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What game are you wasting time on?

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,756
Location
California
Thimbleweed Park :3/5:

Grabbed it when it was free to own on the Epic Game Store. I dug it! It definitely felt like playing another Monkey Island game. I especially liked how fleshes out the NPCs were and how well the puzzles intertwined with their backgrounds/vocations. There were still some head scratching solutions, or just for the sake of a joke. The hint system was lenient and helped me out a bit. I enjoyed the charm and the playable characters. Disliked the unnecessary inv items, and the recycled VO across the different characters. Definitely check it out. I came away liking it more than I thought I would, despite the walls I hit along the way.
:greatjob:

Yooka Laylee & the Impossible Lair :4/5:
Fantastic 2d platformer that ramps up in difficutly and complex level design. Amazing soundtrack. Grabbed it when it was free on EGS as well. Kudos Playtonic, you've redeemed yourselves and placed yourself in a great position for your third game project. I want to see more experimentation, innovation in gameplay. This was great, but did play it too safe for my taste.
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,178
BRO ZELDA TWO WASNT BAD EITHER

BUT LOLLOLOL I AGREE PLAY WHAT YOU WANT LIFE IS TO SHORT

Is something wrong with your keyboard?

Blobert is like those mystics who climbed up a mountain to get some deep insight into reality, but when they came down again they were not quite right anymore. All they say now is a mix of the profane and the enlightened, but it's hard to decipher what is what. The bigger letters help us with that
 

Prime Junta

Guest
Twitcher EE.

Man I loved that game when it came out.

Man it has not aged well.
  • Way too much filler. The swamp in particular is a gigantic grind, with pointless fight after pointless fight.
  • There's no feeling of urgency. I'm basically just derping around doing shit while the plot unfolds around me.
  • Vizima Confidential is a terrific idea but the execution is seriously dodgy -- do shit in the "wrong" order and it kind of falls apart.
  • The core gameplay loop is dull and repetitive, swish-swish-SNICK-SNACK <click> over and over again, spiced up with the occasional Sign.
The setting is still terrific; it's atmospheric and feels like it has its own life independent of you; the writing is for the most part really good by cRPG standards; the alchemy is extremely well done, and the itemisation feels pretty good too -- there are upgrades but they're few and far between enough to feel genuinely impactful, not a mandatory grind. And visually it's just fine too.

(They -- and technology -- appear to also have sorted out the loading times, I was steeling myself for some real nightmares in that department but they're actually very snappy.)

I'm just got into the Trade Quarter but I don't think I'll be able to continue, it just feels grindy and pointless.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,408
Location
Massachusettes
When I first came to the codex, I thought the username "BLOBERT" was a dirty reference to his personal life as a homosexual oral bottom then I looked at his avatar and all was clear... well, kinda.

In other news, since Star Control Origins did not scratch that Starflight/space shooter itch for me, I'm going to try Drox Operative today.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Playing Martian Gothic - Unification, scifi survival horror with fixed camera angles, pre-rendered backgrounds and inventory management.

This game is hard as balls!

There are three characters to manage simultaneously, they are in different parts of the base and in order to progress you'll have to juggle items between them using vacuum tubes (think of Train/Lab segments from RE Zero but stretched into the whole game). Enemies are immortal and you can only down them temporarily - because of that you'll need to be constantly aware of which enemy is where when backtracking. And you will backtrack a lot, this game is way more puzzle-focused than any RE game. The movement is very clunky and you can be easily locked in a zombie-grabbing cycle if you're not careful enough.
 

Daemongar

Arcane
Joined
Nov 21, 2010
Messages
4,946
Location
Wisconsin
Codex 2016 - The Age of Grimoire Enjoy the Revolution! Another revolution around the sun that is.
  • There's no feeling of urgency. I'm basically just derping around doing shit while the plot unfolds around me.
  • Vizima Confidential is a terrific idea but the execution is seriously dodgy -- do shit in the "wrong" order and it kind of falls apart.
The original Witcher (the non-directors cut) had firm timers for some quests. You didn't meet gal at the Mill that night - well, you don't get that card. There was also a lot of timed quests all over the game. So, when they switched it around with no timers, it really did change the game. I guess (having played both) I like the non-timer/Directors cut better. There was a real sense of urgency in the original which took away from the ability to poke around here and there.

Vizima Confidential - well, I don't think this is all that bad. It adds some variability to the game, and one way or another the quest gets finished. To get the most desirable results, yep, you have to follow a certain order, but one way or another the game moves on.
 

