Finally finished Half-Life 2. Took me a whole month too because I couldn't stand the game for longer than 15-20 minutes bursts.
My GOD this game sucks. And not "sucks" as in "I've played better and I can only think in binary". DU went through several of the game's problems
here and I won't repeat what he said, but the overreliance on pure gimmicky gameplay cannot be stressed enough. And the problem is that most of the gimmicks suck. The driving sections suck. The arcadish sections suck. The platforming sucks. The gunplay sucks. The escorts suck (and are thankfully very very short). The respawning waves of enemies suck. The squad mechanics suck. The game tries to distract you from this by constantly switching between gameplay types, but great diversity in shitty short gameplay segments doesn't really make for good overall gameplay. I cannot stress how boring the driving and the shooting in particular are. The driving literally consists of nothing but zooming past pretty scenery, and since for a good half of it you don't even have a gun on your vehicle they try to spice things up by making you dodge mines, time jumps and other arcadish antics. Shooting feels so weak it's amazing. There's very little enemy variety (basically 2: things that jump at you, which are pretty much interchangeable, and the soldiers that shoot at you, which are also all interchangeable) and even less so in the weapons, especially considering HL1 did MUCH better in both regards. The supercharged Gravity Gun is a special case of stupid, as is that entire endgame. The "story" is pretty nonsensical when it's not downright stupid, the worst part being forced to climb into that coffin and losing all your weapons, then being forced to do it AGAIN. And let's not get into all the ego stroking. Level design is horrible, especially when you have to guess if the game wants you to shoot everything down before it'll magically open the gate for you, if you're supposed to just wait for it to magically open, or if the enemies respawn endlessly and you're just supposed to charge through (all 3 situation seem to occur in equal proportions). Even worse when you're supposed to guess if the game wants you to shoot the strider/heli or just run away from it.
To its credit the game does 2 things extremely well. Graphically it's simply stunning. I'm amazed that a 12 year old game looks this good. Walking out onto the streets early to the sight of a mixture of neoclassicism and Soviet architecture, with the striders in the background, sets an amazing atmosphere. Early on the game does a great job setting up an "oppressive government" mood, even if it overdoes it in parts. There are plenty of other visual treats later on, with another memorable one being the very beginning of "Our Benefactors", when you emerge from the sewer passage and behold the base of the Citadel as you inch your way into it. It's a shame that the only thing the games does well has nothing whatsoever to do with its gameplay.
I've tried to not physically remove a copy of Lost Coast, as I've heard it's a very well designed level, but the only copy I found crashes before even getting to the main menu and I can't figure out if I can use the assets to run it as a mod (I have Garry's Mod so I thought that would work).
Let's see how the episodes hold up.