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Wasteland Wasteland 2 Thread - Director's Cut

SymbolicFrank

Magister
Joined
Mar 24, 2010
Messages
1,674
I've forwarded your feedback on this, thanks.

I don't think the game is lying about the numbers; rather I think this is down to something a bit like this:

- Each party member has average 2% chance to jam
- You have 7 party members
- That becomes 14% total for each "round" of combat
- You have average 5 "rounds" in each combat scenario
- Jam chance feels high as a result (at least 50% chance someone will have a weapon jam during every combat encounter)
- Additional potential hidden modifiers like low Luck also factor in
If, in real life, your gun jammed as much as in the game, you would be dead after a few encounters.

I mean, in real life, if a gun has a single jam in 50,000 shots, it's considered unreliable.

So, 2% + luck + whatever = a single jam every 5-10 shots....

Those weapons are worse than junk!
 

Szioul

Arcane
Patron
Joined
Jan 24, 2007
Messages
403
Location
People's Democratic Republic of Finland
Codex 2012 Serpent in the Staglands Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Divinity: Original Sin 2 Bubbles In Memoria Pathfinder: Wrath
So anyone figured out in Silo
7, how to open the safe next to the launch computer? It stays locked, no matter which of the 3 options I go with, and can't be cracked open. Also tried different commands on the computer, but none were recognized. Explosives have no effect either.
 

KoolNoodles

Arcane
Joined
Apr 28, 2012
Messages
3,545
Here we go.

4mhuIsW.jpg
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,236
Location
Azores Islands
Bonus for those who are not backers but want the chance to use the backer exclusive skill called:

  • Cliff Clavin Backer Skill: The skill exclusive to the early backers of this project, it adds flavor text to the game world.

The blue text is displayed when you enter an area, and adds some fluff to the setting.

1. Find your savegame

Wasteland_2_1.jpg


2. Search for your character name

Wasteland_2_2.jpg


3. Scroll down to where it says the following "calvinbackerskill" and change the value to 80.

Wasteland_2_3.jpg


It's done.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
wonder if the views are tainted because of the link to Fargo, Fallout etc. I would have preferred a game akin to Wasteland rather than the Fallouts as I can't see those being bested by anyone - not even Fargo himself.

At one point I will have to give it a go myself but currently doing another run of New Vegas - looking forward to the first proper RPG Codex review!
Nah... buy the game, the game is alright, it won't blow your mind but if you wasted 60 dollars on recent popamole, this game will offer much more value than most of them, if you like TB cRPGs. The positivity in this thread isn't from people being Fargo's fans but what really happened is that the hype surrounding the whole kickstarter thing kind cooled off a bit after the whole beta period and most of people are resigned with the fact of Wasteland 2 being an okay game and the whole "The RPG to save them all." expectation built on the kickstarter campaign was just hype. Codexers discovered the hard way they aren't immune to hype and the butthurt flow to this day...

The consesus is mostly: want a worthy wasteland sequel and is a fan of TB cRPGs? It is a good game, buy it. Let yourself being carried away by Fargo's kickstarter hype, expected the dreamed cRPG revolution to end all cRPGs and are now feeling butthurt? Stop being a dumbfuck and remember that Fargo was the CEO of a mega PC publisher, he spent years developing the art of selling things, what you expected? There is only hope Torment will bring the dreamed cRPG revolution or go play AoD if that doesn't work out, one of the two will be ready before 2016... well, I hope.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,107
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Knocked down to #3 on Steam by another goddamn Early Access walking simulator. :lol:
 

Deleted member 7219

Guest
The combat is tough and ammo is scarce. I'm actually thinking "Not again" when combat starts, just like in Shadowrun Returns.

You thought SRR combat was tough? O_o

I'm not especially proficient at difficult RPGs, but that game is legendarily easy. It's just about the only game I've ever finished on the hardest difficulty setting.

No, I'm saying combat in both is irritating for different reasons. Shadowrun Returns - waves of enemies running at you. Wasteland 2 - lots of enemies, hardly any ammo (and melee tends to be shit).
 

crawlkill

Kill all boxed game owners. Kill! Kill!
Joined
May 9, 2012
Messages
674
If low luck has tangible negative modifiers, that should visually be shown on the weapon stats. It's equally as frustrating being an unarmed melee man with an 80% hitrate and missing 3 hits in a row.

