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What game are you wasting time on?

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,935
Location
The Khanate
Completed Mortal Shell, it took me about 17 hours overall. I won't spoil exactly what happens, but when you kill the boss of an area, there's a sudden change in atmosphere that I thought was very cool and despite padding the game in a sense, I thought this was perhaps the best way to do it. I found the game to be a fair bit easier towards the end as you got more upgrades, though the final boss did require me to bring out all the consumables I had been saving, and he and his attacks weren't always the best telegraphed.
 

adddeed

Arcane
Possibly Retarded
Joined
May 27, 2012
Messages
1,522
Setup up a Pentium3 1GHZ machine and isntalled some goodies.

vgwYIZw.png
 
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laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
Completed UFO Aftershock. Fighting alien races on Earth with a plethora of gun porns and managing your soldiers hired from three races. On the side organize production lines, research labs across the continents.

So I cant help but turn to UFO Afterlight. This time I use a visual mode to turn Mars' characteristic red color in battle maps to whitish. You can imagine as fighting on Moon (not really, but close).

With Impossible setting, production lines cant satisfy battle consumption. We do a really tight dance of produce explosives, and scavenging enemies' weaponry to use. A weak human force fight against alien factions on another planet.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
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Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,633
Location
Shaper Crypt
Warhammer 40k: Mechanicus

There was a time, an age, where a man could have played every Warhammer (Fantasy or 40k) game under the sun. Most of them were good even if clunky (looking at you, Final Liberation) or kinda bullshit (looking at you, SotHR). Nowadays it's flat out impossible as GW sold the license to everything that moved, and we got billions of whatever, so many that I can't even keep track of them. I won't be surprised if we'll get some chink 40k gacha game in which you collect Battle Sisters, for chrissakes.

That said, a free weekend and a good discount made me buy this fucking thing. Mechanicus is a "nuXcom-style" TB game, you get your base, you get your mechanized cyborg pixelmen, and murder Newcrons for fun and loot. I fucking hate the gameplay of NuXcom (it's a style of TB games built on what you can't do and the full schizo concept of high lethality and non-replaceable troops and RNG), so it was kind of a bet.

Mechanicus is pretty, the ambience is great and the sound design good. Music works. Writing is serviceable, easy to notice a ton of script mistakes (characters saying lines of other characters, poor punctuation, people showing up after they're dead) but who the fuck cares.

From the gameplay perspective Mechanicus is peculiar: while nu-Xcom is built on costantly shitting on the player (no you can't no you can't no do as we want you to do no no no do this and this and this) Mechanicus revels in comboing and breaking the game with costant combos of abilities and equipment an' shit. An entire category of troops is built to be disposable, and you can't lose your main Techpriests (only get 'em out of the mission for a sizeable income penalty). Add to that a clear tabletop game inspiration (with "tokens" that let you perform actions in the form of Cognitions and "cards" that affect the battlefield in the form of Canticles). Design is tight and while optimizing may be easy, the game lets you build the most suboptimal crap and you still will do something.

As the thread on the 'dex said, the game has a massive problem. It's easy, even after rebalances. I cranked up the difficulty without even knowing how the game worked and lost in the entire campaign a single Techpriest once, while cracking up the difficulty again. The devs approached the problem and I feel that the endgame-midgame missions with proper difficulty settings are a challenge, but often it's more of a self-inflicted one of optimizing the level (killing everything as fast and as efficiently as possible) instead of simply surviving. Sadly, Bosses are the worst victims of this as even "difficult" bonus bosses are trivial to fight, and the end boss teleports right in the middle of your team ready to get a train of rape straight out of the worst Jap VN. The hardest mission is probably the first expansion fight, where you fight fully-kitted Heretek Techpriests with a bunch of newbs: and even then I didn't lose a man.

Is Mechanicus a great game? Hell no. It's a good game tho, worth 8 bucks and 20+ hours for a single campaign.

And seriously, Newcrons are silly even 10+ years after we got the retcon. What was wrong with the old lore, I wonder....
 

Ophelmark

Barely Literate
Joined
Oct 10, 2020
Messages
4
Playing Among Us with friends for the first time.

