Playing Wasteland 3 more, it really feels like Josh Sawyer designed all these systems. Upgrade your Automatic Weapons skill and you get an entire +3% hit chance with assault rifles and SMGs. Sometimes you unlock a perk like "+15% SMG damage while not in cover." Half the time my characters level up I'm more excited about the full heal than I am about any of these upgrades.
Claiming that is disingenuous at best. Not
sometimes, but rather more often than not, a level gained in any given weapon skill will grant a perk; and weapon perks' usefulness range from situational to gameplay-dictating.
Taking your example of Automatic Weapons, levels gained there grant the following perks:
– Puncturing Shot (one shot that pierces all in its path, inflicting +100% damage on enemies suffering from Stunned or Damage Armor status);
– Gopher Hunter (enemies get 40% less benefits from cover);
– Double Tap (attacking the same ennemy twice in a row guarantees a crit);
– Trigger Happy (killing an enemy grants 3AP);
– and Stormer (move more than five spaces and your next attack costs no AP).
All these combined make any member of your team with an Assault Rifle a highly mobile, efficient killing machine who excels at moving about the area to zero in on one particular enemy. That's an entire playstyle dictated by perks; a far cry from supposedly only getting +x% hit chance.