CryptRat
Arcane
- Joined
- Sep 10, 2014
- Messages
- 3,625
It will.I assume gear will accommodate that boost in challenge whenever I find it
It will.I assume gear will accommodate that boost in challenge whenever I find it
Uh ... also intentionally running a party at 55% normal fighting strength is going to cause you problems. Why would you think otherwise?
If you do the math, you'll find that there's a a rule of thumb: Amount of skill points you get per level = amount of skills you can maximize (and thus be at peak performance with at any given point in the game). You can probably afford to dabble in another skill, but make sure your fundamentals are covered.
The game does very little to signal this to you, even giving you Angela Deth at the beginning, a kickass high level companion who dabbles in six skills despite only getting 3 skill points per level. And it works at first, but then you start falling behind.
Heh, I ran into problems with this myself just recently.
If you do the math, you'll find that there's a a rule of thumb: Amount of skill points you get per level = amount of skills you can maximize (and thus be at peak performance with at any given point in the game). You can probably afford to dabble in another skill, but make sure your fundamentals are covered.
The game does very little to signal this to you, even giving you Angela Deth at the beginning, a kickass high level companion with points invested in six different skills despite only getting 3 skill points per level. And it works at first, but then you start falling behind.
D&D 3E as seen in the NWN games was better at this - by capping your skills to your level, it made it clear that you were expected to specialize in a limited number of skills that you'd always want to keep topped off at their current cap.
Don't worry, I'm sure for W3 they will signal it to you straight as an on-screen walkthrough.
Why shouldn't they?
In a game with 19 non-combat skills that lets you create four party members, your immediate instinct is to try to cover all of those skills to maximize the amount of content you can unlock. When you have just one character, it's obvious that you can't have it all, but with four it seems like you can make it.
If not from the beginning that after a couple of levels when they see how man skill points they get per level and how much the skill costs increase.
Also, again, what? I think it's more likely that someone would try to cover all skills with a single character than with 4 where you can split between them. If you try to cover all skills with each of the 4 then maybe you are a bit retarded.
"I want my low INT Arnie-style commando to be good at Heavy Weapons AND Brute Force AND Hard Ass AND Leadership. Why shouldn't he be? <30 hours later> Oh fuck."
"I want my low INT Arnie-style commando to be good at Heavy Weapons AND Brute Force AND Hard Ass AND Leadership. Why shouldn't he be? <30 hours later> Oh fuck."
That player does not deserve anything but that "Oh fuck".
"I want my high STR and CHA, low INT Arnie-style commando to be good at Heavy Weapons AND Brute Force AND Hard Ass AND Leadership. Why shouldn't he be?
I obviously meant cover them all collectively with the four characters.
Now, guys, I want to ask an honest question. Is it viable to change your idea for a build, let's say, halfway through the game and not suffer miserably?
I find character development in RPGs to be fun when you can adapt to what the game offers, well, like a reasonably intelligent person would. There is absolutely no reason in Fallout to tag Energy Weapons at the start or invest in the skill. You can start doing that when you actually have access to the weapons and decide to go for it.
In W2, do I really need to start with a predetermined idea for builds for my chars and just unlock consecutive levels of the skills I had chosen at the beginning? I'd love to be mistaken, but that's a significant factor in the game felling quite boring to me.
undecaf You can quibble about the exact number of hours, but it is a build that works well enough for a while. If it gets you through the Ag Center, that's already a lot you have to replay.
WL2 system certainly was broken and we probably all ended up with imperfect characters on first playthrough, but it was just frustrating I guess, it wasn't so broken that it'd to be detrimental to gameplay. If you can't cover all the important skills with 7 characters, you're doing something wrong, guv. The one great thing about that game is you have multiple approaches to everything. Failed to pick the lock, force the door open, blow it up, talk your way in. So even though you run with bunch of poorly developed characters, they're not shitty to such an extent that you'd get stuck. And it was actually fun, in a LARPy sort of way, although for obsessive minmaxers it was probably a nightmare.