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Unkillable Cat

LEST WE FORGET
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Joined
May 13, 2009
Messages
28,574
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
I love when people crown something GotY when there's still a quarter of the year remaining.

I can only speak for myself, but I mark the gaming year by Nov 30th and Dec 1st, because games released in December "just in time for the holidays" don't have the chance to influence the year they're part of, creating uneven circumstances. There may even be reason to shift the dates even further, but so far this has worked out pretty well.

In addition 2020 as a gaming year has been full of opportunities, and yet has failed to keep up on every single one of them so far. I have a game that's lined-up to be GOTY solely because it's the only viable contender (and kinda came out of the blue) but I'm hoping it gets some competition in the ~50 days that are left. Currently my bet is on the Russians delivering in early November, but only time will tell.

EDIT: AS IF ON CUE, I make a statement and it becomes obsolete. That Russian game I was waiting for? Just got pushed back to Q1 2021. So 2020 is looking kinda bland.
 
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Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,446
I'm playing Rayman 2 (PC) for the 7th time probably, this time with my kid. The game is great as always. Still looks as beautiful as it ever did. Amazing.

The one painful reflections I have to share with you is this. The first time I've played this game I was 10 years old. It was pretty difficult, especially at certain stages ( The Cave of Bad Dreams or The Sanctuary of Stone and Fire). When I was 18 the game was a breeze. All the difficult stages presented me with no difficulty whatsoever. It was still a nice journey, but a relaxing one.

Now I'm 30 and the game is difficult again. Not all the time, and it's difficult in different spots, but I'm definitely having much harder time at some levels than I should be having givien my experience.
Tomb of the Ancients was just mean.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,944
Location
Wandering the world randomly in search of maps
oh shit

YSjuavY.png
 

Thorakitai

Learned
Joined
Feb 26, 2020
Messages
303
Currently playing Dungeons & Dragons: Warriors of the Eternal Sun on the Sega Genesis (Thank you Codex for the reccomended WRPGs).

The early-game is quite difficult as you really need to grind to level up your band of adventurers since even your meatshield will die in a few hits.

Thankfully, it gots easier once you level up and gain better equipment. It's quite fun seeing my band grow strong and explore unique locations. Only criticism as of now is that there aren't negotiations beyond killing stuff.

Currently I'm trying to finish the Azcan Pyramid and it's fucking painful. The natives are easy to cut down, navigating the pyramid maze is the real challenge with all those horrible traps and my band dying over and over again. :(

At least I'm slowly progressing. (Last progress is finally geting those Fire-resistant rings and dying trying to get out of the fucking pyramid.:argh:)
 

Crispy

I feel... young!
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Staff Member
Joined
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Messages
1,877,265
Location
Future Wasteland
Strap Yourselves In
Believe it or not, I'm actually enjoying (so far) Rage 2!

There's a lot to criticize about the game, yes, but it's surprisingly good in several ways.

First of all, once you get it running smoothly (which is no easy task), technically, it's a p. amazing game. The game engine is capable of consistently high framerate (essential for any mindless shooter) and decent textures. The landscape is great and the variety of things to look at is appealing.

The core gameplay itself isn't all that bad, either. Simple things like the AI being able to toss grenades back at you are eyebrow-raising and hilarious. The skills and perks system is not exactly shallow.

Game almost reminds me of ELEX, just faster paced and with vehicles.

Under-rated game, IMO.
 

Adon

Arcane
Joined
May 8, 2015
Messages
667
Agree. Surprisingly, the one aspect I was looking forward to that ended up being disappointing was the vehicle combat which was done really well in Mad Max, but in Rage 2, Avalanche decided to do a really stripped down version of that system. A shame, but I kind of understand why. In the original Rage, vehicle gameplay was more-or-less supplementary to the shooter part and Rage 2 just seems to follow suit.
 

