Been playing Dark Souls 2 recently. Had it since release but was a bit disappointed in some of the stuff near the beginning and dropped it. Finished it Monday with a pure Longsword build (no shield), in the middle of a pure sorcery build now. Thoughts:
- The adaptability/I-frame thing is bullshit of the highest degree. Hitting your I-frames properly to dodge through shit is *the* essential skill of Dark Souls (assuming you aren't a shield coward), having the timing window vary is the dumbest idea ever. It'd be like playing a Guitar Hero game with a variable timing window for hitting notes, it just doesn't work. You need consistency to develop a reaction to things. On top of that you start with the window so insanely short that the game just makes you feel like you are complete shit at Souls games even if you are literally doing everything properly. Tons of attacks (as far as I can tell) are flat out unavoidable without a longer I-Frame window. Trying to dodge under Pursuer's strikes or through the big troll-like monsters in the first area with minimum agility is completely suicidal, which is a problem when that's what you are supposed to be doing to fight them. Once you dump all of your initial 20 levels or so into adaptability or attunement it's fine, before then it's shit (hope you read the wiki to figure out that you needed to do this to get more I-Frames). Probably a big part of what pissed me off initially and led to me dropping it, along with the control lag.
- Linear as fuck areas with no interleaving. At any time there's only 2 or 3 possible areas to visit, then when you finish all available paths 2 or 3 new areas open up.
- Overall level design is just poor and too video-gamey. Almost nothing feels like a real previously lived-in area like in DaS or especially DeS. The first castle was alright but the 2nd and end game one was just a linear corridor to the end.
- Way too many randomly locked doors that you have to backtrack too later, with keys to them found half a game away. Worse yet, there's virtually no indication of what key goes where, so I hope you're writing down all those randomly locked doors on a notepad somewhere and willing to check them all when you find something. I bet this was an attempt to alleviate the feeling of linearity but it just makes the game insufferable to play without checking the wiki to figure out what goes where. The worst being the fucking Iron Key, which is found 3/4ths of the way through the game and has nothing to indicate that it opens a door right next to the first boss you fought.
- Way more NPCs/dialog/story time in DaS2 than DaS1, yet I understood how the story was going far less. DaS1 you could really feel the climax of the game. DaS2 I didn't even know I was fighting the final boss until she died and the ending selection option appeared. I'm not actually sure what lets you progress, as far as I can tell it's kill some unspecified number of bosses at the end of 4 linear paths (game implied I needed all 4, but IIRC I had only 3 and the NPC just said "lol wutever you can go but you'll be killed"), then you bum around in the castle and go down another linear path till you reach the end, then you bum around in the first area activating trees to fight in other people's memories, one of which gives you a boss fight that gives you a soul that lets you finish the game in aforementioned castle's basement. I have no idea what any of this was for, the game is literally just doors that say "you must fuck around till you find the macguffin that lets you pass".
- Game has way too many souls to find. I ended at level 171 and I could have leveled way higher had I consumed all the boss souls in my inventory. This is enough to soft-cap literally everything I needed with points to spare. That's Vigor, Endurance, Vitality, Strength, Dexterity, and Adaptibility all softcapped and I didn't know what to do with about 15 points left over since I was trying to play a no-casting build. This really ruins variety if you aren't roleplaying a very narrow class. Had I not maxed both Str and Dex I could have easily been a fully-powered caster in addition to a maxed warrior by the end game. And I didn't even do the DLC areas, they must push you over level 200.
- Fragrant Branches of Yore are BULLSHIT AS HELL. Yes, lets make limited-use items to unpetrify people that block areas, guard vital equipment, or even just have vital items on them with no hint to this (fairly important merchant is hidden behind a door whose key is found off a completely random statue). No hint of which ones are important or which ones are worthless, so go use a guide. Did I mention there is a limited number in the entire game? This is not something you can farm or buy more of, run out and you lose access to content until NG+.
- Lots of important things are hidden in very specific spots, some of them even in NG+. Stuff like spell selection or certain items don't show up at all until you've basically finished the game. Wouldn't be a problem if the game was far less linear, or if it was overall shorter with a lower level limit, but it looks like some builds will basically need to hit level 100ish before they become useful.
