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Wasteland Wasteland 2 Thread - Director's Cut

DosBuster

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Presentation-wise I think it looks good, the UI seems to feel more... AAA I suppose? Graphically it seems to also have had major improvements. The character models look great too! I am expecting bugs though, especially optimisation issues, and considering that Wasteland 2 was like 30gb this is gonna be big.
 

prodigydancer

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Because probably asking not to be railroaded with Prison quest may be too much.
I still have hope. To me Prison was the only real disappointment - particularly because of all the wasted potential. "Look, here the choices you make don't matter at all and you should feel bad about it." Well, I sort of did feel bad.... about how the whole zone turned out to be a scripted soap opera.
 

Roguey

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My very first impressions of Wasteland 2 are

a) Hey there's Chris Avellone credited alongside McComb and Long on the writing team I guess he contributed some writing after all
b) Even with vsync capping my framerate to 60 this thing pushes my graphics card temperature to the highest I've ever seen and I don't like it, damn Unity :(
c) I already like the writing style a lot more than Dead State's.
 

ArchAngel

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My very first impressions of Wasteland 2 are

a) Hey there's Chris Avellone credited alongside McComb and Long on the writing team I guess he contributed some writing after all
b) Even with vsync capping my framerate to 60 this thing pushes my graphics card temperature to the highest I've ever seen and I don't like it, damn Unity :(
c) I already like the writing style a lot more than Dead State's.
Wait for Unity 5 update.
 

Roguey

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But the system requirements are higher. :P

The only winning move is to not use Unity now that UE4 is free.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.gamereactor.eu/news/331053/InXile's+Director's+Cut+and+reworking+Wasteland+2+for+console/



InXile's Chris Keenan walked us through the changes coming to Wasteland 2, with the Director's Cut launching on console as well as coming as a free update for existing PC players.

Among other things, Keenan explained the new Quirk system coming to the RPG, which should freshen up things for returning players. He also revealed the work that's going into making sure the experience translates to the controller for the upcoming Xbox One and PS4 release later this year.

"It was one of those things that we looked at it, and we thought back to all of the turn-based isometric games that we'd played [on console], Xcom immediately came to mind, I played that on the 360 and thought that it was a great experience. So started playing around with that and seeing what they did with the controls.

"Just recently got done playing Diablo III on there, and their UI is just so clean. So we certainly draw from a lot of other influences in the area, make sure that we're taking the things that we really enjoy about those systems and making sure our systems have it, and then we've got a lot of unique other elements.

"So we approached every single unique system from combat to user interface to skill usage... we took a step back and said "if we were doing this thing from the ground up, right, forget that we've got a PC version out there, if this was starting today, what would we do with it?" And so luckily we had the time to go through each system and really give it what it deserves."

We very much enjoyed the game when it launched on PC last year (you can read our review to find out why), and we're looking forward to taking another look when the game lands on PS4 and Xbox One later this summer.

Random lightning strike quirk, heh.
 
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Roguey

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Completed the Ag Center. All those comments I read about how it was an excruciating slog were a massive exaggeration (granted I think most of these were from SA; goons gonna goon). The combat/exploration/dialogue pacing felt all right, though perhaps there were too many pointless "maggot plus fly" encounters" in the eastern field.

I can see why someone coming directly from D:OS would be disappointed with this, since it goes with "attrition" based combat, i.e. the majority of battles have no chance of even causing a OCK (much less a TPK) but are intended to whittle down your resources (health, ammo, consumables). Of course, like most "attrition" games, the reality is finishing the area with 30+ unused health packs if you're not some Chris Avellone (who designed the area of course). Not even as good as Dragonfall, but I wouldn't call it bad just yet (and, somewhat-worse camera aside, I already like this much better than Dead State in pretty much all ways). Of course that may change soon, especially since I'm pouring a lot of points into accuracy and playing on seasoned (not interested in having my damage reduced by a third or half).

So far it's meeting expectations: utterly junk camera and character system, decent enough timesink combat, okay dialogue and plot hooks. :M
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Completed the Ag Center. All those comments I read about how it was an excruciating slog were a massive exaggeration (granted I think most of these were from SA; goons gonna goon).

Nah, they were here too. Fillerphobes gonna fillerphobe.

Glad to see you're setting yourself up for a nice big positive post about PoE.
 

Rake

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Oct 11, 2012
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Nah, they were here too. Fillerphobes gonna fillerphobe.

Glad to see you're setting yourself up for writning the seventh positive review about PoE.
Fixed. But you still need 2 more before that. Get your minions to it.
 

ArchAngel

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Mar 16, 2015
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He probably means the groundbreaking feature of seeing on your avatar the piece of armor you are actually wearing.
THis is already implemented, no ? I could swear here in my home it is, and I played it some couple weeks ago.
You can see your clothes changes but not armor. Armor is invisible. The system did let me put a complete set of monkey suit on one character without armor covering it :)
 

Grotesque

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Divinity: Original Sin Divinity: Original Sin 2
Have they added in armor yet?

The Director's Cut will include new weapons and armour and the possibility to switch on/off the visuals and be able to see characters in their actual equipped armour?
I remember a lack of diversity in backpacks also.
 

Silva

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You can see your clothes changes but not armor. Armor is invisible. The system did let me put a complete set of monkey suit on one character without armor covering it :)
You're right. I stand corrected. Its the clothes that change appearance, not the armor.
 

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