Fallout 2, for the first time. Only in the beginning (in da Den), but the most exciting moment so far has been the character creation screen. The tutorial was fucking stupid and the combat is shit, the latter which wasn't that great even in the first game, but I am hoping it will pick up at some point.
There seems to be something seriously missing in comparison to F1, which I can't articulate properly yet, but the world just feels so inconsequential (not in terms of mechanics, but the tone) and lulzy.
Fallout 2, for the first time. Only in the beginning (in da Den), but the most exciting moment so far has been the character creation screen. The tutorial was fucking stupid and the combat is shit, the latter which wasn't that great even in the first game, but I am hoping it will pick up at some point.
There seems to be something seriously missing in comparison to F1, which I can't articulate properly yet, but the world just feels so inconsequential (not in terms of mechanics, but the tone) and lulzy.
But the references are liek so gud!
But by far the mission I despised the most was the "Undercover" one. What a load of bull. I still don't understand why the alarm was sounded. I wasn't doing anything suspicious. I checked the scrolls with what is permitted and what is not. I spent the next hour reading walkthroughs and bunny-hopping around the building with a trail of Hammerite guards on my trail. The prayer didn't work the first time for some reason. I had to look even further away from the stone in order to make it work... Did a lot more killing in this game than both TMA and DD combined.
Am at last mission for Thief Gold. Excellent first 2/3 of the game, with this last part being annoying and tedious. I hate all these spiders, demons, pot-monsters and whatever. But by far the mission I despised the most was the "Undercover" one. What a load of bull. I still don't understand why the alarm was sounded. I wasn't doing anything suspicious. I checked the scrolls with what is permitted and what is not. I spent the next hour reading walkthroughs and bunny-hopping around the building with a trail of Hammerite guards on my trail. The prayer didn't work the first time for some reason. I had to look even further away from the stone in order to make it work. The entire set of missions you go on after The Eye tells you what to do feel railroad-y and lacking. Favourite mission: Constantine's mansion. Discovering those weird rooms was quite the experience. And the one in "outer space". Did a lot more killing in this game than both TMA and DD combined. Maybe because there were too many damned monsters and spiders that I felt enraged and pissed off. Anyway, can't wait to finish this last mission and get it over with already.
Many of the side rooms are off-limits to novices, which is clearly indicated by the red inverted hammer. If they see you in one of those rooms the alarm sounds.I remember the alarm starting when I was in one of the side rooms, the one that oversees the graves. But there wasn't anyone by the entrance that could've seen me go inside. Anyway, it was just jarring seeing a mission that plays so differently from the others. Finished the game now. That last level was very easy. One of the easiest I've ever played O_o
I'd try some of the FMs, but I'm also looking for something with an engrossing story. Maybe something with multiple parts. I've read through the thread but I couldn't find anything described as such.