If you have an 80% chance to hit and miss once, 20% of the time, you'll miss the next swing, and 4% of the time, you'll miss the next two swings. Consider how many swings you take over the course of the game: This situation will happen a lot. Consider how many players there are, too, taking swings: Across a community, this will happen constantly.

It's called negativity bias. Human brains are extremely bad at parsing statistics and tend to vastly outweigh failure over success as "significant." It's one of the reasons nerds who want "hardcore, opaque" mechanics are so totally wrong--they think they're good at making decisions about whether 5% every round is worth more than 10% every other round (or whatever), but unless they actually sit down and work out the numbers, they're -going- to be wrong.

That doesn't necessarily mean that there's aren't underexposed or faulty mechanics. There might well be. But "I keep seeing bad lucks happens" is not a valid argument unless you're keeping a spreadsheet.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,842
Location
Copenhagen
The combat is tough and ammo is scarce. I'm actually thinking "Not again" when combat starts, just like in Shadowrun Returns.

You thought SRR combat was tough? O_o

I'm not especially proficient at difficult RPGs, but that game is legendarily easy. It's just about the only game I've ever finished on the hardest difficulty setting.

No, I'm saying combat in both is irritating for different reasons. Shadowrun Returns - waves of enemies running at you.

You're going to have to specify what exactly makes several enemies "annoying."
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,322
So just bought it, gonna start tomorrow. I didn't expect much from this game since I completely missed all the Kickstarter hype, but I was certain I would enjoy it despite all the concerns during the beta. Now that people are actually saying it's good and better than they expected, I'm really looking forward to it. Hope it can surpass Divinity OS. Anyway, my OP squad:

BlwltdW.png


Jimbo Duke

Dedicated sheriff, heavy weapons expert. Inspires confidence in his followers. Proudly displays his confederate flag on his pickup truck

6bi7H5y.png


Denis Pontileev

A young Russian chav raised in the streets. An expert intimidator and extortionist of lunch money, he fights with a hand gun like a true gangster.

aJgx1Oa.png


Nikita Dzhigurda

A legend among Slavic people and the manliest man in Europe, Dzhigurda prefers to rush head-first into battle wielding a melee weapon, preferably a club, like his ancestors from ancient Russian fairy tales. Came to America to find his counterpart, Chuck Norris.

NwGo9y5.png


Mustafa Al-Habeeb

Despite being cross-eyed and obviously insane, he is the team's sniper, because nobody else could be trusted with this difficult and important role.
 

crawlkill

Kill all boxed game owners. Kill! Kill!
Joined
May 9, 2012
Messages
674
Wasteland 2 - lots of enemies, hardly any ammo (and melee tends to be shit).

You just need to buy a fuckton of rounds, as I learned. I buy all the FAMAS rounds I can find and no longer have a problem (and have plenty of scrap, too). My sniper and pistolero are always bloated with found rounds (partly because the sniper is as slow as it is possible to be).

It's frustrating to run out of shot, but all it takes to avoid it is to adapt to the paradigm. Unlike a lot of other RPGs where you can often get by on scrounged ammo, some weapons require that you stock from vendors in Wasteland 2.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
10,014
yq9yEpc.png


What're those two skills at the bottom? Can't add points to either, and the skull one looks p. cool.

Edit: Right the lorelol one is the book, obviously.
 

StaticSpine

Arcane
Patron
Joined
Dec 14, 2013
Messages
3,232
Location
Moscow
Shadorwun: Hong Kong
So just bought it, gonna start tomorrow. I didn't expect much from this game since I completely missed all the Kickstarter hype, but I was certain I would enjoy it despite all the concerns during the beta. Now that people are actually saying it's good and better than they expected, I'm really looking forward to it. Hope it can surpass Divinity OS. Anyway, my OP squad:

BlwltdW.png


Jimbo Duke

Dedicated sheriff, heavy weapons expert. Inspires confidence in his followers. Proudly displays his confederate flag on his pickup truck

6bi7H5y.png


Denis Pontileev

A young Russian chav raised in the streets. An expert intimidator and extortionist of lunch money, he fights with a hand gun like a true gangster.

aJgx1Oa.png


Nikita Dzhigurda

A legend among Slavic people and the manliest man in Europe, Dzhigurda prefers to rush head-first into battle wielding a melee weapon, preferably a club, like his ancestors from ancient Russian fairy tales. Came to America to find his counterpart, Chuck Norris.