Is this game actually worth it? So far it seems to be normie bait, with (ugly) Youtubers and idiots aplenty. It looks like a mainstream, dumbed down Space Station 13 to me.

I didn't try to cheat or anything i just picked the choices i thought were right.

Sadly, SJ still uses the classic caricatures of classic SMT games: Christians Lawful path followers are fascistic psychos who hate free will, Chaos followers are anarchists and/or lol-chaos demons, and Neutral path is the only one that makes actual sense. Supposedly the Redux re-master of the game fixes that, by adding each path variations in morality, including a legit good lawful path.

Nope.Redux it's even worse regarding Law.I just finished the game today.The game basically forces you to get the new law ending.Cause for some reason God just decides to go full totalitarian and kills all the people that weren't affected by the Zelenin christmas special song.Cause i'm sure he would do that*heavy sarcasm*.It should have been called the hyppy ending.Instead of trascendental law ending.It made me wish i played the original.The redux ending is just Mankind goes full hyppy.Solving every dispute by talking it out.I bet they could get defeated by a pack of hamsters at that point.
 

Farewell into the night

Guest
I'm checking out Tales of Maj'Eyal for the first time. So far I am liking it.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,555
Nope.Redux it's even worse regarding Law.I just finished the game today.The game basically forces you to get the new law ending.Cause for some reason God just decides to go full totalitarian and kills all the people that weren't affected by the Zelenin christmas special song.Cause i'm sure he would do that*heavy sarcasm*.It should have been called the hyppy ending.Instead of trascendental law ending.It made me wish i played the original.The redux ending is just Mankind goes full hyppy.Solving every dispute by talking it out.I bet they could get defeated by a pack of hamsters at that point.

That's curious. I'll have to check it out whenever I can, after reading a lp of the original.
 

cosmicray

Savant
Joined
Jan 20, 2019
Messages
436
Completed some time ago Deus Ex: Mankind Divided. I thought there would be another city to roam, not just Prague. While the last mission was good, I think the whole story was kind of short. Some side quests, though, were top notch. (especially The Harvester!)
Oh, and it was really easy.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,193
Finished ratchet 1,the only one of the original trilogy i didn't finish.
The question for anybody interested in paying this game is:"Are you willing to forgo difficulty/camera/interesting weapons for level design?" If the answer is yes then this game will be your favorite in the series.

Pros:
-Level design.
Level design is the best of the series(both future and past) by far.It feels like a platformer with guns instead of a action game with jumping.The moment you land on a planet you usually have 2 paths to explore immediately. With the first level having 3 paths.
This gives you plenty of reason to explore and each path is always trying to spice things up.From swimming,fighter action,clank only sections,stealth,rail grinding,tough platforming sections,etc,you never feel like things are repeating themselves.Each path also always give you something for a reward in the form of a new planet location,weapon,gadget or just bolts to buy new weapons.Even when a planet is a single linear path it is done well thanks to the various gadgets/weapons you have.
Also love the small touches like walking in a room upside down and dropping in a a hug enemy cluster or just sidelining a huge enemy cluster for a giant clank section to kill them easily.
There are also hidden skill points and golden bolts further giving you a areas to explore. There is no insomniac museum but there is a hidden weapon shop you can access.
-Music
It is weird. Nothing really stands out but the more you listen to it the more it grows on you.Also most songs fir the them of the planet perfectly.
-Story
Not a lot of buddy platformers with the buddies hating each other for 1/3 of the game.Plenty of funny moments and a villain which has a simple motivation suits the game and its themes nicely.
-Graphics
The game still looks good.Each level has a distinctive theme and the graphics do a good job accommodating that theme.This is 3d before it went into gritty realistic bullshit we have today.

