Right, so they're comparable quality, with WL3 being slightly, IE marginally, better, which is what I said when you called me a retard.
Difference isnt small you weasel, its instantly noticeable in fact.
Because you quoted my response to him. Derp.
Im discussing your claim, i dont care what anybody else said.
I haven't played WL2 since 2013, so just working off what I recall I would say that they're about equal but I give the nod to WL2 because the synth villains like Tinker were more sinister and it had nice narrative moments such as when you don't save the green house place and come upon the damaged synth. There's less of that in this one.
I played that gamer 2 years ago and i have no clue what you are talking about. Game was dull and forgettable tripe.
WL3 might have the better overall narrative
Thanks for conceding. Yes im sure if you compare the heights of one game with the lows of another you can make a case as to why WL2 is btter, but it is pretty dishonest.
In both games the quest designs are pretty bunk, but WL3 much more so. Two examples: La Perla and the secret bunker. La Perla doesn't make sense why your whole ranger group would agree to do slavery business (because you are playing as the whole group, not one PC), doesn't make sense that there are only two options like retrieve her slave or kill her/warn the slave (no reactivity when you do kill her, it sits unfinished on my log), doesn't make sense that you can't have ranger recruits there trying codes same way she did. Doesn't make sense you can't at least arrest her until she coughs up the codes if they're that valuable, she is a criminal. There is no reward for not helping her, a cheap moral gimmick to get players to do an evil act but once again doesn't make sense why the whole ranger team and whatever NPC companions agree to it. On the secret bunker they did it so lazily, you open the passage in the park in broad daylight, not even flavor text about waiting until the dead of night, you can use speech skill checks to get pass the first group only for it being impossible to get by them on the way out anyway. There doesn't seem to be any consequence with the Patriarch for doing it. Doesn't make sense why the Patriarch giving up criminals and lowlifes to the raider groups in order to keep everybody else in his territory safe is less preferable than working with an actual slaver lowlife.
There were technical regressions, can't click minimap to move your team across the map. No inventory sorting.
This ill grant you. Its beyond insane that it actually shows you junk when you dont filter, why would you want to see that shit? Its fucking junk!
Some areas of the combat might be better overall but the targeting animations
Ok, so combat in WL3 is better but you find the combat animations an intolerable downgrade.
Ultimately I was massively disappointed with WL2, and had low expectations for WL3, yet still think WL2 nudges it overall. Both games are mediocre to good but definitely are overrated.
Dude, who even has rated WL3 yet? Its too fresh out of the oven, wl2 received massive improvements over the years, and im expecting WL3 will get a similar treatment. But i can tell you this much, WL3 plays better, both in combat, narratively speaking, even if it is a lot dumber it manages to be more entertaining by virtue of execution.