But what determines the RPG itself?
But what "immersion" means in the first place ? How is it different from "flow" or "suspension of disbelief" ?
One of the top things that takes me out of a fantasy game is women casually working as town guards or in traditionally male positions of authority. Especially when they only appear female but could be genderswapped with no change in the writing and it would actually work better.
Red Sonyas and Britomarts are fine but they should be the exception not the rule as they are in many recent RPGs. Even lots of female warriors like Sisters of Battle are fine, but a female commissar or techpriest is weird.
A sorceress queen or priestess, sure no problem. Even a rare ladyknight, fine, as long as its not a throwaway character. That sort of thing has a long pedigree in literature and its fine.One of the top things that takes me out of a fantasy game is women casually working as town guards or in traditionally male positions of authority. Especially when they only appear female but could be genderswapped with no change in the writing and it would actually work better.
Red Sonyas and Britomarts are fine but they should be the exception not the rule as they are in many recent RPGs. Even lots of female warriors like Sisters of Battle are fine, but a female commissar or techpriest is weird.
The one thing prevent females in such career is mostly power of arms. Aka they really need to use their own martial prowess to beat submissions into their subs.
In fantasy games, they have magic and goddesses to rely on. So it's totally possible.
Verse wasn't "genderswapped". She was purposefully written to be an extremely aggressive woman, because that's what it took to survive in the environment she was in. This is very different from the sex-interchangeable NPCs, who exist solely to provide "gender variety" (and opposed to Arcanum or Fallout, where character's sex has more meaning besides what model is displayed on screen).But just genderswapping half the town guard, making the generals of the army female, it's cringe. Especially when the genderswapped characters are written as men. For example Verse in Tyranny talking about how she wants to go visit a brothel. I don't know who that kind of thing is trying to please.
If you changed Verse's portrait, name and pronouns, there's nothing to indicate that she's female except for a throwaway line about childbirth. Call him Tenor, purposefully written to be an extremely aggressive man, because that's what it took to survive in the environment he was in.Verse wasn't "genderswapped". She was purposefully written to be an extremely aggressive woman, because that's what it took to survive in the environment she was in. This is very different from the sex-interchangeable NPCs, who exist solely to provide "gender variety" (and opposed to Arcanum or Fallout, where character's sex has more meaning besides what model is displayed on screen).
Honestly, it's the whole package, but the music is definitely a big part for me. I have a musical background so I'm probably very biased on that front, but a mediocre soundtrack in an otherwise great game won't push it to mastepiece level for me.
First person perspective
Music breaks immersion for me, at least in first person view games
Nothing,it is game and you are aware of it. Especially rpgs,they are impossible to immerse in to.
I do get immersed in blobbers
If M&M VII had Diablo 3 cartoonish graphics and mechanics, I would't get immersed on it.
Also agree with the points about the Gothic games (and let's not forget about ELEX).
-Leveled loot - this instantly pulls be out of any game
Ever tried playing games like Diablo 1, Vampires BLoodlines or Silent Hill 2 with your headphones jacked in, and some beverage at hand at night
characters telling you their life stories after meeting you for the first time
Yes this can seen as historically inaccurate but if they wearing chainmail bikini armor then we should be fine with it in the interests of aesthetics and artistic license which is definitely acceptable with most fantasy RPGOne of the top things that takes me out of a fantasy game is women casually working as town guards or in traditionally male positions of authority. Especially when they only appear female but could be genderswapped with no change in the writing and it would actually work better.
Red Sonyas and Britomarts are fine but they should be the exception not the rule as they are in many recent RPGs. Even lots of female warriors like Sisters of Battle are fine, but a female commissar or techpriest is weird.
I cannot see anything but advantage in getting rid of inconsistencies of this nature which puzzle observant readers and diminish the very credibility that my father was so anxious to maintain. Of course if he had noticed this inconsistency himself or had it pointed out to him he would have altered it without a second thought
Um, sure, but that's "if my aunt had balls she'd be my uncle" type of situation and can be applied to almost any character.If you changed Verse's portrait, name and pronouns, there's nothing to indicate that she's female except for a throwaway line about childbirth. Call him Tenor, purposefully written to be an extremely aggressive man, because that's what it took to survive in the environment he was in.Verse wasn't "genderswapped". She was purposefully written to be an extremely aggressive woman, because that's what it took to survive in the environment she was in. This is very different from the sex-interchangeable NPCs, who exist solely to provide "gender variety" (and opposed to Arcanum or Fallout, where character's sex has more meaning besides what model is displayed on screen).