Cons:
-Weapons
1/3 are intended to be used to finish the game,1/3 are just not good and the final third loose their oomph quite early in the game.Coupled with the huge grind in this game some weapon additions just don't make sense.
The bomb glove is your primary early workhorse while the mine glove is just a dumber version of it.
Flamethrower,suck cannon,morph-o ray,tesla claw are just the same anti swarm with a different method of killing.Even though it is fun to transform enemies into chickens.
The blaster is boring but extremely useful.
Decoy glove,drones,taunter are just weird and semi useful.
Walloper is just a generic punch useful for only one type of enemy.
Agents of doom are extremely fun but loose their value past the 2/3 very quickly.
Visibomb and devestator are practically the same thing with different methods of control and are the primary intended method of killing late game enemies.
-The grind ruins the pacing
In order to get every weapon you will probably need to beat the game 3 times.Everything starts nicely but soon the prices go up hard and the bolt amount doesn't. It kills the pacing of the game in terms of weapon availability.Coupled with other negative factors i recommend anybody to activate a money cheat at their second playthrough and be done with it.
-Enemy variety goes bad quickly
For the 1/3 of the game everything is fine.You get plenty of small enemies and the tank introduction is awesome.Then,the game throws boring hovering commandos at you which you are intended to defeat with the devastator/visibomb combo.There is no new "tank" enemy except ships which die easily.This also butchers the weapon usability unfortunately.
-Camera is not good
It just doesn't really work.The thing does everything in it power to kill me.Get locked at a wall behind me,jump and see barely what is beneath me,crazy jerking during the mag boots section,etc.
-There is no challenge
Enemies die too easily,you can upgrade your health,bosses are a joke with big hp,enemy aggro range is too small and they can be easily killed by visibombs,etc...
New game+ also doesn't do anything to increase their hp while giving you more upgraded weapons to make the game even easier.

So is the game worth it? It is up to you to answer the question at the begging of this review.Ratchet 1 is the beginning and end of ratchet the future spyro. Any game past this is just a action game with fun weapons but still just a action game.
 

samuraigaiden

Arcane
Joined
Dec 28, 2018
Messages
1,954
Location
Harare
RPG Wokedex
I finished playing Medal of Honor Allied Assault a week ago. It's heavily inspired by Wolfenstein 3D, even down to enemies looking and sounding similar.
 

samuraigaiden

Arcane
Joined
Dec 28, 2018
Messages
1,954
Location
Harare
RPG Wokedex
But the shortness of the two expansions are unprecedented, I think.

The first one is very short indeed. The second one's length is fine. Honestly, what bothered me about the expansions wasn't the length as much as how much time they make you waste on turret sections and vehicle sections. Also, some gimmicky levels like the one where you have to hold the line in the Battle of the Bulge and an enemy soldier literally taking a step beyond the trench is a fail condition.

Gary Oldman reading poetry by war veterans in Spearhead is the highlight of the expansions, tbh.

Great game when it was released, but it hasn't aged well.

The base game was very enjoyable. It's weird that the game is famous for two annoying levels, the D-Day Omaha Beach invasion and Sniper Town, while the better levels don't get talked about at all.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,512
Location
Hyperborea
Finished Brutal Doom 64, in time for Halloween. Awesome fps. Well it's pretty much a classic Doom experience, so that's a given, but 64 may be my favorite because of the ambience. Brutal makes a few tweaks that increases the challenge, adds new enemies, and soups up some presentational details. I died a lot and it was great. Want to try Doom 64 Retribution, which sticks closer to the vanilla game, but with the sorely missed pump/reload animations for shotty and super shotty, which Brutal put back in as well.

The game got so vicious after a whiIe I was dreading picking up key items or going into empty, arena-like rooms, knowing a dozen or more pipe hittin' motherfuckers were going to be unleashed as soon as I touched a key or walked into the middle of the room.

Got my first victory in SMAC. Transcedence with the Peacekeepers. Only on Specialist difficulty, so nothing to grab my nuts about, but I want to learn the ins and outs of the game in a gradual fashion. I only played once before, University, and got caught up in seemingly endless base defense and dropped it.

But fuck the game is brilliant. The amount of labor put in this game by the developer is unreal. Besides cooking up a complex play system, there is all the writing, which blows away most games that are supposed to be "about story"; a single in-game quote demonstrates more literary chops and intellectual substance than most games' entire narrative. Then you have to consider the time and seeking it took to compile all the live action video footage, if it wasn't captured by the team themselves. The amount of thought put into the research tree, the consideration of technical, social, ethical, and economic issues, their effects and ramifications in game and on a theoretical"what if this were real life" level. I could go on, but y'all know

Having some experience with Civ, I had victory in the bag on that difficulty, but I wasted a lot of turns. I didn't use Formers to great potential, actually disbanding all of them at a certain point because I thought they were no longer useful :roll:. Used Supply Crawlers only a couple times, before I read about their potency from other players. Wasted resources and production time on too many military units that I didn't need (had as many as 12 just sitting in a base). Didn't adjust social engineering policy until the latter half of the game, and only twice to knock down accruing Inefficiency. And I just became overwhelmed by the amount of shit I could build. The new buildings, projects and units just kept coming!

