Crooked Bee
(no longer) a wide-wandering bee
Too much wacky stuff
Dude, it's a Wasteland game.
Too much wacky stuff
9 gb download, 21 gb install? For a Kickstarter game? What could possibly be taking up that much space?
Strange, one of the reason I love this game is that I get that Fallout vibe from it as I got from F1-2. The music, the envoriments, more or less the dialogue has that vibe.Playing it and it has got too much of wild west and not enough post apo feel for my tastes. Too much wacky stuff also, even more wacky stuff than fallout 2, while in fallout 2 it was ok, here it feels just silly.
Sadly this will never reach Fallout legacy.
Anyone fancy posting their ranger party with stats? I'm really interested in seeing how people are approaching the game.
2014: The Year of the Grognard. That's fine, in December I'll finally get to play something I'll enjoy.
A beta isn't fun to play? You don't say.Pillars of Eternity's combat is fucking terrible at the moment, so unless you like Neverwinter Nights 2 from an axonometric perspective then you're in for a bit of a surprise if it doesn't improve massively.
It's worse than the Infinity Engine games, and you didn't even like the combat in those right ?
the interface is horrible, maps are not very combat-friendly, some skills feel redundant (disarm alarms/traps? repair mechanical/toasters? pick locks/safes?) and to make the matters worse comes the aforementioned interface requiring to move the mouse everywhere to click on microscopic icons while the same fallout had better solutions.
despite all this, i feel some potential.
[A beta isn't fun to play? You don't say.
Roguey has his very own "special" thread now, so the mods can move all of his derailing "Sawyer is mah god" bullshit there.Also, unsurprisingly, another thread transformed into a PoE discussion.
GameReactor talks about respect.
"In contrast to other ways you may be developing through outside sources, whether from a publisher or from an investor, they want results. They want milestones. You have to prove yourself constantly along the way that you know what you’re doing.
We spent 30, 35% of our energy trying to get paid or proving we knew what we’re doing. And then you spend 30% of my energy going “what are we going to do next?” If I don’t have the next project lined up, everybody doesn’t have a job. So you got this much time to spend this much time on the game: that’s the reality. With crowd funding, here’s the money up front. “We trust you”. So I spend 95% of all my energy just thinking about how to make the game better.”
Gaming Business Review talks about the company and Wasteland 2.
What’s the inspiration for Wasteland 2?
The basic inspiration is the same as the first game but I wanted to get back to making a more classical RPG. I really creating the kind of game experience that stays with the player for a long time and one in which they carve their own path through the world. We end up creating a tremendous amount of content that a player will never see on a single play through, in order to make their choices matter.
For Wasteland 2 have you done to capture the cult followers that originally bought the game?
We didn’t have to do much to capture their attention as they’ve been hoping for a sequel for some time. And in a general sense there is a larger group of people who love the more classic PC RPG and have wanted that experience back. And of course there is the Fallout crowd who also wanted a more PC centric post apoc type game. When you add up the three groups it ends up being a large swath of gamers.
anyone knows
how to pick up an exploding pod for rose?? everytime i go close to one it explodes and then i have to bring she 10 pieces instead of a complete one
I don't know what do you talk about, I have constant use of those skills.some skills feel redundant (disarm alarms/traps? repair mechanical/toasters? pick locks/safes?)
What, you want consolised huge icons like in Civ V?and to make the matters worse comes the aforementioned interface requiring to move the mouse everywhere to click on microscopic icons
You are playing it wrong.Ag center is nightmarish and is draining the fun for me. What the fuck am I even doing. I'm poisoned by some pods except they don't seem as detrimental as the rot in D:OS (yet...). I got Rose as a groupmate, too bad she's pretty useless since most of the time she risks killing groupmates even when positioning. I rescued some guys and one turned into a pod. Rescued some old guy and met Sue who seems to be behind everything but my speech skill isn't high enough to do anything about - if anything. Now exploring the other side. Running perdy low on ammo, should have trained melee. Low on med supplies too. DONGS
For my system (Win7 64 Bit, NVIDA gfx card) Wasteland 2 is more stable with this Steam-launch-option:
-force-d3d9
I had random chrashes/freezing before.
For my system (Win7 64 Bit, NVIDA gfx card) Wasteland 2 is more stable with this Steam-launch-option:
-force-d3d9
I had random chrashes/freezing before.
What happens if you enable SSAO with -force-d3d9? Still slow?
For my system (Win7 64 Bit, NVIDA gfx card) Wasteland 2 is more stable with this Steam-launch-option:
-force-d3d9
I had random chrashes/freezing before.
What happens if you enable SSAO with -force-d3d9? Still slow?
Currently I'm playing with:
SSAO off
-force-d3d9
target framerate 30
no software cursor
best combination for me (and my gfx card)