I must say it's a thoroughly engaging virtual world to be immersed in, and I think Owlcat have done a grand job with the environmental art design, the uniforms, etc. - it all looks and feels quite like how the art and miniatures look, from my recollection. IOW, I can see what the fuss is all about now that I'm actually playing something that's faithful to the lore (or so it seems, I don't know the lore in depth enough to know whether this actually is lore accurate or not - I mean the Rogue Trader concept seems like the "privateer" concept turned up to 11, so it makes sense as an adjunct to the Empire, but I wouldn't be surprised if it's some sort of invention of Owlcat's, as I'd never heard of it before).

Have to join my voice in the chorus of Indira haters though. Like Seelah, the character itself as written is decent enough, it's just the diversity hire actress is painfully awkward and over-the-top in a way that amplifies one's nigger fatigue to the max. I'm hoping there's some other Psyker companion I can use, as it seems to be a very cool class. But there probably won't be, and I'll have to suffer her amdram theatrics for the whole game :(

The combat seems brisk and no-nonsense. Haven't quite got the build system in my head yet, but the outlines are starting to emerge out of my mental fog.

I'm playing an Officer, which suits my rp feel, and the extra turn and whatnot seems like a pretty powerful thing to give to companions so far, though I'm not yet sure whether it compensates for my personal feebleness - I wouldn't mind a bit more personal oomph tbh.
Indira is strongest character early. You can replace her with mercenary psyker.
I think she is OK since they made her African and not american.
For me she is more not fitting my RP of current character and I already see I will need to get rid of her sooner or later because of heresy
 

Aphex81

Scholar
Joined
Feb 13, 2018
Messages
138
Couldn't see the game on steam:
"Female Protagonist"-Tag
The game is literally getting filtered. topkek
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
The lore is the big revelation for me, I love it. I mean, I've been vaguely aware of it since forever and I've checked out a few lore expositions so I know the basics, but because I've never played the tabletop and never really got on with RTS-es much beyond Total Annihilation and the first Total War game (Shogun or whatever it was), I never actually played any Warhammer games proper till this, and I must say it's a thoroughly engaging virtual world to be immersed in, and I think Owlcat have done a grand job with the environmental art design, the uniforms, etc. - it all looks and feels quite like how the art and miniatures look, from my recollection. IOW, I can see what the fuss is all about now that I'm actually playing something that's faithful to the lore (or so it seems, I don't know the lore in depth enough to know whether this actually is lore accurate or not - I mean the Rogue Trader concept seems like the "privateer" concept turned up to 11, so it makes sense as an adjunct to the Empire, but I wouldn't be surprised if it's some sort of invention of Owlcat's, as I'd never heard of it before).

Rogue Traders are how the setting began, when the idea was that the galaxy had untold unknown horrors just lurking around the edges, and it was your job to go forth and bring the Empire to them, in a pastiche of Imperial Britain. When The Emperor was just a distant guy on a chair with no other lore to him and the Imperium has a mishmash of every bit of 70s and 80s culture thrown together. The focus on the wargame and codifying the universe pushed Rogue Traders to the sidelines.
 

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