I've been neglecting this thread recently... In 2015 I wasted the most of my time on 2 games:
Dark Heart of Uukrul
Pros:
- Crooked Bae calls it one of the best dungeon crawlers evar and from my limited experience I would agree.
- A whole complex and interesting world on a single floppy.
- Very simple yet interesting and rewarding combat system. RT can suck a dick, TB is where it's at. Applied 25 years ago, applies now.
- Great writing, funny and intelligent. Sagaris for president.
- Longer than Malcar's dick.
- Always fair, even if certain things don't look that way initially (I didn't have to use a single Medal of Escape).
- Multiple solutions to problems.
- Shitload of content can be skipped, yet you still be able to beat the game.
- Two guys made one of the best games ever.
Cons:
- UI is a little bit anachronic (manual input of spells). Using some hotkey=macro program is advised. I've been using Perfect Keyboard.
- Some puzzles are over the top hard even by past standards (crossword).
- Requires manual mapping in certain areas, which can put some people off.
- Not enough info about equipment, except selling price.
- Characters' development is p. crude / linear.
Invisible Inc.
Pros:
- One of the best TB games ever made, and I played a lot of them (X-coms, JAs, Front Missions, FFT and some more).
- Fantastic combat system (TB-ISO), giving the player almost total control. Only drops are random, everything else is left to player's choice. If you fucked up (found, killed), it's in 99% cases your own fault. Liked this much more than the randomness of JA (missed shots, open areas) and X-com (missed shots, random rape).
- Many layers of the gameplay: avoiding guards / cameras, managing agents' AP, power level, cooldowns, inventory, daemons, etc.). Awesome.
- Very competent artistically: nice graphics, animations, sounds, writing, etc.
- Almost every gameplay aspect can be configured in options. Think Open X-com level of tuning.
- Agents being mostly identical, with only one distinctive aug looked like a bad idea initially, but it's actually great. You can develop them in any way you want, yet they will keep their distinctive roles if you want (Int - scout + power harvester, Xu - hacker / troll, Draco - Dr Lecter).
- Almost infinite replay value. I lost interest (for now) only after 3 replays.
- Fantastic stage generator: levels are very well designed despite being randomly generated.
- Everything feels very well thought-of / tested (opening door = 0 AP, augs, items, costs of using them, etc.). You don't have the "WTF were they thinking / Was this shit even tested?" thoughts, like in many contemporary games.
Cons:
- No quick info about maximum level of guards you can KO. Many aspects influence this (prod KO level, unit augs) and you have to do the math yourself.
- Some items/augs/programs are clearly inferior to others.
- Contingency Plan DLC is fucking disappointing: new tasers are shit, Mk. 4 items are shit, new agents aren't that great, data logs aren't that interesting, optional goals in missions give shitty prizes, saves got corrupted more often than in vanilla. I liked new augmented guards, though.
Best agent:
(Xu is more of a cheat code)
Currently "playing":
- X-wing,
- RE1 HD Remake,
- SC - Pandora Tomorrow.