A while back someone told me about
Tesla Effect and ever since then I've been interested in the Tex Murphy series as a whole and so I've begun from the start.
Tex Murphy: Mean Streets
Other than the awful side-scrolling sections, and how long it can take to travel, I adored this game. I must adamantly admit that I was giddy playing through the game as I filled out two sheets of paper with notes, names, and locations. It was a nice change of pace compared to how much gets handed to you in modern games, heck, even in comparison to the later Tex Murphy games. I don't know what it is, but there's a charm to this game, and even
Martian Memorandum that makes them really fun and memorable. From the way the game/characters look and act, to the way the world is to the freedom of approach and figuring stuff out.
I also thought it was interesting for the game being less about puzzles and more about figuring information out from people and learning where to go next. Not a perfect game by any means, but a charming old gem that I wouldn't mind going back to. Easy game to exploit, however, as the game doesn't track of what information you've uncovered. So it's super easy to save, pay money for information, and reload at no cost.
Also:
Tex Murphy: Martian Memorandum
Like I said above, I also found this game to be very charming. Much more of a traditional adventure game with voice acting and small FMV clips giving characters more personality (characters such as a photographer with a questionable french accent). Much like Mean Streets, the characters here are what makes the game as well as uncovering the plot. It gets a slight edge for getting rid of the travel system of MS and of those side-scroller sections while expanding on the conversations by giving you branching dialogue trees and items that you can use on characters. MM also expands on the exploration wonderfully. It was amusing to have the game call you demented for trying out certain things.
My only real issue with the game was how slow Tex would walk. This would make it really annoying having to back to certain areas if you missed something. Well, specifically, it was Rick's place in the jungle and one of the last sections of the game where you have to "outrun" this robot.
Tex Murphy: Under A Killing Moon
This was pretty much what I was expecting from this series. "Full" motion videos (I say full in quotations because clearly a lot of the time only 1 character was actively moving while the other was frozen in place, obviously due to technological limitations), more of a brooding atmosphere that's proper for a sci-fi noir post-apoc setting, traditional puzzles, etc. In fact, the setting is noticeable different from the last two games. While Under A Killing Moon is clearly post-apocalyptic, the tone is more dystopian compared to its predecessors. Here Tex also has more personality than the other games, and Chris Jones plays him spectacularly. One thing this and MM share that I really liked was its humor.
Only thing that's terrible in this game, and in TPD, is movement. While the game is still a point-n-click game much like MM, the game is now in first person view, which is not bad, but the movement is awful. Sometimes the mouse is way too sensitive, and at others Tex just moves so slow. I imagine this has more to do with how old the game is than anything else. Either way, now you have a world that you can much more visibly explore as well as having to physically travel to characters and talk to them. All pretty good changes that made the game more engaging.
Overall, I liked it, but must admit at being slightly disappointed at the mutant designs in this game compared to MS and MM; not the characters themselves, tho, they all ranged from good to great for their purposes and were distinctive from one another. That and the plot, while not a rehash in any way, felt like it was retreading ground from MS with the Brotherhood. It was just done in a bigger and more straightforward way. Regardless, it was a good game and one I had fun with. So much so that right after I finished this game, I went ahead and started up
The Pandora Directive.
Tex Murphy: The Pandora Directive
Ohohoho, let me start out by saying that I ended up playing this for 3 straight hours and only stopped to go eat lunch when I first started it up. I haven't finished it yet, I'm close to the end (Day 9) and let me tell you, I can easily see this being my favorite. From the X-files-esque plot and mystery to the puzzles. This game felt almost as big of a jump as the jump from MM to UAKM. Expanded areas from UAKM (We can finally go to the Ritz' lobby), proper FMVs, some C&C on top of everything else that made the last game entertaining. The vidcall with Elijah Witt where you pretend to be his long-lost son had me cracking up.
The puzzles have also been pretty great -- in particular the box puzzles have a been a joy to figure out. It's been a while that I had to sit down and figure shit out for a good while. I only ended up having to look up the laser room puzzle because the instructions made it seem like I couldn't go through a square I had been to before. Turns out that was not the case.
I'm looking forward to finishing this.
That being said, I must admit at not being excited to start
Overseer. I can't imagine that game topping TPD, especially since it's pretty much a remake of Mean Streets. What made that game so charming is so far away from how UAKM and TPD have been that it feels like it's going to be devoid of anything worthwhile.