- Soul Memory is really awful for PvP and I can't understand what it tried to accomplish. Stop people from level squatting while getting +15 weapons to destroy newbs? But you can still do since weapons don't require much souls to level and there's a ring to stop you from gaining more souls. In the end it just punishes you for losing your souls or spending them on equipment since you end up being thrown in a higher PvP bracket.
+ M&K controls are surprisingly good once you turn off the double click crap and remap a few things. Aside from XBOX button prompts it feels like a native 3rd person PC game. Stuff like the camera control and turning radius are way better (i.e. instant response) than most 3rd person shooters I've played. It's very smooth and completely playable without lockon in melee. Only issue I've noticed is that if you really, really spam mouse clicks fast, mashing to get attacks out as fast as possible, it sometimes won't register at all. But the game buffers input a bit so there's no reason to do this.
+ Like the enhanced difficulty covenant option.
+ Like the far more limited estus flasks. Especially in the beginning, I was at 1 or 2 uses per area for a long, long time. Made it all feel very tense. Good way to reward exploration too.
+ Pursuer mini-boss popping up and the much more significant number of AI invaders is cool.
+ Use of darkness and torches in a few areas is good.
+ Quicker durability loss but durability restored on rest makes a lot of sense, and encourages carrying multiple weapons quite well.
+ I like some of the new covenants. Blue Guardian especially is a nice change of pace, pitting two unprepared people against one prepared person.
+ Bonfire Ascetics are a great idea to unlock some NG+ stuff without needing to do NG+ (though you need to read a wiki to find where certain NG+ items are), and being able to fight bosses again is fun.
+ Didn't actually have any real problems with hitboxes, despite the amount of stuff I've heard about them. Not sure if SotFS fixed it, it was overblown, or people just weren't getting Adaptability. Yes, if you get brushed by the Pursuer with his stabbing attack it teleports you right into the center of the sword for the animation. It looks really stupid but a hits a hit and the lesson is to not get hit. Some enemies do track a bit late in their animation too but it seems overblown as well. All I can say is that I dodged the pursuer for like 5 minutes as a sorcerer without being hit in order to slowly chip away at him in Lost Bastille. Twice. If I can do that then anyone should be able to git gud playing a normal build.
Overall it's definitely worse than DaS1 or DeS, but I still enjoy it. It's kind of like pizza, even when it's mediocre you'll stuff yourself.
STILL DEMON SOULS PLUGING ALONG WITH A MAGIC BUILD
BRO ITS STILL NOT TO LATE TO REPENT FROM YOUR SORCEROUS WAYS.
TRUE BROS DON'T LET BROS PLAY NON-MELEE BUILDS.
Oh man, I take this back for DaS2. Magic is OP in DeS and DaS1, but in DaS2 it is complete shit. Most of the buffs from DaS1 are gone and all the spells are nerfed. Stuff like Great Heavy Soul Arrow only deals around 50% more damage than basic Soul Arrow and Soul Spear isn't findable forever. Crystal Soul Spear is end of NG+. Everything sucks. Can't find a better catalyst than starter until half way through the game (apparently pre-SotFS you couldn't find it until literally the 2nd to last boss, lol). Killing the scorpion queen boss to get it took around 75 spell casts. A far cry from DaS1 where you loaded up Soul Spear, Power Within, Red Tearstone, whatever the helm was called, then you 1-shotted half the bosses and 2-shotted the rest. Instead of a half dozen sources granting +20-50% damage each DaS2 has, uhh, an enemy you can fight once per game that has a small chance to drop a helm giving +3% magic damage in exchange for -15% HP. Not making this up, it's that shit (
http://darksouls2.wikidot.com/black-witch-domino-mask).
I guess someone at From heard that Magic was OP and decided to burn it all to the ground. On the plus side magic/warrior hybrids look way better, the Magic Shield spell in particular is insanely good and anyone can have enough casts to last forever. But if you want hardcore play pure sorcerer, only magic for damage, Company of Champions, final destination.