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Wasteland Wasteland 2 Thread - Director's Cut

kain30

Cipher
Joined
Aug 7, 2014
Messages
547
Location
spain
anyone knows
how to pick up an exploding pod for rose?? everytime i go close to one it explodes and then i have to bring she 10 pieces instead of a complete one
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
What is the point of ranged weapons when all enemies get to you in turn 1 and you can't shoot back because they are too close unless you have higher initiative which allows you to hurt them during the first turn, but if they survive they get into close combat anyway and ranged weapons get useless. i think i'll remake the party for melee combat.

Coz I can wipe out an enemy group before they even get close? Positioning, dawg.
 

HiddenX

The Elder Spy
Patron
Joined
May 20, 2006
Messages
1,663
Location
Germany
Divinity: Original Sin Shadorwun: Hong Kong
What is the point of ranged weapons when all enemies get to you in turn 1 and you can't shoot back because they are too close unless you have higher initiative which allows you to hurt them during the first turn, but if they survive they get into close combat anyway and ranged weapons get useless. i think i'll remake the party for melee combat.

If you are fighting with ranged weapons you have to find the right distance first before shooting.
Move away then shoot, easy.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
Really liking the skill handling and combat's ok eh, and, voice work from something I read was supposed to be shit - nah dude, it's fine. Just wish the visuals and camera had received even a hint of polish because I can't see any. I keep wishing this thing was 2D and called Jagged Alliance 2. Also I remember asking if the stupid looking globe was going to be in the final product and being told it's just a placeholder. Placeholder my fucking ass.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Why exactly is there a timer for using skills? This isn't Deux Ex.
I never get that in games like this. What is the point? You will wait out the time anyway, why do I have to wait 6-8 seconds for it. Even if they don't do it instanteniously, it should have a 2 seconds timer at max.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,107
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Why exactly is there a timer for using skills? This isn't Deux Ex.
I never get that in games like this. What is the point? You will wait out the time anyway, why do I have to wait 6-8 seconds for it. Even if they don't do it instanteniously, it should have a 2 seconds timer at max.

It's another way of preventing degenerate gameplay. :smug:
 

PhantasmaNL

Arcane
Patron
Joined
Nov 20, 2012
Messages
1,657
PC RPG Website of the Year, 2015 Grab the Codex by the pussy Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria
What is the point of ranged weapons when all enemies get to you in turn 1 and you can't shoot back because they are too close unless you have higher initiative which allows you to hurt them during the first turn, but if they survive they get into close combat anyway and ranged weapons get useless. i think i'll remake the party for melee combat.

If you are fighting with ranged weapons you have to find the right distance first before shooting.
Move away then shoot, easy.

Also position your rangers when it is obvious a fight will start soon. Otherwise do this in the first turn if necessary.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
No one seems to have come across the in-game Codex location yet, so I assume it's somewhere in the 2nd part of the game. Do share once you've discovered it.
 
Joined
Sep 19, 2012
Messages
784
pls help me with highpool

finished the irrigation tunnels, went outside for their election which no one wins. woman tells me to help the townspeople with their chores. i go to the wrecking crew place and clean them out, but sean is being a petty bitch about the indian and won't let me finish that quest, and kate still wants me to do good deeds. i put the fire out and found the dog, is there more?
 

HiddenX

The Elder Spy
Patron
Joined
May 20, 2006
Messages
1,663
Location
Germany
Divinity: Original Sin Shadorwun: Hong Kong
Why exactly is there a timer for using skills? This isn't Deux Ex.
I never get that in games like this. What is the point? You will wait out the time anyway, why do I have to wait 6-8 seconds for it. Even if they don't do it instanteniously, it should have a 2 seconds timer at max.

There is a thing called Immersion...
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Why exactly is there a timer for using skills? This isn't Deux Ex.
I never get that in games like this. What is the point? You will wait out the time anyway, why do I have to wait 6-8 seconds for it. Even if they don't do it instanteniously, it should have a 2 seconds timer at max.

There is a thing called Immersion...
But at least cut the waiting time in half. 8 seconds is too long for every lockpick, healing and stuff.
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
Location
God's Dumpster
Codex USB, 2014
Something just occurred to me, I've been playing this game for 20-ish hours with only 3 hours of sleep.. I might die.

Uh.. when should I stop playing?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,925
As expected the anti-grogs on YCS don't like it.