PulsatingBrain

Huge and Ever-Growing
Patron
Joined
Nov 5, 2014
Messages
6,472
Location
The Centre of the Ultraworld
Codex 2016 - The Age of Grimoire Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
Sanitarium continues to be completely fucking bonkers. This is the only point and click I've ever really enjoyed, aside from the excellent Puzzle Agent games. Anyone suggest some other stranger point and click games?

QKl6to0.jpg

2ihRU0l.jpg
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,944
Location
Wandering the world randomly in search of maps
Finished Shadow Tower. That was certainly a game. When I got to the last level there was this knight dude who could kill me in two hits. I shot him with arrows and dodged. After that the King appeared but he was just a big blob. His attacks did minimal damage and he died after a few whacks. The whole game was about finding this legendary king's demon crown that could take over the world or something. The ending cinematic showed a king ruling with the crown but I couldn't tell if it was a flashback or me in the future.

I'm not sure what From Soft was going for with this. It's a successor to King's Field, but conceptually and tonally almost completely different. It's a smaller game with a more linear style and extremely cramped spaces. It had 20-odd levels but they were each small, around 3-4 rooms and you go through them more or less in order. A few times there were options to go ahead a level or two, if you knew what you were doing you could skip some content. However due to enemies and items being finite, the player is encouraged to grind out every stage to 100% dead monsters in order to maximize your gains. Killing monsters gives you stat points directly (which the game calls Soul Points, HMMMMMMMMMMMMM) but half the stats are weird like 'melting' and 'particle', while 'strength' is actually constitution. If you want to boost damage you increase your 'slashing' or 'piercing' directly. You sometimes find items that let you assign bonus soul points, so if you want you can max out your Particle stat for a full particle build............. whatever the fuck that does.

After about a third of the game I acquired a bunch of HP regenerating gear. It only heals you to 50% HP but it was good enough to get free item repairs and then I could use all my good kit without consequences. I ended the game with over 60 HP potions.

Welp, on to Shadow Tower Abyss. Let's see....

OKay, controls massively improved, graphics improved, enemies get dismembered and chopped up by attacks, and I have a gun so I guess it's present day. It has almost an Eternal Darkness vibe where I'm finding swords and armor but also modern pistols, flintlocks, cowboy guns, etc. You're exploring this place where various adventurers throughout the ages have died.

The story is about the Spear King who ruled an empire until he lost his spear and the empire fell. The intro shows the spear, it has an eye like the crown from the first game so I guess the crown is the spear. So my character did become a ruthless overlord. Neat. I've also met the demon girl from the original so there's the connection.

This time instead of going down a tower I appear to be going up, or outward. Idk. The graphical style is different and the tower looks way more alien and cool. Resources are still managed the same, except I can actually sell items for cunes now, and HP potions cost 2 instead of 1. Darn inflation. Also the repair cost seems to be flat until the item is broken, unlike the first game where it was based on remaining durability. So the optimal strat is to wear down all items to 1 durability before repairing.

Anyway, made it through the bug hive where the enemies still attack you even if you chop their heads off or cut their bodies in half. Good times.
 

Ophelmark

Barely Literate
Joined
Oct 10, 2020
Messages
4
Shin Megami Tensei:Strange Journey.I'm close to finish it.It has been an amazing ride.Over the time i have grown tired of the usual formula in JRPGS.Don't misunderstand me.I think those games are good and have their audience.But as i grow older.They just don't resonate with me anymore.When i was playing Strange Journey.It took me a while to realize all the cast are adults.I was so used to the teeneger saves the world with his hs dudes and chicks.It didn't register in the beginning.Just that thing made the game a million times better for me.

Another thing that made the game stand out was the alignment system.In most games you are just playing as the protagonist.Even tho you might differ in his views of the world.But in this game you have the chance to shape that road.By responding honestly to the various situations you are put through in the game.I was honestly surprised my char turned out to be Law aligned.I didn't try to cheat or anything i just picked the choices i thought were right.

