Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Wasteland Wasteland 2 Thread - Director's Cut

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,108
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Um, not really. The moment you select your party, the circles appear again.

Well, obviously. That's how all RPGs of this type work, don't they? But they're not there by default, so you can deselect the characters and look at the scenery without the circles ruining immersion or whatever
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I haven't run into a single bug but then I've been stuck in Ag center for 6 hours. But the camera is killing me. Ugh. Surprising no one at NO point in development went: Guys, this camera is shit lets start over.
The camera is OK, it is just that Codexers can't use any 3D camera EVER. I don't know what's the problem with it. Sure, sometimes there is a lamp or wall which sticks into the view, but that's what camera rotation is for. You just rotate it a few degrees.
 
Unwanted

Kalin

Unwanted
Dumbfuck Zionist Agent
Joined
Sep 29, 2010
Messages
1,868,264
Location
Al Scandiya
Um, not really. The moment you select your party, the circles appear again.

Well, obviously. That's how all RPGs of this type work, don't they? But they're not there by default, so you can deselect the characters and look at the scenery without the circles ruining immersion or whatever

Torment: Numinuminura seems to have gone with the old BG/Torment approach where you could disable it pretty much completely, meaning no ugly circles even with characters selected. If memory serves they only displayed circles on minimum setting when the game was paused. I really wish Wasteland 2 would have come with an option to turn off the handholding coloured-circle garbage as well. It's shit, plain and simple, looks atrocious and is totally unnecessary.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
I haven't run into a single bug but then I've been stuck in Ag center for 6 hours. But the camera is killing me. Ugh. Surprising no one at NO point in development went: Guys, this camera is shit lets start over.
The camera is OK, it is just that Codexers can't use any 3D camera EVER. I don't know what's the problem with it. Sure, sometimes there is a lamp or wall which sticks into the view, but that's what camera rotation is for. You just rotate it a few degrees.
A good fixed view is always better than a 3d camera.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Even though I liked the combat sequeces on the first few maps I stopped playing too. I am wrestling more with the camera, trying to find a proper viewpoint without having a tree, rock, branch etc stuck in the view. How someone can have fun or think this is superior to a fixed camera ala PoE is beyond me.

The game has interiror maps too right? I cant even imagine what a pain in the ass these must be for the camera
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Even though I liked the combat sequeces on the first few maps I stopped playing too. I am wrestling more with the camera, trying to find a proper viewpoint without having a tree, rock, branch etc stuck in the view. How someone can have fun or think this is superior to a fixed camera ala PoE is beyond me.

The game has interiror maps too right? I cant even imagine what a pain in the ass these must be for the camera
I just don't get it. You expect that you will have a fix cameraview, where you will always see everything? Whaaaaaat? The game is designed with a rotateable camera in mind, it is not possible to use only one cameraview. But how difficult is it to press the goddamned middlemousebutton and rotate it a little.
I haven't run into a single bug but then I've been stuck in Ag center for 6 hours. But the camera is killing me. Ugh. Surprising no one at NO point in development went: Guys, this camera is shit lets start over.
The camera is OK, it is just that Codexers can't use any 3D camera EVER. I don't know what's the problem with it. Sure, sometimes there is a lamp or wall which sticks into the view, but that's what camera rotation is for. You just rotate it a few degrees.
A good fixed view is always better than a 3d camera.
Of course, but I don't get why is it difficult for some people to use your mouse to rotate a camera. It is so simple, so effortless, it is like scrolling the camera in the 4 directions.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,891
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Wait, people don't like the camera because they can move it around? :?

How odd. My problem is that it's too restricted. Rotating is great but I can't move the view up or down. The only way to get wide perspective is to scroll back, which forces top-down. If I want to look at things more from the characters' perspective, I have to move the camera so close that again I can't see much. Just unlock all three axes.
 

StaticSpine

Arcane
Patron
Joined
Dec 14, 2013
Messages
3,232
Location
Moscow
Shadorwun: Hong Kong
KDky.jpg


Smartass Bethesda is trying to jump on a post-apocalyptic hype train:smug:
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Is Salt Lake Park an intentional "game over" or something? Because I can't possibly imagine how I could come away alive and leave this map. :/

Couldn't even do it on 'rookie' setting. Fuck. Guess I'm starting from scratch after all? Hopefully this is simply a result of continuing my previous savegame. If not...um...I don't get it.
 
Last edited:

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Still trying to download the 12 GB single file linux installer from GOG without errors. I hope it'll be a Wasteland-filled Sunday tomorrow!
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,358
Unimaginative Melee, Sniper, AR/Techie, Energy/Talkie on Ranger difficulty. Bloody toad downed the entire party on the first try and the limited consumables and ammo mean a real sense of attrition across different maps. Heading now to Highpool at level 2.

Usability generally seems much improved over Beta as well, nothing really pissing me off. Fully agree selection circles are obnoxious.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
I'm using Animal Whisperer on anything that even looks like an animal, and I was developing a cool posse. Didn't realize you can only have 3 animals at a time. Now the goat from Ranger Citadel is gone after staying with me the whole game up until now, and I can't get him back. :prosper:
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Wait, people don't like the camera because they can move it around? :?.

