baud
Arcane
Playing Van Helsing 2 as a mage at the moment, I found the start very rough, but once I had access to the home base it was better. I also prefer to mountain areas, more fantastic, compared to the city areas, which are more drab.
The tower defense sections are more interesting than last time, but the rewards are piss poor, so it feels like a waste of time (but at least it's fun)
Compared to the first one, the additional systems are a plus (I like being able to summon a doggo), but it feels like there's too many of them, maybe the devs should have tried to improve on the existing ones instead of adding new ones.
There's a few bugs (for example you can start the game at lvl 1 or lvl 30, I started at lvl 1, but some rewards are still scaled as if I started at lvl 30), but nothing like game-breaking. Too many empty treasure chest.
The devs also try to put as many easter eggs as possible, not matter unsubtle they are.
Finished Dark Void, a trash cover-based TPS, but at least you get a jetpack for most of the game, even if the implementation is uneven: you have two mode, one where you behave like a jet (and you can board enemy or allied aircraft), but using it inside is a death sentence and one where you can hover around, which is mostly used for some exploration and flanking enemies in combat. There's a few fun sequences that uses the jetpack well, in big levels where you can use the jet mode to quickly move around then use the hover mode to flank enemies, but there's not enough of them, the rest being either boring corridors or pur air combat.
On foot at least your character can move around quickly, unlike in Gears of War. You can improve your weapons, but as you can only improve a few, it encourages just to always use the same.
For the story, the start feels like an old adventure movie, but it sadly devolves in a mix of 'you are the chosen one' and 'aliens allied with the nazis'
And some checkpoint placement is stupid.
Also continuing with Rimworld.
The tower defense sections are more interesting than last time, but the rewards are piss poor, so it feels like a waste of time (but at least it's fun)
Compared to the first one, the additional systems are a plus (I like being able to summon a doggo), but it feels like there's too many of them, maybe the devs should have tried to improve on the existing ones instead of adding new ones.
There's a few bugs (for example you can start the game at lvl 1 or lvl 30, I started at lvl 1, but some rewards are still scaled as if I started at lvl 30), but nothing like game-breaking. Too many empty treasure chest.
The devs also try to put as many easter eggs as possible, not matter unsubtle they are.
Finished Dark Void, a trash cover-based TPS, but at least you get a jetpack for most of the game, even if the implementation is uneven: you have two mode, one where you behave like a jet (and you can board enemy or allied aircraft), but using it inside is a death sentence and one where you can hover around, which is mostly used for some exploration and flanking enemies in combat. There's a few fun sequences that uses the jetpack well, in big levels where you can use the jet mode to quickly move around then use the hover mode to flank enemies, but there's not enough of them, the rest being either boring corridors or pur air combat.
On foot at least your character can move around quickly, unlike in Gears of War. You can improve your weapons, but as you can only improve a few, it encourages just to always use the same.
For the story, the start feels like an old adventure movie, but it sadly devolves in a mix of 'you are the chosen one' and 'aliens allied with the nazis'
And some checkpoint placement is stupid.
Also continuing with Rimworld.
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