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And they won't get it because the Saw doesn't bow to pressure
Yes, which reminds me, did we ever find out whether different types of weapons and armor have different durability capacities?
OH WAIT
And they won't get it because the Saw doesn't bow to pressure
He was never happy with that decision and had Tim Cain tell us about his lousy idea well in advance so they could cut it early.And they won't get it because the Saw doesn't bow to pressure
Yes, which reminds me, did we ever find out whether different types of weapons and armor have different durability capacities?
OH WAIT
Sorry infi, Roguey is right here. In formspring Josh answered a question about if he would add a feature that he considered very good, that improves the game and the backers would like, if it would require 1 month additional time to ship. And his answer was, more or less, he would save it for the DLC/expansion. He would push for more time only for polish, if the game needed it.And they won't get it because the Saw doesn't bow to pressure
Yes, which reminds me, did we ever find out whether different types of weapons and armor have different durability capacities?
OH WAIT
Sorry infi, Roguey is right here. In formspring Josh answered a question about if he would add a feature that he considered very good, that improves the game and the backers would like, if it would require 1 month additional time to ship. And his answer was, more or less, he would save it for the DLC/expansion. He would push for more time only for polish, if the game needed it.
Then adding new features would cut time from QA. Unless the game is completely stable and Obsidian actualy finishes the game sooner than they excpected(fat chance that), i don't see how they can add more features without affecting their timetable.Sorry infi, Roguey is right here. In formspring Josh answered a question about if he would add a feature that he considered very good, that improves the game and the backers would like, if it would require 1 month additional time to ship. And his answer was, more or less, he would save it for the DLC/expansion. He would push for more time only for polish, if the game needed it.
Who said anything about needing an additional month?
Then adding new features would cut time from QA. Unless the game is completely stable and Obsidian actualy finishes the game sooner than they excpected(fat chance that), i don't see how they can add more features without affecting their timetable.
I'm expecting inXile's internal beta to be content complete and as far as I know it is. I'm also expecting it to be feature complete but apparently it isn't and they are also considering adding a crouch stance for some reason. I was expecting this to be released within a few months but it looks like there's no way that's happening. It's troubling that Fargo doesn't have a target release date.In any case, this whole "BETA MUST BE FEATURE/CONTENT COMPLETE" is autistic as fuck.
Pre-alpha.MMX Early Access shipped with four out of twelve playable classes. Is that beta? Alpha? Does anybody actually care about this stuff?
Stances, especially crouching, are a precious and important part of immurshun when it comes to tactical rpgs set in a technologically advanced world, it makes a lot of sense there, the game would feel incomplete without it.That crouching thing sounds like something they said to appease JA/stance-fags. "Uh yeah we'll see how it goes in the beta, sure sure!"
Eh, as long as the combat animations look decent relative to the environment, I'll be perfectly immersed. I won't be jolted out of the game because the system won't let me spend 2 AP to get a +15% to hit and defense bonus.Stances, especially crouching, are a precious and important part of immurshun when it comes to tactical rpgs set in a technologically advanced world, it makes a lot of sense there, the game would feel incomplete without it.
Fucking missing the point... it will when you are in front of a (indestructible, non explosive) barrel and your chest gets filled with lead.Eh, as long as the combat animations look decent relative to the environment, I'll be perfectly immersed. I won't be jolted out of the game because the system won't let me spend 2 AP to get a +15% to hit and defense bonus.Stances, especially crouching, are a precious and important part of immurshun when it comes to tactical rpgs set in a technologically advanced world, it makes a lot of sense there, the game would feel incomplete without it.
Um, cover mechanics are in the game.Fucking missing the point... it will when you are in front of a (indestructible, non explosive) barrel and your chest gets filled with lead.
now where the fuck did i say you were by the stupid barrel?Um, cover mechanics are in the game.Fucking missing the point... it will when you are in front of a (indestructible, non explosive) barrel and your chest gets filled with lead.
It's not " a certain defense bonus", bonus for standing behind cover should be there regardless, it's the difference between standing behind on obstacle and crouching behind an obstacle. One leads to you getting filled with lead, one doesn't. Let's look at another as an example. In GoW, even before you're actually in cover, you can crouch run to get behind it, doing so is infinitely superior to walking/normal running because if the obstacle is high enough, the enemy can't shoot you.So ... you're saying that when I'm far away from a barrel and my character gets shot, I will be jolted out of the game because I can't spend action points to get a certain % defense bonus? I guess I can't argue with that.
Yes, SRR does that; in fact, it is a cumulative bonus/malus. It also applies to both parties except for the cover object that one of them is directly using. So if A was behind a med cover object and there was a heavy cover object between A and B, B would have a cumulative 'heavy+medium cover' penalty when shooting at A, and A would have a 'heavy cover' penalty when shooting at B. You can also set objects to break LOS and shots separately (e.g. unbreakable window wouldn't block LOS but would block shots; very thick foliage would block LOS but not block shots).In theory, a game could model line of sight such that shots over a barrel or other obstacle suffer an accuracy bonus, even without ducking. Has an RPG ever done that?
I think Shadowrun Returns may have done something like that, actually.
Yes, SRR does that; in fact, it is a cumulative bonus/malus. It also applies to both parties except for the cover object that one of them is directly using. So if A was behind a med cover object and there was a heavy cover object between A and B, B would have a cumulative 'heavy+medium cover' penalty when shooting at A, and A would have a 'heavy cover' penalty when shooting at B. You can also set objects to break LOS and shots separately (e.g. unbreakable window wouldn't block LOS but would block shots; very thick foliage would block LOS but not block shots).
how to properly read these megathreads:
http://www.gizoogle.net/xfer.php?li.../wasteland-2-discussion-thread.74337/page-224
Surf Solar brofists all dis Bullshit.
Feel the same way, I couldn't care less if they add it in or not. I was just trying to "illustrate" Lhynn's point a little better, they say a picture's worth a thousand words.(That one had two panels so it was worth 2 thousand.) I'm perfectly fine with them doing what Shadowrun returns allegedly did, what with the bonus defense simply by being behind(Not in) cover. I also agree with Roguey that the beta should be feature complete, and adding more shit would just delay the release and add untested, potentially bug riddled features.I see your point, Onholyservicebound, and I understand that crouching and going prone realistically should make you harder to hit, especially in many and varied cover situations, of which your example is but one.
Also, props to your mad Paint skills. :brofist
However, I still firmly disagree that it will be catastrophically "immersion breaking" for these bonuses to not be realistically tracked throughout the game and elaborate systems built for them.
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