It's a shame 99% of JRPGS games still follow the old formula and never try to do something more creative like this game.Sorry if i was a bit rambley but i'm a bit drunk.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,560
Playing Among Us with friends for the first time.

Is this game actually worth it? So far it seems to be normie bait, with (ugly) Youtubers and idiots aplenty. It looks like a mainstream, dumbed down Space Station 13 to me.

I didn't try to cheat or anything i just picked the choices i thought were right.

Sadly, SJ still uses the classic caricatures of classic SMT games: Christians Lawful path followers are fascistic psychos who hate free will, Chaos followers are anarchists and/or lol-chaos demons, and Neutral path is the only one that makes actual sense. Supposedly the Redux re-master of the game fixes that, by adding each path variations in morality, including a legit good lawful path.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,194
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I beat Suikdoen II. My thoughts about this replay is that it starts out very strong, then it keeps going until you defeat

Luca Blight
They really make you hate him. Sure, he's a bit of a caricature, but I like how they did him. A pretty raw, no holds barred villain.

After that, it drops a bit, the Neclord section is decent, but the low point for me. Then, it picks up again, and the final hours are great. I got the 108 SoD ending. Now, I only have Suikoden III left to play. The only game in the series where I didn't gather all 108 heroes.

Geneforge 4 feels a bit weaker than the previous games in the series. I'm with the shapers, and I'm playing as a shaper myself. Going to just do that for the next game, too. Story and characters just haven't grabbed me in the same way is GF1 and 2. I'll try to finish the series before the end of the year. I don't reckon that I have much left in GF4, maybe a few more hours.

When it comes to my PSVITA, I found my 4GB memory card, so I'm using that to play Danganronpa 2: Goodbye Despair. I liked the first one well enough, so why not? Monokuma alone makes these games worthwhile.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Sanitarium
Great game, but very uneven.
I actually think the bug level is the strongest of the lot. It's odd at first because up to that point you think you're playing a pure horror adventure game, and then suddenly you've got this silly sci-fi comic book pastiche with body horror elements and it throws the mood out of whack for a while. But this is also when you start to connect the dots and get a sense of the bigger picture and how the vignettes are connected, which for me was the high point of the game. It's also every bit as horrifying as what comes before, just in a different way. Shame about what comes after.
Can't really think of a similar game, except maybe I Have No Mouth, and even then it's a different thing. Honestly, Ps:T might be the closest.
 

TheImplodingVoice

Dumbfuck!
Dumbfuck
Joined
Oct 29, 2018
Messages
2,013
Location
Embelyon
Believe it or not, I'm actually enjoying (so far) Rage 2!

There's a lot to criticize about the game, yes, but it's surprisingly good in several ways.

First of all, once you get it running smoothly (which is no easy task), technically, it's a p. amazing game. The game engine is capable of consistently high framerate (essential for any mindless shooter) and decent textures. The landscape is great and the variety of things to look at is appealing.

The core gameplay itself isn't all that bad, either. Simple things like the AI being able to toss grenades back at you are eyebrow-raising and hilarious. The skills and perks system is not exactly shallow.

Game almost reminds me of ELEX, just faster paced and with vehicles.

Under-rated game, IMO.
Fuck off. Don't compare this shit to Elex.
 
Joined
Mar 15, 2014
Messages
733
Ultima VII on my Android tablet, thanks to MagicDosbox (a fantastic app, fully worth the price). Perfectly playable. I'm actually surprised how well touchscreen controls work with this game.
 

Catacombs

Arcane
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Joined
Aug 10, 2017
Messages
6,119
Is this game actually worth it? So far it seems to be normie bait, with (ugly) Youtubers and idiots aplenty. It looks like a mainstream, dumbed down Space Station 13 to me.
The game is OK. One benefit is its cross-platform ability, specifically people can play it on their phones against people on the computer.