A certain amount of fatigue set in. I was always only about 300-400 energy away from economic victory, but couldn't concentrate enough to figure out how to increase my income. I had far more votes than any other faction, but not enough to be elected supreme leader, and also couldn't concentrate to raise pop after a point. But research was popping, so transcedence seemed like the quickest option at that point, and I was ready for the match to end. So I settled on building every building that gave me research bonus and used my large energy reserves to rush the necessary projects .

Anyway this game is an embarrassment of riches, and I scarce understand how they acheived this accomplishment of the medium. If more devs , across genres, were rewarded economically for working at this level, or just had the balls to do so regardless, we might have been spared The Decline. Like, I can't accept what is being done with Cyberpunk with games like this existing. A rich, detailed system, and it looks like CDPR aren't using even 60% of it. What a waste.
 
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cosmicray

Savant
Joined
Jan 20, 2019
Messages
436
Witcher 3. God, I can't get into it. I've enjoyed 1 and 2, but damn, I just can't get into this game. Don't understand why. Too vivid, too "open world"ly and this stupid horse. I can't give two shits about this game.
 
Joined
Mar 3, 2010
Messages
9,250
Location
Italy
i've been wasting a lot of time on stellaris again, lately, just larping every time with a different empire (with mods they actually play differently. as general strategies at least). then halloween patch hit, and it's been truly scary: bugs galore, new and old and ancient, everything which doesn't explode breaks down. my launcher stopped working but i found a mod manager to work around it. then the game loading stuck at 30%, an issue many people are having. "heh, them so dumb, it'sa bout dem unupdated mods". no it's not: looks like now the game just loves to randomly get stuck at 30% for no apparent reason.
paradox, the gift that keeps on taking away.

Witcher 3. God, I can't get into it. I've enjoyed 1 and 2, but damn, I just can't get into this game. Don't understand why. Too vivid, too "open world"ly and this stupid horse. I can't give two shits about this game.
dude, i'll spare you the "retarded" rate just because of spike, as a redeeming value.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,773
Location
Danzig, Potato-Hitman Commonwealth
I had a sudden urge to replay the PS2-era 3D GTA games (on PC obviously), mostly likely due to listening to the Vice City soundtrack when doing other shit. Didn't play Vice City since San Andreas was released so I guess about 14 years? Even more for GTA 3 probably. So I started with Vice City, finished that during the weekend and went on to GTA 3 next which I am playing now. Vice City now that I replayed it, is way easier than the other two IMO, especially regarding the driving missions in the storyline.

Anyway in GTA 3 I managed to jump over the bridge to get to the second island before advancing the storyline, did the 20 firetruck missions on the second and on the third one for the flamethrower unlockable. The third island is an absolute pain in the ass for these missions due to the horrible topography.

Next as I wanted to get the health pick-up at the hideout unlocked, I went to do ambulance missions. On my first try I got to and finished level 12 of those getting every reward from those including infinite spiriting without even aiming for it. Just wanted the first reward which was the health pickup at 35 saved patients.

I don't think I even got to level 10 ambulance missions back when I played it last time in my teens, I always thought this challenge was borderline impossible and you need to be a jedi master autist to git good enough to finish it.
 
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SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
Holy cow(indeed), I will be burned on a stake for saying I'm not enthusiastic about playing Witcher 3!

I know the feeling. I easily dropped 3 playthroughs of W3 before I stumbled onto the one where I played the whole game through. And I loved it.

You just need to figure out enough about the game that you know which sidequests to skip, because there's one behind every corner and it can easily burn you out given how progression is so millimetric (to the point of not really mattering at all) other than in terms of story, which is where the game shines.
 

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