Assisted Living Godzilla
Prophet
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I think it's a play on words. Irrelevant, An Elephant. That's Irrelevant, That's An Elephant.
Wasteland Remastered – v1.01 Update
This update resolves a number of issues discovered at launch.
The first content update is now live. Track known issues and upcoming patch plans in the Wasteland Remastered General forum.
- Fixed a display issue where the party display would not update after deleting and creating a completely new party
- When playing in a language other than English you can now properly delete/create a party
- Fixed a crash when burying a player and pressing a key that's unexpected
- Player model now properly refreshes when deleting one of multiple parties
- An empty skill list will no longer allow you to try to select a skill that doesn’t exist
- Fixed an issue when entering combat with disbanded parties
- Echoed text in conversation is now uppercase because we think it looks nicer
Next Patch Plans (v1.02)
Hi all,
Thank you to everybody for your feedback and comments on the Remaster. It is greatly appreciated!
We’re working on some fixes for our next patch (the one <after> the build current in the beta branch is promoted to main), and we wanted to let you know the fixes and changes that we’re targeting. These will be subject to change based off our testing!
We'll update you again, when we have an expected release timeframe.
ITEMS WE'RE WORKING ON:
Cheers
- You can progress through character creation, without having to spend all your skill points.
- Roster display doesn't update on weapon change, or taking damage, if you try to create a 5th character in Ranger Center and receive the "you cannot make any more characters" message.
- Resolution and language selection dropdowns will now work on both the main menu, and in game.
- Numpad numeric keys will now work for selections (if numlock is enabled).
- Tweak to joystick control to resolve "double movement" on skill direction selection in some circumstances.
- Fix for the name entry or password/question entry text not being able to be resumed, if you alt-tab; or open the journal, while the text entry field is active.
- Name entry is now mixed-case (not forced to upper case on entry, then mixed case during the game) for at character creation and
- The "Background Mute" option will now work, without having to restart the game.
- Draw distances for fixed-encounter enemy models has been corrected.
- Fix for column headers spacing in the shops.
- Fix for the bug where after a conversation the bottom right text log doesn't always scroll to the bottom of the text, after we push all the conversation dialog to the window.
- Fix for bug where the name of the character is rendered a 2nd time, after the promotion text
Linds
I was stuck with this for a few days, but then I noticed the wording is like a puzzle that gives away the solution: I can't change the resolution in the main menu, but I in-game I can change it normally.*Resolution and language selection dropdowns will now work on both the main menu, and in game.*
Yeah, I had this one. WTF? How do you release a game with this broken? Among the other half-dozen or so bugs that should have been well squashed long before launch.
This was already done with Wasteland: The Original Classic.I haven't played it but I can't help thinking have the manual in game (so reviews say) is a huge improvement for any game from this era.
Not gonna lie, that graphics filter is as offensive as anything done in the remaster. (Perhaps made up for by the use of default DOS font for the paragraph text though.)
I was stuck with this for a few days, but then I noticed the wording is like a puzzle that gives away the solution: I can't change the resolution in the main menu, but I in-game I can change it normally.*Resolution and language selection dropdowns will now work on both the main menu, and in game.*
Yeah, I had this one. WTF? How do you release a game with this broken? Among the other half-dozen or so bugs that should have been well squashed long before launch.
Having done that, I played some more:
I like the new cutscenes and artwork they added, and having the paragraphs in the game sure helps. I mean, it's surely better than this:
Some areas also have decent 3D graphics, like the Temple of Blood above, and it helps A LOT to have a bigger screen that always shows party status.
I like it overall, but there's always this disappointment with the UI lingering over... Wasteland is definitely a lot more complex than The Bard's Tale, but their remaster had things like tooltips to ease in players that are really missed here. Like, how the hell will a newcomer find out that a "Mangler" is an Anti-Tank Weapon? It makes this whole project more a fun thing for veteran to replay than an accessible remaster for new players.
Still, someone activated it to take that screenshot!
v1.02 Available on Beta Branch
Hey all,
v1.02 of the game is now available as a public beta, on the "beta" branch on Steam.
To access this, right click on the game in your Steam library, select "Properties", then select the "BETAS" tab, and then select "beta" from the dropdown menu.
Please note this is a snapshot build of latest, and hasn't gone through a QA pass at this point.
We've created a new subforum on Steam for any bugs found in this beta ("Beta Branch Bugs"), please report any issues there.
Cheers
Linds
Fixes in this build:
- Fix for the roster not updating, if you tried to create a 5th player character in Ranger Center, causing it to not reflect any damage taken or equipment changed, until you loaded a save game.
- Added support for ending the player character creation in the Ranger Center, without spending all your skill points.
- Changed the character name input to supporting Mixed Case display – for player creation in the Ranger Center, and conversation dialogs.
- Fixed the resolution and language pulldowns not working properly on the main menu.
- Added support for numpad numerals, if numlock is set, for combat, conversations, etc.
- Added a level up musical sting based off the original DOS tune.
- Fixed the player’s name displaying twice in the promotion text.
- Fixed spacebar closing the character stats, instead of changing to skills, when you were on the items tab.
- Fixed some focus issues with controls, which were caused by task switching - during combat, or password entry, etc.
- Fixed the Indian Male and Mexican Male models drifting off their base, when you entered an encounter (which added up over time).
- Fixed the "background mute" audio option not working until the next launch of the game.
- Fixed the “fullscreen” option not working until the next launch of the game.
- Fixed a crash that occurred if you and reloaded the Las Vegas map multiple times.
- Fixed the distance check for the display of fixed encounter enemies models, for example .
- Fixes for erroneous rendering of some loot bags and other items, where the game thought you were in a zone different to the one you actually were, when playing with disbanded parties.
- Fixed the spacing on the price / item headers in the shops.
- Fixed a bug where the bottom right text log would not scroll to the bottom of the text, after all the conversation from a conversation dialog was added to the text log.
- Fixed a few places where the combat text wasn’t clearing between actions.
- Remove the “which way” direction select overlay, if you load a save game while it is on screen.
What was the point of remaking this if you didn't improve the UI, the single worst thing about the original?
Well they are calling it a remaster, not a remake.
Maybe a remaster was easier than also designing new UI and whatever?Well they are calling it a remaster, not a remake.
It would be interesting to ask them why they chose this direction. Clearly the decision was made early on to be as purist as possible. I mean they didn't even make changes that would have been easier than implementing what was in the original (eg, longer inventory lists you don't have to page through).