Adon

Arcane
Joined
May 8, 2015
Messages
667
Tbh Chapter 2 in The Witcher feels lengthy enough with the amount of quests in it that I don’t blame him for wanting break afterwards. I did like Chapter 3, but with 4 I especially felt like my patience was starting to run thin considering the amount of running back and forth between areas the game has you doing.

But I agree about Vizima confidential, the structure isn’t there to support a brilliant concept.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,579
Tried playing Daikatana. Half an hour of cutscenes (and this was designed by John "Story in a game is like a story in a porn movie" Romero?), then fighting little frogs and mosquitos, and then some hidden machine gun or something killed me. And you can't save until finding a crystal or something.
Was the quote by Carmack?
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,698
Location
Bjørgvin
Tried playing Daikatana. Half an hour of cutscenes (and this was designed by John "Story in a game is like a story in a porn movie" Romero?), then fighting little frogs and mosquitos, and then some hidden machine gun or something killed me. And you can't save until finding a crystal or something.
Was the quote by Carmack?

Yes. I thought it was Romero.
 

Achiman

Arcane
Patron
Joined
Jul 19, 2012
Messages
814
Location
Australia
Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Finished the surge 2, I think I was way OP for the last boss. Raped him first try (level 90 with the tier 10 shit).

Playing Eliminage Gothic and can't decide if I like it or not yet. Only early days up to the tree dungeon looking for the map item. Limited maps is just a perfect fuck you to casuals. On one hand it's so retarded whatever year the game was made in to not include it, on the other it's a clear "this may not be for you" which will weed out non-blobber players very early on.
The item restriction seems fucked as well, but apparently there is a class that can help you carry extra shit/ send it back to base.
 

BlackGoat

Arbiter
Joined
Sep 15, 2014
Messages
505
Clearing out some decades-old backlog. Finally played thru both Resident Evil 1 (just Chris) and ResEvil 2 (LeonA/ClaireB). Games are legit, tho surprised how linearly/easypeasy 2 plays compared to 1. Was gonna jump right into Res3 but I don't want to burn myself out.

Finally bit the bullet and grabbed a cheap PS3 off ebay so now I have a dedicated Demon Souls/MGS2,3,PW,4 machine. Playing thru Demon's Souls now after dicking around with RPCS3 for ages without any luck, really digging it. Curiously it has me appreciating DS2 more as DS2 now seems way more like a DeS2 than a DS2 and so makes way more sense.

Also started messing around with CEMU and Breath of the Wild works perfectly, so i'll be fucking with that, tho now feeling like I first want to clear out some of the earlier Zelda games that I haven't beaten yet (Wind Waker, Twilight) because I have some sort of disease that demands I play a series in order of release.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
  • Way too much filler. The swamp in particular is a gigantic grind, with pointless fight after pointless fight.
Now imagine that before the patchs, and before the SSDs with all those fetch quests that require for you to go back to Vizima all the time and respawning mobs. That swamp caused me PTSD.

Witcher 1 is still the best of the trilogy despite the problems though.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,756
Location
California
Detective Grimoire :3/5:

A charming picture book/ point-and-click adventure game. Disappointingly, there's no inventory or complex puzzle to be solved here (clearly designed with mobile devices in mind). Difficulty is very low, but it compensates by presenting a small cast of characters to meet as you unravel a mystery. Again, this is a small game so and to its strength, it doesn't waste any of your time. You learn what you need to about each character very quickly and are soon whisked away to the next. The main puzzle mechanic is being able to ask characters about clues you find. In sum, it's a brief adventure game that has a lot of charm, great voice acting, and serviceable art and animation. I look forward to seeing how much they flesh out the experience in the follow up: Tangle Tower.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
Witcher 1 is still the best of the trilogy despite the problems though.

I'm not sure if I could pick a best Witcher game. The series as a whole is definitely one of my favorites though.

I really like the plot in TW1, and it has one of my favorite soundtracks of any game, but the aforementioned backtracking does bring it down a bit.

TW2 has the most significant C&C and the best combat in the series. It's a little on the short side though, and the bestiary isn't as varied as the other games.

TW3 has the best writing and characters but is brought down somewhat by the terrible loot system.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,547
Played the first two areas in Untitled Goose Game. It's boring. *uninstall*
Or are there any surprises, later?
 

Prime Junta

Guest
I really loved all of the Witchers when they came out but I can't into them anymore. The core gameplay is just too repetitive and there's way too much of it; once you've got the hang of it, it's just more of the same, hour after hour after hour. It's the kind of game that makes the "I wish there was a button to skip combat" crowd seem almost relatable.
 

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