Playing
Evil Islands, which is is Dungeon Seige, stealth, RPG hybrid that is kind of hit or miss. Worth $6, but not really sure if I'll finish the game. You kill enemies and get quests, and use the XPs you earn to upgrade your stats, skills, and spells. One of the most important parts of the game mechanic is the fact that you can't kill or barely harm certain enemies - you have to sneak by them or pickpocket their items, so most quests so far are not all standard fetch quests.
The good:
* Lots of ways to customize your character and play style
* Most quests are not combat, and require sneaking or such to accomplish goals
* Requires some tactics to pick off enemies in a crowd.
* Reload from death is very fast (a blessing.)
* Enemies don't re-spawn, but some quests on the same map may add enemies to certain locations when you return to the map
The meh
* Random crits can really turn events quickly, so backstabbing is huge part of the game
* I just spent most of my money on an upgraded stone dagger which now regularly crits for 0 damage. My old dagger was free and did more damage than the dagger I spent half my money on. Maybe I should have read the instructions...
* Enemies behind you can crit you, so even a few weak enemies can take you down.
* Enemies with ranged weapons run from you. You chase them and burn up all your endurance. They keep attacking then running. You can't. They have unlimited endurance, you don't. Eventually you kill them by catching up to them, but you may chase them all over the map.
* The guy who does your main characters voice: excruciating. Just awful.
* Automated conversations that reflect nothing you would ever say in real life, but accomplish the same goals of getting or turning in a quest. No choices. Must be lost in Russian translation, but complete crap.
The bad
* There are 4 ways of moving: running, walking, sneaking, and crawling. Running drains stamina, but everything else is fucking slow. Painful.
* You have to play for a couple hours before you can actually spend any xps on your character, equip armor you found, create a weapon, or anything.
* You can't equip weapons or armor when doing quests. You can only do this in town. You can't spend XP while on a quest, you can only do that in town.
* No way to break off a fight if it is going bad. You either win or die. Quicksave after every battle is more than a little tiring.
* The start is way too artificially weak. Played 5 hours and still using my starting weapon.
* The frog I was fighting on the first map had 8 hps. On the new map it has 16 hps and is more difficult to hit. I think I see where this is going...
* After playing 5 hours, I had 500 xps. To upgrade STR one point is 320 xps. Something tells me this game is going to be stretched out like crazy.
Summary: I will try to plod through, but it bothers me to no end having enemies I can't defeat and no escape mechanism. They might as well have a turret that blows you up if you get near it. The effect is the same. However, it's a unique approach, so it may grow on me. I'll still give it some time.