I played with five people. It was fun the first couple of games, and we were on voice chat. After a while, it got kind of boring, and people who are not good at lying on voice chat were easily singled out. The game is probably better with text-only chat for discussion and our group of five joining with another group of five. We might try that next week.

For $5.99, the price is fair for an easy-to-setup party game for normies.
 

Strange Fellow

Peculiar
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Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Finishing up Trinity. Love the Alice in Wonderland motif and the story/writing in general, don't love the combination of limited inventory space and locations with strict time limits that close off when you leave. Some puzzles are really clever (I especially liked everything to do with the sundial), but the amount of savescum-related busywork I'm having to go through puts a damper on the experience.

Edit: Finished it. The final area was very cool. Good game all in all, despite the annoyances.
 
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Crispy

I feel... young!
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Staff Member
Joined
Feb 16, 2008
Messages
1,877,265
Location
Future Wasteland
Strap Yourselves In
Fuck off. Don't compare this shit to Elex.

Ways that Rage 2 is like ELEX:

1. Open world game, free to explore at will

2. Game is post-apocalyptic and dystopian in nature

3. Game features wide variety of creatures and mutants to battle

4. Game features several factions to work with or work against, all with their own interests

5. Game features a fairly rudimentary character skill system with perks, all upgradeable using items found in-game

6. Game is generally action-based, but has enough RPG-like aspects to keep it interdasting

Shall I continue?
 

RoSoDude

Arcane
Joined
Oct 1, 2016
Messages
750
Just finished Resident Evil, the original PSX game (US version). I got used to the tank controls and fixed cameras in mere minutes, and found very little of the experience to be dated or obtuse. Absolutely holds up today.

I followed some recommendations to play as Jill for my first playthrough, which I believe was the right move after my experience and reading up a bit on the differences. While some have derided her as the "easy mode" and insist on Chris as the only valid option, I think they're forgetting just how punishing the game can be your first time, and particularly how much it rewards meta knowledge of item and enemy placement. Jill comes with 2 more inventory slots than Chris for a total of 8, as well as a lockpick which enables her to get past doors requiring the sword key and cabinets requiring small keys, access to the powerful grenade launcher, and some assistance from Barry, particularly in acquiring an early shotgun. These benefits certainly put Jill over the top compared to Chris' increased health and run speed and access to the flamethrower, but they by no means trivialize the game. Instead, I see Jill as the introductory character allowing you to familiarize yourself with the mansion layout and its challenges, while Chris is better for repeat playthroughs as his drawbacks (particularly inventory capacity and need to lug around keys) lead to an interesting optimization puzzle where you have to strategically eliminate enemies and open up various areas of the mansion while managing limited resources and lugging around key items. Like many modes that change up gameplay, the choice of character seems intended more as a vector for replayability than as a straightforward difficulty selector.

I was rather impressed with the mansion layout, particularly how much agency you're granted to explore and indeed to make mistakes that have long-term consequences. Early on I was too conservative about saving my progress and found myself having to redo somewhat lengthy sequences because of my stingy use of ink ribbons, and it took a while before I had a comfortable supply of ammo and healing items to fall back on. Inventory space was always at a premium because I wasn't yet confident enough to run around without extra ammo for my guns, and because I always kept ink ribbons on hand in case I found a typewriter without a nearby item box. You're required to take the initiative to explore the second floor on both sides yourself, and I'll admit the music you hear upon entering the upstairs rooms, in tandem with the dragging footsteps of zombies around the corner, filled me with some dread about venturing forward. It's for that reason I forgot to explore the rest of the upstairs section for the grenade launcher until much later in the game, which also made the first half of the game more challenging. I'd take a different approach now that I know what the game has in store, but the fuzzy uncertainty about what you'll need to face murky unknown threats in the future is quintessential to the horror experience, and I found the game struck a satisfyingly tense balance between power and vulnerability, even as it gave me multiple ropes with which to metaphorically hang myself.

The guardhouse was a nice miniaturized chunk of explorative gameplay in the same vein, and had a few great scares to boot. The shark was unnerving and memorable (fun fact, its intro cutscene only occurs if you take a counterclockwise route in the room), but the real star of the show was the spider encounter in the parlor. I've discovered over time that I have a uh, healthy amount of arachnophobia, and was frozen with fear when I walked in and saw the giant spider crawling on the ceiling. My adrenaline went into overdrive when it dropped down and a second spider joined it, startling me and sending shivers down my spine as I frantically evaded them. It took a minute after they were both dead to totally calm down; something about enormous spiders creeping around on eight legs just freaks me out (see also Thief and Arx Fatalis). In any case, I managed to stock up on shotgun shells, kill the area boss, and grab the helmet key to open the last few doors in the mansion. Time to head back.

This is when Resident Evil becomes truly brilliant. On your return to the mansion, a first-person cutscene plays of some extremely fast monster tracing your footsteps and chasing you inside. You're met with a hunter, a reptilian creature that slowly stalks forward before leaping into an assault with its sharp claws. It takes a lot of high-powered ammo to kill, doesn't stagger easily, and can quickly slash you to death from full health. And the worst part is, the mansion is now absolutely filled with these guys. You spend all this time in the beginning getting to know the layout of the mansion, after which you go off to the gaurdhouse for a while, where you'll probably collect a decent amount of supplies. When you get back, the whole place is crawling with new and terrifyingly deadly enemies (including giant spiders in the old dog ambush room, fuuuuuuck). Now you have to use your previous knowledge of the mansion to chart out efficient routes to the final remaining locked rooms, clearing as few enemies as possible to conserve ammo while avoiding their lethal claw swipes. You kill a boss and drop into the mansion basement, which is pretty basic but still frightening as you're in uncharted territory without a safe room in sight, and the music theme (original release, NOT the DualShock version) is absolutely bone-chilling from the first notes you hear entering the door. You have to make your way back up to the mansion proper and deal with more hunters that you likely previously left alone before you can save and restock.

Eventually you find the battery and can move onto the underground section, which was the biggest low point during my playthrough. It's mostly a sequence of linear corridors which offers only the most minimal exploration and puzzle solving and is mostly just populated with a glut of hunters to ruin your day. I was very low on resources, including ink ribbons, so I had to run past a lot of them and ended up having to endure several cutscenes 3-4 times until I finally got through it all in a tedious exercise in trial and error. The laboratory is the final section of the game and is more like the guardhouse; a miniature exploratory section with some tough enemy encounters and puzzles to solve, and fortunately you're showered in ink ribbons to give you a breather once you gain entry to the safe room. There's a side objective to use 3 items you could have found in earlier sections on terminals scattered throughout the level (one of which puts you in the path of the most deadly and persistent enemies in the game) to unlock the good ending, which I managed to accomplish. The "final" boss was the second-worst part of the game after the Underground section, not because of its actual challenge, but because of the lengthy unskippable cutscene that occurs right before it, making the fact that the boss can easily stunlock you into a corner and slash you to death very frustrating. There's a short escape sequence and a true final boss (if you meet certain conditions, apparently) which I defeated with only 10 seconds and a scrap of health remaining. Very satisfying, and appropriate for a game inspired by horror flicks.

Resident Evil is a solid title that is surprisingly accessible, cleverly designed, and indeed scary at times, even 24 years later. I didn't mention any of the campy dialogue, but it adds a lot of charm and complements the game's rich atmosphere. While I'm interested to see what the remake has to offer, I must say that the original visuals and music possess a unique atmosphere that it doesn't capture, and I'm glad I decided to play the original first. Particularly since I think the original will be a better segue into the other PSX titles in the series that I'll be playing next. Definitely recommend. And don't play the DualShock version, it butchers the best music track in the game:
 
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