Finally finished
Legend of Zelda - Wind Waker.
Pros:
- simple yet gorgeous graphics, should not age in the future,
- solid 3d Zelda gameplay, satisfactory despite some streamlining (see below),
- plenty of additional / optional content (some of it of low quality, though),
Cons:
- unskippable cutscenes, esp. combined with emulation bugs (emu hangs after long cutscenes when using HLE Sound plugin),
- your ride is also your main PROTIP-giver. Enjoy reading the same info about what you should do next when boarding the King. Fucking inexcusable from gameplay POV - I can't believe nobody pointed this out during testing... Boarding the King in naval combat is probably the single most difficult gameplay element in the game...
- item descriptions show up EVERY FUCKING time when picking up items; I surely need 3-4 panels of text describing what the item does when picking it up for the 100th time...
- loot which appears after naval combat is very hard to pick up (boomerang),
- using another characters in dungeons is nice idea, but you have to play a specific song every fucking time to do this - pressing a button would've been much more convenient,
- way too many boring parts: mapping the ocean, gathering Triforce parts, etc.
- only 4 useful songs + using the baton is less convenient than the ocarina,
- a lot of equipment and only 3 equipment slots - too much inventory juggling; sail blocks one slot almost permanently,
- boss-fights are way too easy and you have to repeat 4 of them in the final dungeon (WTF?)
- final dungeon is a big letdown: arenas with recycled bosses, stupid maze, long corridor, final arena. Lame.
Verdict: not as good as previous 2 games (OoT & MM), but still enjoyable.
Next step - further decline: