Finished
Front Mission 5
The good:
- Very good combat system, probably the best in series (skills + links). No cheap shit or obvious exploits.
- Plenty of stuff to do: campaign + hard mode, normal simulator, survival simulator, arena.
- Probably the last Front Mission game.
The bad:
- Story and writing are totally dogshit: pointless, convoluted, unfunny, trying too hard, full of obvious jRPG tropes (for the first time in series). Childhood friends divided. Childhood crushes turning into independent wymyn. Waifus. Mwahaha villain whose goal is fucking mystary. I could go on. The only game in series where you can safely skip through the story, without loosing anything of value. I know TB tactical games shouldn't be played "for the story", but the one in FM5 is a fucking insult when compared with previous games.
- Tutorials are worse than in previous games, not explaining some important info. For example: I had to check myself if second arm adds to accuracy of 2-handed weapons. In FM4 it didn't (you could use one arm with high accuracy and second one with low accuracy and good HP). In FM5 both arms count. Same with other things (skills lack detailed explanation, upgrade system feels bizarre at first). Plus: remember using "SELECT" in FFT to get a description of EVERY FUCKING THING? Well, nothing like that here.
The ugly (subjective things I didn't like):
- Scouting system is meh. Having several pilots with set roles/jobs to choose from, who are just "blank pages" with no character, story or dialogue is boring. Plus you can't modify their specialties same way you could in previous games. Want to have a fag who's primarily Launcher, but also uses some Assault weapons? Well, start ASAP an stick to him, as ALL fags available later are strict specialists (have only one skill increased). Meh.
- Upgrade system is mostly pointless. AP are hard to come by, you need to spend a lot of time in survival simulator to get decent parts, and after upgrading them, you end up with something only slightly better than stuff you can buy in shops.
- Game lacks this weird FM 90-ies charm. Hard to pin-point, but it doesn't feel like a FM game (mood, story).
- Active armor is hard to acquire for you (require specific parts, obtainable only via upgrade system), yet almost all enemies in later part use it.
- Some types of equipment are useless. Quite a lot, actually. EMP can do shit, since you can recover from special statuses way too easy / fast. Flamers are totally useless (low accuracy and number of shots). Melee is shit due to low range and shitty skills (FM3 at least had kickass melee skills to compensate range). Shields are useless with such powerful backpacks (item + power or recovery), plus they reduce number of shots. Compare this to FM3, often called "easy", where shields were crucial, and you had to choose between item or power backpacks... Even rockets are shit now, with insane AP requirements....
- Gameplay is now based almost entirely on links, which is generally a good idea for a TB game, since it makes proper unit positioning and AP management crucial. But... Devs weakened skills way too much IMO. Gone are the FM2 / FM3 days of going solo against a group of enemies, killing all of them with uber skills and running back to your unit laughing maniacally, with 10% HP and one functioning arm left.
Now it's all about slow advancement and cutting off lone enemies. Yawn.
- Optional modes are boring / too much time-consuming. People playing on real hardware were really spending hours in survival simulator without powering off their PS2s? It's exhausting even with quicksaves. And arena is soooo boring and taking forever that using cheats to get money is much more sane idea.
- The only "awesome" missions are the ones where enemies rush at you right away (oil rig, base defence, some simulator missions). In most missions, enemy groups are "triggered" by some event, so you can take out one group at a time. Meh. AFAIK "hard mode" makes enemies more aggressive, but I don't think I'll replay FM5 anytime soon...
- No enemy "uberwanzers" giving phat EXP? The fuck is this shit?
Verdict:
and a fucking half.
So, as a person who played all "main" games in series, I would rank them as follows:
1. FM3
Pros: Two separate campaigns, majestic always-angry protagonist, fantastic internet minigame (getting the uberwanzer via hacking and shit felt good mang), my favourite combat system (skills attached to parts, so you have to use even the shitty ones sometimes, shields=win, active armor costs AP, ratings). Bitch-slapping Chinese chicks, befriending Rutger Hauer and destroying the White House after parachuting FROM SPACE. Fucking awesome.
Cons: Story can be too "crazy" for some people, only 4 units -> small battles. Puny humies ejecting your fags and surviving 3 rocket blasts.
2. FM2
http://www.rpgcodex.net/forums/inde...u-wasting-time-on.50372/page-207#post-3455552
3. FM1
Pros: Shit that started it all. On mothafuckin' Snes, no less. I plan to re-play the NDS version in the future.
Cons: Bare-boned when compared to later games. You can use identical wanzer setups for all units. Weight limits are a joke, so you can have like 10 weapons equipped.
4. FM5
5. FM4
http://www.rpgcodex.net/forums/inde...u-wasting-time-on.50372/page-233#post-3709206
Objectively the worst, but I liked it more than FM5. Weaker game design, but lacks some of the ugly from FM5.
That is all.