Zizka
Self-Ejected
- Joined
- Jan 15, 2020
- Messages
- 429
now that's dedication to trolling
Shhhhhh... I haven't reached 10 'stop posting' yet.
Another thing of note is that constructive criticism isn't always valid, i.e. the consumer doesn't always know best. This means that, although feedback is welcome, it doesn't mean it'll be implemented because not all ideas are good ones. Case in point, I'll often do multiple revisions because what I think is a good idea at first turns out not to be one.
A good example of this was the suggestion to move the jaw instead of the face for the 'funny' smiley. Turns out it didn't work out. That's fine but just to show that not all suggestions will work. Some are worth trying, others not so. Another example, let's take the prestigious smiley:
One suggestion was to have the monocle the same color as the original smiley, let's see how it looks:
I wouldn't say it's an improvement personally (I actually added a second color so that the original blue isn't so clashing). Even if I tone down the color a bit it still doesn't look as good as without in my opinion (it would also mean adding more colors instead of sticking to a strict palette):
I'm not sure though, maybe I could still toy around the blue to make it work.
Another criticism was about some not liking the original animation (not that the faces above are longer to make it look more like the original):
Question: Should I stick to the concept on the one on the left or the one on the right?
(the 'glass glare' idea is from Cybersix at 0:08-0:09):
Whole process below:
At the moment, I'd got for something like this:
Animation wise, this is the process (it's all the same smiley):
Self-criticism: the monocle bounce is too much. The mouth could use some variation a bit.
The timing is wrong and will probably be told that it's too complex with 17 frames... The head movement might be too much.
Still probably too much, might have to tone it down further. I like the chain movement though.
Timing is better but it could be better.
Some stray pixels on the forehead. Could look more pretentious.
Getting ever closer...
Animation wise, this is the process (it's all the same smiley):
Self-criticism: the monocle bounce is too much. The mouth could use some variation a bit.
The timing is wrong and will probably be told that it's too complex with 17 frames... The head movement might be too much.
Still probably too much, might have to tone it down further. I like the chain movement though.
Timing is better but it could be better.
Some stray pixels on the forehead. Could look more pretentious.
Getting ever closer...
So you guys basically don't like long animations, got it. I guess you wouldn't like my 'liar' smiley then:
I reworked the 'funny' smiley so that it fits with the prestigious one.
or just without a nose:
So the reason I included the background is because that's the current backdrop for the button 'box'.
Agree:
Disagree:
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