NwGo9y5.png


Mustafa Al-Habeeb

Despite being cross-eyed and obviously insane, he is the team's sniper, because nobody else could be trusted with this difficult and important role.
:brodex:for Pocik and :brodex:for post-apoc Jigurda

:russia:
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Ok, uncontrolable NPCs and weapon jamming are really getting on my nerves. I dumped Rose, because she constantly went rogue with a chance of 15%. And there is a weapon jam in each turn with a chance of 2-3%.
sea Brother None Fix this weapon jamming bullshit with a patch because it takes away the fun from combat, leaving just frustration. That 2 percent should be 2 percent, not 20.
I played it for 3-4 hours so far, had 5-6 jammings and Angela went rogue twice (possibly when the leader passed out). He has 3 or 4 points in leadership.
Well Angela is a Ranger, I guess her "rogue rating" is lower than Rose's. My problem is that either I'm the unluckyest person alive, or she goes rogue far more times than it should be, based on her "rogue" percentage.

Ok, uncontrolable NPCs and weapon jamming are really getting on my nerves. I dumped Rose, because she constantly went rogue with a chance of 15%. And there is a weapon jam in each turn with a chance of 2-3%.
sea Brother None Fix this weapon jamming bullshit with a patch because it takes away the fun from combat, leaving just frustration. That 2 percent should be 2 percent, not 20.
I've forwarded your feedback on this, thanks.

I don't think the game is lying about the numbers; rather I think this is down to something a bit like this:

- Each party member has average 2% chance to jam
- You have 7 party members
- That becomes 14% total for each "round" of combat
- You have average 5 "rounds" in each combat scenario
- Jam chance feels high as a result (at least 50% chance someone will have a weapon jam during every combat encounter)
- Additional potential hidden modifiers like low Luck also factor in
Glad I could give some feedback. :)

Well if that is the formula, it should be documented. And if the game uses that formula, it is a bad one. :D The weapon jam should be applied to individual weapons, not adding up for the whole team. Otherwise it doesn't make sense.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,107
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The weapon jam should be applied to individual weapons, not adding up for the whole team. Otherwise it doesn't make sense.

:facepalm:

No, J_C, that's not what he meant. It is individual. The emergent result of each individual weapon jamming like that is that you frequently get a weapon jam across the entire party. He just showed you the math demonstrating that.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The weapon jam should be applied to individual weapons, not adding up for the whole team. Otherwise it doesn't make sense.

:facepalm:

No, J_C, that's not what he meant. It is individual. The emergent result of each individual weapon jamming like that is that you frequently get a weapon jam across the entire party. He just showed you the math demonstrating that.
Ok, ok, I get it. :oops: But having a jam for one member in every combat with 2 percent jam rating is still not plausable.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
yq9yEpc.png


What're those two skills at the bottom? Can't add points to either, and the skull one looks p. cool.

Edit: Right the lorelol one is the book, obviously.
Backer skill and... it's a surprise :kingcomrade:

If, in real life, your gun jammed as much as in the game, you would be dead after a few encounters.
In real life most guns aren't shoddily upkept weapons fabricated decades ago and generally kept in terrible conditions.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,740
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
THIS FUCKING GAME

I always get a MS visual C++ runtime error when trying to start a new game. Except once when I just made one single char and started to try if it works. It did.
Then tried with a full party again, CRASH

AND I HAVE TO RE-DO ALL THE CHARS EACH TIME BECAUSE YOU CANNOT SAVE CHARACTER TEMPLATES (at least I didn't find a way to, herp)
 

Deleted member 7219

Guest
The combat is tough and ammo is scarce. I'm actually thinking "Not again" when combat starts, just like in Shadowrun Returns.

You thought SRR combat was tough? O_o

I'm not especially proficient at difficult RPGs, but that game is legendarily easy. It's just about the only game I've ever finished on the hardest difficulty setting.

No, I'm saying combat in both is irritating for different reasons. Shadowrun Returns - waves of enemies running at you.

You're going to have to specify what exactly makes several enemies "annoying."

I didn't say several, I said waves. Dragon Age 2's combat system rightly gets criticised here for how it has wave upon wave of enemy drop out of the sky. In SRR they run out of doors but it is basically the same thing.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,842
Location
Copenhagen
You're still not really saying much about why it is "annoying." In fact you don't really state anything negative about it other than it "rightly got criticized".
 

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