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Butthurt Wesp5's VtM: Bloodlines patch is the biggest poison in the RPG modding community

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,890
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
In the mirror universe, Wesp5 is the one making patches for Arcanum.

Patch notes: Improved realism by removing intro movie that showed how oversized IFS Zephyr's gondola was compared to its envelope.
Harm now hits like a noodle and has a cooldown because it's clearly a bug that the first level spell in the game is the strongest.
What about Disintegrate?
:smug:
Disassembled.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,953
Wesp5
what's your take on the Clan Quest Mod?

I think that after the Prelude mod the Clan Quest Mod has the best new maps and quests, but I also think that burgermeister overreached himself with his Sabbat storyline. The new hub was too big and empty, some decisions like the Anarchs fighting over the key when they should have known that there wasn't an Antidiluvian in the box made no sense. Thus the dark fighting arena with missing voice-overs for the main characters should have been cut and also the you-have-been-dominated-the-whole-time-event which was so stupid that I thought it was a bug when I beta tested the mod. Also why does he think that all main characters should be killed or diablerized? Otherwise though, a lot of work and effort went into the mod which I really appreciated!
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,953
Anarchs (...) should have known that there wasn't an Antidiluvian in the box
I don't think Jack would tell them. Hell, I am not certain he COULD tell them.

I'm pretty sure he gave them a hint, after all the Anarchs are the only faction not the least interested in the sarcophagus. And they would certainly have tried to stop LaCroix from getting it if they believed an Antediluvian to be in it!
 

Cat

also: ⛽
Joined
Nov 24, 2017
Messages
211
Anarchs (...) should have known that there wasn't an Antidiluvian in the box
I don't think Jack would tell them. Hell, I am not certain he COULD tell them.

I'm pretty sure he gave them a hint, after all the Anarchs are the only faction not the least interested in the sarcophagus. And they would certainly have tried to stop LaCroix from getting it if they believed an Antediluvian to be in it!
You were expecting Anarchs to be anything other than useless?
 

codex account

Educated
Joined
Sep 26, 2020
Messages
64
tryed 11.5 was on 11.2 dgvoodoo works with nvidias sparse grid supersampling just need to change to a matching value I use 4 8 is too much 16k resolution and all that

why is default fps cap 65 I remember using 92 no problem but my memory is shit

I had some lines in my autoexec.cfg

alias heal "use item_g_eldervitaepack"
alias faithheal "use item_g_bluebloodpack"

what do these do

also
r_anamorphic "1"

this is obsolete I think cause of bin/loader widescreen_fix.vtm I have r_anamorphic "0" in config.cfg

Wesp5

here is my full one
fps_max "92"
mat_bumpmap "1"
cl_smooth "0"
cl_obfuscate_daylight "0"
dsp_stereo "1"
dsp_spatial "42"
r_watercullenable "1"
r_decaltarget "15000"
alias clothes "cloth_reset"
alias matclipzon "mat_clipz 1"
alias matclipzoff "mat_clipz 0"
alias detailfade "cl_detailfade 1000"
alias detaildist "cl_detaildist 1100"
alias afterbloodhunthealingscript "blood 1"

lod_Enable "1"
lod_TransitionDist "1200"
cl_v_geometric_detail "10"
default_fov "68.25"
cl_ragdoll_collide "1"
r_lod "-5"

snd_mixahead "0.35"
snd_surround "1"
snd_gain "2.2"
snd_gain_max "1.58"
dsp_on "1"
dsp_spatial "73"
dsp_stereo "1"
dsp_dist_max "9999"
hisound "1"
footstep_pc_vol "0.31"
// footstep_npc_use_templates "0"
volume "0.930000"

vchar_skip_intro "1"

first is defaults I changed the fps than added empty line for readability next is graphics does that stuff even do anything and then sound

Am I good ?

also can anything else be changed in dgvoodoo for better graphics

also stop releasing new versions without installer that can upversion ini files and check every relevant file its a manual install everytime I mean the patch is a single folder called Unofficial_Patch could've just compressed rar 7zip so whatever

this better be the last one
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,953
why is default fps cap 65 I remember using 92 no problem but my memory is shit

With frame rates above 60 you are prone to get stuck in doors and physics like the moving bar at Ming's temple might break. I moved the later to fix that years ago and if you are carefully not running into opening doors 92 should be fine.

alias heal "use item_g_eldervitaepack"
alias faithheal "use item_g_bluebloodpack"

The first is used to heal damage while you sleep after Griffith Park and the second is used for "Spirit heal" if you play as a hunter. Both have been changed in the latest 11.5 version though so they might be left-overs from earlier patches.

this is obsolete I think cause of bin/loader widescreen_fix.vtm I have r_anamorphic "0" in config.cfg

I don't have that in my autoexec.cfg so you can delete it like the two alias lines above.

Am I good ?

You should be!

also can anything else be changed in dgvoodoo for better graphics

I haven't played around with that much yet. I only included it to fix some buggy water reflections but you should be able to force antialiasing and more, although I usually use SweetFX for the former myself.

I mean the patch is a single folder called Unofficial_Patch could've just compressed rar 7zip so whatever

I need the installer because there is some more stuff going on behind the curtains, especially to make the basic vs plus selection work.

this better be the last one

I really hope so myself :)!
 

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