And finished it. They did a might fine job with this one, I have no real complaints. Combat stayed fairly engaging throughout, all the skills and weapon types have their use cases. And there's plenty of wackiness to experience. Who wouldn't want a Reagan fanatic AI piloting your railgun-armed verhicle? Even the soundtrack is great, when Battle Hymn of the Republic starts playing and you blast commie robots it's hard not to have a good time.
Vanilla, the DLCs are pretty meh according to this thread.And finished it. They did a might fine job with this one, I have no real complaints. Combat stayed fairly engaging throughout, all the skills and weapon types have their use cases. And there's plenty of wackiness to experience. Who wouldn't want a Reagan fanatic AI piloting your railgun-armed verhicle? Even the soundtrack is great, when Battle Hymn of the Republic starts playing and you blast commie robots it's hard not to have a good time.
Vanilla? Or with the addons?
Vanilla, the DLCs are pretty meh according to this thread.And finished it. They did a might fine job with this one, I have no real complaints. Combat stayed fairly engaging throughout, all the skills and weapon types have their use cases. And there's plenty of wackiness to experience. Who wouldn't want a Reagan fanatic AI piloting your railgun-armed verhicle? Even the soundtrack is great, when Battle Hymn of the Republic starts playing and you blast commie robots it's hard not to have a good time.
Vanilla? Or with the addons?
What difficulty? And did you pick any of the additional difficulty options (can't remember what they are - permadeath?)And finished it. They did a might fine job with this one, I have no real complaints. Combat stayed fairly engaging throughout, all the skills and weapon types have their use cases. And there's plenty of wackiness to experience. Who wouldn't want a Reagan fanatic AI piloting your railgun-armed verhicle? Even the soundtrack is great, when Battle Hymn of the Republic starts playing and you blast commie robots it's hard not to have a good time.
Everyone who plays on Supreme Jerk seems to have a miserable time because of the playstyle it forces on you, don't go above ranger.I've been meaning to actually play this game for a while but I hear some people say even Supreme Jerk is too easy...
Vanilla, the DLCs are pretty meh according to this thread.
Nice. I think I will just jump in to the standard version once I finish my current game. I had been tossing up whether to bother with the addons after seeing mixed reports.
Nah, for base game SJ is fine. Actually I recommend SJ + 4-man party for best experience.Everyone who plays on Supreme Jerk seems to have a miserable time because of the playstyle it forces on you, don't go above ranger.I've been meaning to actually play this game for a while but I hear some people say even Supreme Jerk is too easy...
I played on Ranger with no additional options enabled, which was challenging enough for me. My character builds weren't very optimal, as I went in completely blind.What difficulty? And did you pick any of the additional difficulty options (can't remember what they are - permadeath?)And finished it. They did a might fine job with this one, I have no real complaints. Combat stayed fairly engaging throughout, all the skills and weapon types have their use cases. And there's plenty of wackiness to experience. Who wouldn't want a Reagan fanatic AI piloting your railgun-armed verhicle? Even the soundtrack is great, when Battle Hymn of the Republic starts playing and you blast commie robots it's hard not to have a good time.
I've been meaning to actually play this game for a while but I hear some people say even Supreme Jerk is too easy...
Which one is the forced playstyle on maximum difficulty?. In wastelander you can get a squishy unit easily one shot by an enemy critical hit already, couldnt imagine how is it on SJ.Everyone who plays on Supreme Jerk seems to have a miserable time because of the playstyle it forces on you, don't go above ranger.
great example of why we need the "that's a low bar" buttonBy a mile the best game that came out of Kickstarter era so there's that.
OPERATION: SCORPITRON CAPTURE – Acquire machines of war to fight for good!
Attention Rangers! Beginning on April 24th, eight custom hand-painted Scorpitron maquettes modified by members of our studio will go up for auction along with the rest of the Wasteland 3 Collector’s Edition goods benefitting Child’s Play charity. Each auction set will also include a Steam key for the Colorado Collection of Wasteland 3, which includes all available DLC. 100% of the proceeds from these auctions goes to Child’s Play.
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Please note that pictured with this set is the original Scorpitron maquette. Each auctioned set includes the described custom Scorpitron in that listing.
The Wasteland 3 Collector’s Edition includes:
A recap about the mechanical monstrosities these statuettes pay homage to:
- Wasteland 3 Collector’s Edition outer sleeve and inner display-box with magnetic tri-panel enclosure and diorama display
- Custom Scorpitron statue
- Ranger’s Star metal keychain
- Wasteland 3 mini-mixtape 8GB USB stick (containing soundtrack and game manual)
- General Vargas’ dog tags
- Wasteland 3 Art Book
- Wasteland Survival Guide
- Cloth Map of Colorado
“The Scorpitrons were the deadliest robots to emerge from Base Cochise. Designed for urban warfare, they were the chief weapons against the more densely populated and armed Las Vegas community. The original Scorpitron was heavily armored and propelled by tank treads. Its primary weapon was an autocannon mounted on its agile tail. Powerful enough to cause significant structural damage, the autocannon could make short work of even the most well-armored fortifications and defenders. After the destruction of Base Cochise, the remaining Scorpitrons were eventually hunted down and destroyed. However, a newer, deadlier variant appeared in Los Angeles. These upgraded models were the creation of Mattias and made the difference in Cochise’s renewed war against the Desert Rangers.”
-Excerpt from the WASTELAND SURVIVAL GUIDE, first edition
Let’s get a good close and personal look at each of these beasts we’re offering:
‘Awaiting Orders’ by David Rogers, Wasteland 3 Game Director![]()
‘K.E.V.I.N.’ by Dan Glasl, Lead Concept Artist![]()
Battle for Scorched Earth’ by Jason Barnes, Animation Director![]()
‘Aculeus’ by Charlie Bloomer, Senior Producer![]()
‘The Crawfish’ by Christina Entwisle, UI Artist, & Megan Hourcade, 2D Artist![]()
‘Pierre, the Radioactive Scorpitron’ by Todd Moulder, Lead Engineer![]()
‘Concept Art Version’ by Mike Portillo, Senior AI Designer![]()
‘Carnival’ by Josh Jertberg, Former Lead Animator![]()
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Child’s Play Charity is rooted in the healing power of play. Endowed by the gaming community, Child’s Play is devoted to improving the lives of children and teens in children’s hospitals. Child’s Play has expanded to 190+ network hospitals across the globe.
https://childsplaycharity.org/
OPERATION: SCORPITRON CAPTURE Charity Auction begins on April 24th, and we’ll be adding the specific link for inXile's eBay page in this post when this goes live. We’ll also be broadcasting the link via our social channels, so keep your eyes peeled.
That’s all for now, Rangers. Thanks for heeding the call and for being the best damn community this side of the Holy Detonation.
-Team inXile
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In retrospect this one was really weird. The original game content was great fun. I gave it a really positive review, but the DLC stuff were hot garbage. What happened?
What other things?In retrospect this one was really weird. The original game content was great fun. I gave it a really positive review, but the DLC stuff were hot garbage. What happened?
Sometimes DLC is budgeted as a premium product with the full attention of the studio (or close to it), while other times it's clearly more like a part time obligation while most of the team has moved on to other things.
What other things?In retrospect this one was really weird. The original game content was great fun. I gave it a really positive review, but the DLC stuff were hot garbage. What happened?
Sometimes DLC is budgeted as a premium product with the full attention of the studio (or close to it), while other times it's clearly more like a part time obligation while most of the team has moved on to other things.
Any idea on what InXile is working on nowadays?