During my playthroughs of Persona 5 and Dark Souls Remastered, I managed to finish some shorter games, some of which are interesting:
LOVE and
kuso are made by the same developer. I liked LOVE so much that I immediately bought kuso. Both are platformers, challenging but doable. The graphics are very simplistic, but the controls are very tight making the game so satisfying when you get the motions right. The twist in both of these games is that you get to choose where to place the checkpoint. Of course, the less checkpoints you put and the less times you die make your score better. There are speedrun modes etc for the masochists. Highly recommended for platformers suckers and both are on sale.
FAR: Lone Sails is a puzzle/platformer/walking sim/weird car/ship sim. Frankly, it's very hard to put a tag on this game. It's shorts, provides minimum challenge and has interesting atmosphere. I liked how you control the car/ship. I liked the atmosphere too of this journey. Of course, the game suffers from vague plot, which is an excuse for lazy devs/writers. Anyway, I recommend it but not for 15$, wait for 50% off at least.
Omensight is an action game with some light RPG elements from the creators of Stories: The Path of Destinies. It features a detective's mode as they say, but really you must be blind not to follow the clues. There is also Groundhog Day vibes, as you get to play the last day of the world before it ends, trying to prevent it, which is an excuse for reused assets and places. Combat is ok, plot is ok, graphics are not my style but seem fine, everything is ok, nothing more, nothing less. Also, it's 6-7 hours long. If you like the genre, wait for sale to grab it or the inevitable bundle.
Hue is a puzzle/platformer which is about 4-5 hours long. The game plays for itself in terms of challenge for about 80% of the game and when things start to be interesting, it ends. The same goes for
Q.U.B.E. 2 which I find it more interesting than Hue, but again the game provides no challenge at all until it's about to end. So 4-5 hours long games, which are essentialy 1 hour games due to lack of challenge. I don't know why devs think that people are idiots. If you want to buy a puzzle, you want to be challenged. What's the point of all these insultingly easy levels before something interesting happens? Both games are overpriced for what they offer.
I'm also playing
Orwell which is a narrative adventure. I'm in episode 3 out of 5 (each episode is about 1 hour). Until now, I find it extremely overrated but I want to finish it before I form a full opinion.