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Wasteland Wasteland 2 Thread - Director's Cut

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
"You have to kill a Large Toad which proves impossible on Normal difficulty. Amazing."

COME ON.


"Demolitions (for example) is a poor choice for a party member since it's barely useful" forced the developers to superficially add explosives to every other safe or container (for example). This seems to be the case with the majority of skills...that they're less than interesting in their utility and implementation and just lazily shoehorned into the game so that your gaming experience appears and feels much more dynamic and interesting than it really is."

Demolitions could have been used for grenade skill and the like. I haven't use them but I ehard no skill is link with grenades. That is disspaointing.


"If low luck has tangible negative modifiers, that should visually be shown on the weapon stats."

FFS It's luck. It should be unknown and should be inconsistent. FFS
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,143
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Meh, the RNG does feel a bit odd. I don't have so many jams as J_C but maybe it's because I didn't use Luck as a dump skill (still, seems a bit too many for a 2% percent chance). But sometimes I get like 6-7 failed lockpickings in a row with 77% chance and so on... Then again people have been complaining about RNG since Gorbachev so shit if I know.

Btw just found out (I think) what are all the infested organs for. Holy shit whaaaat the fuck :D :D
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,357
I have a lot of jams. Ranger difficulty, everybody has luck as dump stat. It's not that annoying, opponents seem to have it every once in a while and it spices things up.
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,146
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
I mean, in real life, if a gun has a single jam in 50,000 shots, it's considered unreliable.

Lawlz, you clearly haven't fired a lot of assault rifles.

The more you shoot a gun, the more its mechanical parts wear down. And the more it jams.

But yeah, a pistol that jams every sixth shot is a bit... I'd rather run around punching people. In fact, I just punched a guy's legs off. Now how the hell does that work?
 

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
Holy shit, your local Gamestop sells PC games!?
Yeah of course. Don't they do that in Canada?

Last I checked the local one I frequented the most only sells one PC game: World of Warcraft and expansions. The newer one I go to is console only.

They might have a rack with old inventory they can't sell as well, at least they used to.
 

Makagulfazel

Educated
Joined
Sep 14, 2012
Messages
80
Playing on the hardest difficulty and having more fun than in the early beta(cover mechanics were calculated annoyingly in the beta).
For the people having trouble: Stop being so goddamn stingy with your scrap. Buy some fuckin' ammo. Use the explosives you find as opposed to selling them. Break down the cheap weapons for the clips that drop your weapon jam percentage drastically. The weaponsmithing skill comes free from Angela, FFS. I hate when games are so "difficult" it affects the reviews. E.G. Dark Souls 2.

That said, this game still has elements that I don't prefer. Speech skills thresholds? Good. But then they have rolls for all other skills.. I am pressing the quicksave button a lot, just in case I get the unlucky 1%-10%. The obvious skills seem tedious(demo, lockpick, safecracking), but sometimes they leave things to be discovered(surgeon on bound people in the Ag Center, bash to kill save a drowning kid). Camera could use more options. Blah blah

At this point - however - I am simply grateful to have another cRPG to fiddle around with. inXile fulfilled enough promises to make the $200($100 of which was for the NMA fund) I dumped on the game feel justified. The market isn't exactly over-saturated with games like WL2 or D:OS, which makes the growth of inXile even more exciting.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
"It's not that annoying, opponents seem to have it every once in a while and it spices things up."

Yeah, i had one fight where 3 enemy shooters all jammed their guns on the same round. LMAO

And, don't comapre WL2 to DOS. DOS is a fukkin' joke. WL2 is TRUE oldskool. DOS is as new age as they cum. RPS LOMA
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
There's a code in their backer website. You type the number in the parser for the first shop in the game.

I know, but I thought that was for the extra lore skill, not the Cliff Calvin skill.
The Cliff Calvin skill is an old name the extra lore skill, it just got renamed into Southwestern Folklore.