It looks like shit, plays like shit, the interface is incredibly fugly, its got too many skills, permadeath without the ability to generate new dudes and chance based skill checks with critical failures makes it a tedious savescum-fest. Steer clear.

this game seemed cool when i kickstarted it but now im playing it and it's really not feelin that great, it's evoking the feelings i got from the new xcom adn they arent good feels

after playing this a little it really strikes me as a game that will get good reviews + loads of people will love it

but i'm not feeling it. the combat is cruddy and solving quests consists of "do you meet a particular skill check? no? ok shoot things" and the skill system is kinda shitty and it has percentage based skill checks w/critical failures that really do encourage savescumming and i ain't even a savescummer

on a scale of the bard's tale to krondor, i give this game a grimrock
...
it's the most fitting analogy in that there are elements of the game that i like and i wish they were put together better and also weren't bogged down by a garbage ass interface, dumb/bad skill system, and design decisions that were considered archaic and shitty in 1992.

2014: The Year of the Grognard. That's fine, in December I'll finally get to play something I'll enjoy. :cool:

It's another way of preventing degenerate gameplay. :smug:
It doesn't prevent it since the only thing you're losing is time. Just makes the people engaging in that activity resent the developers even more.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,107
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It doesn't prevent it since the only thing you're losing is time. Just makes the people engaging in that activity resent the developers even more.

Perhaps, but I know some people in the Thread Roguey Does Not Visit who feel the same way about limited rest supplies and free resting only in towns.
 
Joined
Sep 19, 2012
Messages
784
I found the dog, put out the burning house, returned the girl's dowry that you find in the cave with the dead raiders and healed the six guys in the doctor/trader place using surgeon. Didn't even have to clear the camp. Oh, and I did manage to convine Sean with Kiss Ass that I'm arresting the indian, dunno if it matters.

thanks men, i fixed up the layabouts in the sickbay and that did the trick
 

bozia2012

Arcane
Patron
Joined
Jun 17, 2006
Messages
3,309
Location
Amigara Fault
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again!
What is the point of ranged weapons when all enemies get to you in turn 1 and you can't shoot back because they are too close unless you have higher initiative which allows you to hurt them during the first turn, but if they survive they get into close combat anyway and ranged weapons get useless. i think i'll remake the party for melee combat.
Haha, had the same problem until I learned that by pressing space I can de-group my party and move them how I like. Now it's all ambush and shooting galleries.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
There is a thing called Immersion...
:nocountryforshitposters:
Why exactly is there a timer for using skills? This isn't Deux Ex.
I never get that in games like this. What is the point? You will wait out the time anyway, why do I have to wait 6-8 seconds for it. Even if they don't do it instanteniously, it shouldhave a 2 seconds timer at max.
did they do away with the timed drowning kid in rail nomads and his also timed exploding gf? 'cos that's why they use them (also sucky).
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,925
Perhaps, but I know some people in the Thread Roguey Does Not Visit who feel the same way about limited rest supplies and free resting only in towns.
That'll work out better once JES properly balances how long an adventuring day lasts when playing optimally. Then you either "git gud" or cheat.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Playing it and it has got too much of wild west and not enough post apo feel for my tastes. Too much wacky stuff also, even more wacky stuff than fallout 2, while in fallout 2 it was ok, here it feels just silly.

Sadly this will never reach Fallout legacy.
 

bozia2012

Arcane
Patron
Joined
Jun 17, 2006
Messages
3,309
Location
Amigara Fault
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again!
Guys, how does Charisma work? Is there a reason to put a lot into it?

Does it limit the amounts of NPCs you can recruit? I'm now running with 2 NPCs and 2 animals.
 

shihonage

Second Variety Games
Patron
Developer
Joined
Jan 10, 2008
Messages
7,199
Location
United States Of Azebarjan
Bubbles In Memoria
Playing it and it has got too much of wild west and not enough post apo feel for my tastes. Too much wacky stuff also, even more wacky stuff than fallout 2, while in fallout 2 it was ok, here it feels just silly.

Sadly this will never reach Fallout legacy.

Fargo needed to namedrop Fallout in order to increase sales. Other than that, and a sandy color palette, it was never anything like a Fallout game.
 

Diablo169

Arcane
Joined
Oct 20, 2012
Messages
1,270
Location
Grim Midlands
Guys, how does Charisma work? Is there a reason to put a lot into it?

Does it limit the amounts of NPCs you can recruit? I'm now running with 2 NPCs and 2 animals.

From what i've read there are certain NPC's who have a really high Charisma requirement. It checks your whole partys combined CHA as opposed to a single charecter though. Also good for the leadership and bonus experience.
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
Location
God's Dumpster
Codex USB, 2014
Roguey, at least I can see wtf is going on in Wasteland 2's skill use and combat.
 

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