I would say hard. It's what I played it on. Challenge at times, but it all depends on the missions.What's the recommended difficulty for a first playthrough?
https://wasteland.fandom.com/wiki/Wasteland_3_difficulty_levelsWhat's the recommended difficulty for a first playthrough?
wondering this myself too, kind of wnna play that monk nuke dlcThinking of doing a replay. Is the 2 dlcs worth getting? They seem to have poor reviews on Steam. Do they add much to the narrative?
wondering this myself too, kind of wnna play that monk nuke dlcThinking of doing a replay. Is the 2 dlcs worth getting? They seem to have poor reviews on Steam. Do they add much to the narrative?
Cult Of The Holy Detonation is not so good, but I enjoyed my time playing through the Battle Of Steeltown about as much as through the main game.
It has its problem. Mainly that whatever you do in Steeltown doesn't seem to have any real impact in Colorado at large, at least not while the game is still going on (end slides are dealt with appropriately), whereas it should be of capital import. Aside from that: a narrative misstep here; quite a contentious design decision for combat there; also one truly stupid take on a potential resolution to Steeltown's inner conflict; but overall no complaint that couldn't also be leveled against the main game.
It's not a good idea for a 1st playthrough but I can reasonably finish fights without getting touched and this is insane.
Yeah that was my first thought too but a bit later I realized what explosives + sneaky shit could be (basically broken shit).I realized what Sniper + Sneaky Shit combo could be.
I have 2 mechanics in my team and a turret takes like 4 AP therefore I can deploy 4 things in one round but it's not unlimited.By the way, I'd thought unlimited deploys was bug/oversight but turns out it's not. Kinda crazy.
They improved the balance but all RPGs are ultimately impossible to balance.guess they didn't change the atrocious ~balancing~?
was exactly the same at release, enemies on SJ would kill you in a single turn but if you attacked first you could just kill them before they got to act
also the difficulty below SJ was incredibly easy so it was either play SJ or nothing
This isn't true.The reactivity was frontloaded.
They're not companions, they're recuits. The game isn't about them and what they want.The companions don't have personal quests.
The companions don't have personal quests.
Yeah, the game never told me that. I assumed it was a regular turn-based system because there are stats called Initiative and Combat Speed, and the game doesn't explain what any of that shit does.Wasteland 3? W3 is fully "your entire side acts, their entire side acts".
Yeah, the game never told me that. I assumed it was a regular turn-based system because there are stats called Initiative and Combat Speed, and the game doesn't explain what any of that shit does.Wasteland 3? W3 is fully "your entire side acts, their entire side acts".