The other hidden skill is something else entirely you won't get until well, well into the game.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,842
Location
Copenhagen
Eh, people are dumping Luck and complaining getting loads of jams? Isn't that comparable to dumping Coordination and complaining about never hitting anything or whatever?
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
^ What Grunker said. You start playing - everything is new and exciting. A gate! It's locked! And trapped! And has an alarm! Oh this is the most magical moment ever and shall cherish it forever! A few locations later... another fucking gate, another trap/alarm.

PS. Updated my impressions:
http://www.irontowerstudio.com/forum/index.php/topic,4787.0.html

I feel like I gotta build now that makes all of that fun.

My first character has perception, he always has the aura on.
My second character has lockpick, safecrack, and disarm alarm.
My third character has demo (for traps) and field medic. She also has just one point of surgeon.
My fourth character is my face charcter. She has the ass skills.

All my home grown characters are assault and pistol of varying degrees. No one character has more than 5 skills. They all have 8 int. I found dumping luck and dumping charisma to be very worth it.

Rose is my surgeon and comp sci hacker. Giving her a sniper rifle kept her from being stupid. Cohen she loses control, she usually puts distance between her and the enemy now.

Break down every extra weapon you find. EVERY SINGLE ONE. I use Angela to break down every weapon we find, even melee ones. I upgrade every weapon we keep. My assault rifles all have +range, -jamming, and +accuracy.

Save all of your weapons parts you get for selling inside the citadel after the guy tells you he needs them - not TNT Tan, the other guy.

So as we walk around, my point man with perception is leading the way, he spots everything, and I just send the right dude in. Space bar is your friend for toggle between select and mass select.

That same fight I had earlier with the 6 badgers is mostly trivial this time around.
 
Last edited:

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
"You have to kill a Large Toad which proves impossible on Normal difficulty. Amazing."

COME ON.


"Demolitions (for example) is a poor choice for a party member since it's barely useful" forced the developers to superficially add explosives to every other safe or container (for example). This seems to be the case with the majority of skills...that they're less than interesting in their utility and implementation and just lazily shoehorned into the game so that your gaming experience appears and feels much more dynamic and interesting than it really is."

Demolitions could have been used for grenade skill and the like. I haven't use them but I ehard no skill is link with grenades. That is disspaointing.


"If low luck has tangible negative modifiers, that should visually be shown on the weapon stats."

FFS It's luck. It should be unknown and should be inconsistent. FFS


It would be great if demolition also gave you a percent chance on looting the bombs you diffuse in traps, or tone down the traps and make that a sure thing around demo 6 or so.

All my home grown characters are assault and pistol of varying degrees. No one character has more than 5 skills. They all have 8 int. I found dumping luck and dumping charisma to be very worth it.


So chasrisma isnt tied to the ass keywords? I thought you only get them with high enough charisma and then get to use them with high enough skill?
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
"You have to kill a Large Toad which proves impossible on Normal difficulty. Amazing."

COME ON.


"Demolitions (for example) is a poor choice for a party member since it's barely useful" forced the developers to superficially add explosives to every other safe or container (for example). This seems to be the case with the majority of skills...that they're less than interesting in their utility and implementation and just lazily shoehorned into the game so that your gaming experience appears and feels much more dynamic and interesting than it really is."

Demolitions could have been used for grenade skill and the like. I haven't use them but I ehard no skill is link with grenades. That is disspaointing.


"If low luck has tangible negative modifiers, that should visually be shown on the weapon stats."

FFS It's luck. It should be unknown and should be inconsistent. FFS


It would be great if demolition also gave you a percent chance on looting the bombs you diffuse in traps, or tone down the traps and make that a sure thing around demo 6 or so.

All my home grown characters are assault and pistol of varying degrees. No one character has more than 5 skills. They all have 8 int. I found dumping luck and dumping charisma to be very worth it.


So chasrisma isnt tied to the ass keywords? I thought you only get them with high enough charisma and then get to use them with high enough skill?

If it is, I'm not seeing it. Charisma is tied to XP gains and the effectiveness of the Leadership skill. Admittedly, there could be something secret.

Also, the Leadership skill does look pretty bad ass and after I beat the game I think I will try a Leadership party.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
Eh, people are dumping Luck and complaining getting loads of jams? Isn't that comparable to dumping Coordination and complaining about never hitting anything or whatever?

I dumped luck, all my main characters have 1 luck. I'm not noticing a difference between now and my first two other parties. Getting a good assault rifle with a improved magazine will drop the assault rifle jam chance to zero or very near it.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,734
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I got it to work! I got it to work! Yay!

Reduced texture quality so it won't eat up so much RAM while loading. Now it loads and I can play. yay!
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,842
Location
Copenhagen
Eh, people are dumping Luck and complaining getting loads of jams? Isn't that comparable to dumping Coordination and complaining about never hitting anything or whatever?

I dumped luck, all my main characters have 1 luck. I'm not noticing a difference between now and my first two other parties. Getting a good assault rifle with a improved magazine will drop the assault rifle jam chance to zero or very near it.

Odd that you don't notice the difference considering the testaments here :)

I actually thought it was cool if Luck avoided being the dump stat for once (currently playing Mandate of Heaven and besides my Cleric getting 30 Luck for the skill mastery, it's Luck dump for everyone!).
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
Eh, people are dumping Luck and complaining getting loads of jams? Isn't that comparable to dumping Coordination and complaining about never hitting anything or whatever?

I dumped luck, all my main characters have 1 luck. I'm not noticing a difference between now and my first two other parties. Getting a good assault rifle with a improved magazine will drop the assault rifle jam chance to zero or very near it.

Odd that you don't notice the difference considering the testaments here :)

I actually thought it was cool if Luck avoided being the dump stat for once (currently playing Mandate of Heaven and besides my Cleric getting 30 Luck for the skill mastery, it's Luck dump for everyone!).

Oh no, I still get a ton of jams - but I also got a ton of jams when I played in a party where everyone had 4 to 6 luck. I mean a TON of jams.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
ok, this game from awesome to super duper awesome.

So there is an "ambush" key. Basically it's Overwatch.

There was a Rail Cutter sniper due in cover. I set my dudes up and in "ambush" mode, then I sent my melee dude into his face, didn't even have enough AP to swing his modified pick axe. The Rail Cutter sniper dude broke cover, and the rest of my party gunned him down in one ambush event.

Got to use this more often.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
Yes, ambush is awesome but don't be stupid with it like I was.

I once set up an 'ambush' for an enemy far away. Unfortunately for my dumb ass, there was an enemy already within range l0l and so my guy auto ambushed. Of course, I had a submachine gun on that chaarcter so did spread damage to party members too. heh. Nobody died but it was certainly a 'duh' moment. I'd love it if you could choose the direction/enemy you wanted to 'ambush'.
 

kain30

Cipher
Joined
Aug 7, 2014
Messages
547
Location
spain
my god the red skorpion militia... i HATE them!! i´m going to wipe them all from the face of arizona!
 

Raapys

Arcane
Joined
Jun 7, 2007
Messages
5,005
Having played quite a few hours, I think I finally discovered the big thing that's been nagging me in what's otherwise a mostly good game. The outdoor maps are too big. To me the game would have greatly benefited from smaller and more specialized areas akin to the Fallout games, where towns are separate zones etc. There's too much wilderness and/or it's too boring to run around in the wilderness unlocking random containers.

Besides that it's mostly smaller stuff; waiting for skill use to finish outside combat(why??), friendly NPCs not automatically avoiding detected mines, bit long loading times, and of course the mandatory 'uninspired combat and bland graphics' thing.

Still, enjoying it overall, much better than I had feared given the beta comments.
 

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