Zombra
An iron rock in the river of blood and evil
- Additional potential hidden modifiers like low Luck also factor in
Ha, since everyone I've seen dumps luck to 1 on all characters, I think that constant unexpected jams are poetic justice
- Additional potential hidden modifiers like low Luck also factor in
Knocked down to #3 on Steam by another goddamn Early Access walking simulator.
No. Fuck you.The outdoor maps are too big.
Ha, since everyone I've seen dumps luck to 1 on all characters, I think that constant unexpected jams are poetic justice- Additional potential hidden modifiers like low Luck also factor in
I have had three NPCs join me, all of them were clearly suicidal in their approach to combat. Would be nice if there was a way to tell them to stay back and not run to the front of the group...
AND I HAVE TO RE-DO ALL THE CHARS EACH TIME BECAUSE YOU CANNOT SAVE CHARACTER TEMPLATES (at least I didn't find a way to, herp)
Ok, ok, I get it. But having a jam for one member in every combat with 2 percent jam rating is still not plausable.The weapon jam should be applied to individual weapons, not adding up for the whole team. Otherwise it doesn't make sense.
:facepalm:
No, J_C, that's not what he meant. It is individual. The emergent result of each individual weapon jamming like that is that you frequently get a weapon jam across the entire party. He just showed you the math demonstrating that.
Tempted to restart as one always is, but might stick with this group on Ranger then minmax on Jerk next time and go for the 'bad' ending.
4 NPCs only of course. The writing isn't so good that I want to take them for story (as with, say, MOTB) and I prefer the tactical scarcity challenge offered by 4. I can't imagine 7, it'd be like having a horde at your disposal.
Equip armor that drops their combat speed. Or pump up leadership on one of your squad members. Or rage quit uninstall.
(...)
4 NPCs only of course. (...)
Coordination is definitely a viable dump stat. The only thing you're really getting from it is AP, which you can get elsewhere and which is inferior to initiative after around ~8-10 AP (depending on weapon type). The extra hit % isn't worth the points since the vast majority of your hit % comes from the weapon skill and other bonuses like crouch/leadership/highground/etc combine to make missing fairly rare. Initiative usually ends up giving more extra attacks than AP anyways, since it actually straight up gives you more turns every time carry over is higher than the enemies initiative.
A ranger with a high coordination has grace, a deft touch and fine motor skills. Coordination helps avoid traps and attacks, pick locks, and improve aim. A minimum is required for some ranged weapons.
Equip armor that drops their combat speed. Or pump up leadership on one of your squad members. Or rage quit uninstall.
I can give NPCs armor? Have I missed the trade button somewhere? How will higher leadership help me control NPCs?
It is not as big a problem to make me ragequit, it is just a hazzle to keep them alive.
(...)
4 NPCs only of course. (...)
Have I misunderstood what NPC means..?
It's quite easy even on ranger difficulty, he must be functionally retarded. It can basically be said that he was outsmarted by a toad, hell, real toads probably have better intelligence than the toad AI.Merchz
2
Extremly bad game. I gave it up before even completing the first "quest". You have to kill a Large Toad which proves impossible on Normal difficulty. Amazing.
I find it funny that only the first thing in this list is actually true, D:OS fanboys are pretty cancerous. Unlike regular decline popamolers they actually think they know shit about CRPGs.. Brilliant.Go play Divinity:Original Sin it's a turn based party crpg that is better at litterary eveything:
(depth of strategy, character progression,story,writting,dialogs,characters,graphics,sounds,music,controls,ui)