People like fixed camera because you don't have to move it around and the view is always good.

People are lazy and unimaginative, newsflash.

Camera is a technical feature, it's about functionality. With 3d camera you MAY achieve the same results, emphasizing the word 'may' here if you take a lot of time constantly tweaking the camera on every map which is a cumbersome experience. Now with fixed camera the game is developed in such a way that everytime it looks ok for eye.
It's not about people being lazy, it's about being functional or broken.

If a window is broken you do not become creative and fill the window with glue, you replace the broken window.
 
Joined
Apr 3, 2013
Messages
2,071
Location
Siberia
Divinity surprised me more to be honest. 3 hours in, wasteland is just kind of meh on all fronts. Not bad enough to drop it, not good enough to stick with it. I'm curious about act 2 though, hence why i'm still playing.
 

Reject_666_6

Arcane
Joined
Oct 30, 2008
Messages
2,465
Location
Transylvania
Wait, people don't like the camera because they can move it around? :?.

People like fixed camera because you don't have to move it around and the view is always good.

People are lazy and unimaginative, newsflash.

Camera is a technical feature, it's about functionality. With 3d camera you MAY achieve the same results, emphasizing the word 'may' here if you take a lot of time constantly tweaking the camera on every map which is a cumbersome experience. Now with fixed camera the game is developed in such a way that everytime it looks ok for eye.
It's not about people being lazy, it's about being functional or broken.

If a window is broken you do not become creative and fill the window with glue, you replace the broken window.

Strict 2D just a convenient form of streamlining. Players are used to it being that way and are too lazy to master more advanced control systems, and designers are too stupid to make proper, unrestricted 3D cameras (just look at this shitty WL2 camera) and are too lazy to design good levels and assets to look nice in more than one point of view. And I meant unimaginative in the sense that both designers and players seem to think the future is faster horses, instead of cars. Not that I blame them for coming to stupid conclusions and rationalising them afterwards, I can count the number of RPGs with good 3D cameras on one hand.

3D cameras aren't broken, it's their implementation that shouldn't be left to the minds of children.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Wait, people don't like the camera because they can move it around? :?.

People like fixed camera because you don't have to move it around and the view is always good.

People are lazy and unimaginative, newsflash.

Camera is a technical feature, it's about functionality. With 3d camera you MAY achieve the same results, emphasizing the word 'may' here if you take a lot of time constantly tweaking the camera on every map which is a cumbersome experience. Now with fixed camera the game is developed in such a way that everytime it looks ok for eye.
It's not about people being lazy, it's about being functional or broken.

If a window is broken you do not become creative and fill the window with glue, you replace the broken window.

Strict 2D just a convenient form of streamlining. Players are used to it being that way and are too lazy to master more advanced control systems, and designers are too stupid to make proper, unrestricted 3D cameras (just look at this shitty WL2 camera) and are too lazy to design good levels and assets to look nice in more than one point of view. And I meant unimaginative in the sense that both designers and players seem to think the future is faster horses, instead of cars. Not that I blame them for coming to stupid conclusions and rationalising them afterwards, I can count the number of RPGs with good 3D cameras on one hand.

3D cameras aren't broken, it's their implementation that shouldn't be left to the minds of children.

So in essence it's easier to make a good 2d camera than a good 3d camera and 99% of 3d cameras are shit. 2d cameras are superior because to make a really good 3d camera you need a lot more resources and clearly devs do not want to spend all their cash to make a proper 3d camera so we end up with shitty ones.
That's why it's better to have a functional 2d camera than a broken 3d camera..

Conclusion - devs, stick to 2d cameras, it's cheap and always works.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,891
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
3D cameras aren't broken, it's their implementation that shouldn't be left to the minds of children.
So in essence it's easier to make a good 2d camera than a good 3d camera and 99% of 3d cameras are shit. 2d cameras are superior because to make a really good 3d camera you need a lot more resources and clearly devs do not want to spend all their cash to make a proper 3d camera so we end up with shitty ones.
That's why it's better to have a functional 2d camera than a broken 3d camera.. Conclusion - devs, stick to 2d cameras, it's cheap and always works.
Yeah. They were actually going to do 3D fixed, but then they discovered it wouldn't cost anything to just unlock the x-axis and let the user spin it to taste. The only way they've really failed here in my opinion is locking the y-axis to the z-axis (low camera=3/4, high camera=top down). If they'd just let us look around from a high perspective, or angle up a little more from a close perspective (we don't need pure "over the shoulder", but a little closer to that would be helpful), this wouldn't be broken.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
but then they discovered it wouldn't cost anything to just unlock the x-axis and let the user spin it to taste.

Well it's more than that. Like Reject said, with 3d camera you also need good assets and levels for it to work.
 

Reject_666_6

Arcane
Joined
Oct 30, 2008
Messages
2,465
Location
Transylvania
Conclusion - devs, stick to 2d cameras, it's cheap and always works.

Yes, but I'd rather they skipped the voice acting instead. Suddenly, you'd have 95% of the budget free to use in more constructive ways. VA is a big drain on modern games.

It makes me cry thinking how much money went into dialogue I'll always skip after reading the text.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom