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What game are you wasting time on?

otteaux

Novice
Joined
Jan 15, 2020
Messages
24
Just finished up Divine Divinity, which I thought was pretty great. Pissed I hadn't played it earlier. So now I've moved on to Beyond Divinity, which I'm enjoying but am severely annoyed with the combat. I would've preferred just playing as a solo character as opposed to having to deal with both my main and the Death Knight.

Voice acting is really... something. It'd be bad in any other game, but for the campy nature of Divinity it actually works OK.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,996
Location
The Swamp
I'd say that CoD 2 is worth a play, it's my favorite CoD game (for what it's worth), compared to those set in modern days, you aren't as cluttered with accessories, alternate fire mods and all that and you get some pretty massive firefight. Though you have to be ready for only two weapons (which isn't much of an issue since there aren't a lot of viable weapons anyway) and regenerating health

This conversation inspired me to reinstall CoD 2. I finished the first Russian mission, and I'm currently playing the first British mission in Africa. It hasn't aged as badly as I was expecting. It feels weird that there's no sprint key, but it's cool that you can lean which is rare in modern games.

Funny that there's a British captain named John Price like in Modern Warfare. I guess it's supposed to be his grandfather or something like that.
 

Krivol

Magister
Joined
Apr 21, 2012
Messages
2,179
Location
Potatoland aka Prussia
I'd say that CoD 2 is worth a play, it's my favorite CoD game (for what it's worth), compared to those set in modern days, you aren't as cluttered with accessories, alternate fire mods and all that and you get some pretty massive firefight. Though you have to be ready for only two weapons (which isn't much of an issue since there aren't a lot of viable weapons anyway) and regenerating health

This conversation inspired me to reinstall CoD 2. I finished the first Russian mission, and I'm currently playing the first British mission in Africa. It hasn't aged as badly as I was expecting. It feels weird that there's no sprint key, but it's cool that you can lean which is rare in modern games.

Funny that there's a British captain named John Price like in Modern Warfare. I guess it's supposed to be his grandfather or something like that.

That running after german tanks with explosives... IMO UO was the best part of CoD franchise.
 
Joined
Mar 3, 2018
Messages
7,278
Project Diablo 2: Early in November this mod came out for Diablo 2 so I figured I'd give it a try. I haven't played Diablo 2 in quite some time, vanilla probably 8+ years ago and whatever the latest release of MedianXL was 3-4 years ago. There are a lot of balance changes in Project Diablo 2 that allow more character builds to be viable I went with a Mindblast Assassin for example instead of just doing trapsin. More areas in the end game were given TC85 and a map system introduced so there are choices other than Chaos sanctuary, Baal, or trio farming. Overall the changes feel like a continuation of developing Diablo 2 instead of a muddled mess like a lot of mods turn into.
 

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,560
Finished Final Fantasy 9 using the moguri graphics mod,it's the last of the classic FF games and the last the series creator was involved.It has an old school charm to it,the characters are good,the main is plot is ok and the gameplay is mostly familiar to the veterans of the series.The games does feel to drag on a bit towards the end but for the most part is enjoyable.I did run into a bug concerning the mod,during the ending sequence the game crashes and I had to uninstall the mod to see it.All in all not as good as FF6 or Chrono Trigger but enjoyable,recommended for a sale.
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,444
IWD 2 I'm updating my log in the IWD thread. This is my main game atm, chapter 3 after about 2 months of playing. The game is good, I guess. No it's not. Yes, it is. Although... The first one was better, I'll elaborate after I'm done with this one in a few months.

I'm also playing a couple of games with my kid. Ori and the Blind Forest. It's very nice. I tried playing Shovel Knight and that other dark knight platformer game. They didn't grab me, but I might give them another chance, because Ori is lots of fun. You get lost and have to learn new things and that's iritating at the beginning, but after a while it becomes the main component of the fun you're getting. I'm also playing Inside. It's cool. Limbo was better, but I'm not complaining.

There is No Game
is a spoof, unpredictable point-and-click adventure game. I'm enjoying it, but even such a unusual game cannot avoid the ordinary pitfalls of all the other games in the genre. Both in writing and puzzle design. I's worth your attention.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,170
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
More Underrail and Ho Tu Lo Shu. I'm making steady progress on both, which I am happy with. For me, Underrail is unparalleled when it comes to solo, turn-based combat. I'm having a blast. The combat in Ho Tu Lo Shu is also fun, but I am now really strong and can dish out heavy damage. I still got my ass handed to me on my first run.

In Yakuza 5, I am finally in control of Akiyama, my bro. I love his fighting style. It's fun and fast paced. I wish he got his own game. Will Both Kiryu and Kasuga are bros, so is Aki. Also, poor Haruka...

In Slime Rancher, the credits rolled but I'm still playing. I'll probably keep playing for another 10-20hrs and then move on. The game has its charm, but it won't hold me forever.

I also decided to start Tales of Xillia 2. They've added choices you can make in scenes/dialog, but I don't know how important these choices are. As is par for the course when it comes to Tales games, I met a very annoying little girl. She's not even useful, because she's not even a party member. So far, I prefer the first game.

Last but not least, I am also progressing through Unlimited SaGa. Save states are helping immensely, but I am also building my characters a bit differently. The focus is to improve exploration skills like lock picking, defuse and more. I can handle the wheel in combat, but chests blowing up in my face and traps killing me was a real pita when I have previously tried to get through the game.

EDIT: I forgot about Oreshika: Tainted Bloodlines. It's my last Vita game to beat. The game is VERY Japanese. I can state enough how Japanese this one is. I'm very early on. Your protagonist and his whole clan get cursed and sacrificed. You'll play different generations. I think that your protag dies after two years and then you get a new one. Combat is turn-based and party-based. It's also class based. My current party consists of a martial artist, fencer and a dancer. We'll see how this one goes. I'm enjoying for now.
 

Achiman

Arcane
Patron
Joined
Jul 19, 2012
Messages
814
Location
Australia
Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
I just finished Quake II with RTX enabled or someshit (made the guns shiney and some lighting) Never played this back in the day and it was breddy gud for bursts of an hour or so.
Got Heavy rain for $11 dollarydoos to try out and before that I finished Troubleshooter which was suprisingly very good.
 

Gamezor

Learned
Joined
May 14, 2020
Messages
308
Still playing Thea. I can’t see myself completing more than one full play through of this, but we will see.

I like the slav mythology and world building. Writing is good and encounters are interesting. Art is cool. I like the rpg elements.

The survival game aspects are interesting. Unlike most 4x you can’t see the full tech tree and don’t really know what to do in order to win. But afaik the tech tree is the same every time and the encounters are similar every time. So after a couple play throughs you will have seen it all. Early on though, this hidden info aspect improves the game.

You can unlock different gods to play as but the two you randomly start with seem to have samey passive bonuses. If they are all like that you probably just get slightly different story beats.

There seems to be some kind of maybe soft cap on population increase. I built tons of structures to increase pop increase chance. When few people died I immediately got more but no one since then.

Card game combat gets old but it is different and can be fun. Inventory and crafting management are big components and are tedious unless you like that kind of thing. It desperate needs a minimap, a way to auto equip best stuff, and a way to bookmark rare resources on map.

Most turns you just explore, attack, choose non combat option, and autoresolve. Then equip if any good drops. So often no interesting decisions to make.

This was mostly complaining but I like the game and it’s worth a play through at least. I am maybe 1/3 of the way through in my current game? Playing on normal bc if not I would have to min max equipment more and that would make me quit.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,158
Yakuza 0, it's like a movie with interruptions for brawler sections. A few years back I'd told you it wouldn't be my kind of game. Right now it's just okay.
 

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,560
Finished Delores:A Thimbkeweed min-adventure it's what it says a free mini expansion/sequel for Thimbleweed Park,it nice and less than an hour long.It's free so recommended
 

Gamezor

Learned
Joined
May 14, 2020
Messages
308
Yakuza 0, it's like a movie with interruptions for brawler sections. A few years back I'd told you it wouldn't be my kind of game. Right now it's just okay.

Yeah I started playing this and was sort of shocked how many cutscenes I had to sit through to just play the fucking game. Gave up like 45 minutes into it.

Yeah, I know, I'm the guy who also played through most of the MGS games and Death Stranding. :shredder:
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,158
Yakuza 0, it's like a movie with interruptions for brawler sections. A few years back I'd told you it wouldn't be my kind of game. Right now it's just okay.

Yeah I started playing this and was sort of shocked how many cutscenes I had to sit through to just play the fucking game. Gave up like 45 minutes into it.

Yeah, I know, I'm the guy who also played through most of the MGS games and Death Stranding. :shredder:
I played through the first episode and it amounted to ~10 trash mob fights and one midboss followed by a boss, plus some time I spent on the arcade. 20m of total playtime out of 3h?
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,996
Location
The Swamp
I played through the first episode and it amounted to ~10 trash mob fights and one midboss followed by a boss, plus some time I spent on the arcade. 20m of total playtime out of 3h?

You lasted longer than I did. I quit during the first karaoke segment and never looked back.

The fact that games like Yakuza are popular only shows how different my taste is from the mainstream.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,512
Location
Hyperborea
Yakuza 0, it's like a movie with interruptions for brawler sections. A few years back I'd told you it wouldn't be my kind of game. Right now it's just okay.

Yeah I started playing this and was sort of shocked how many cutscenes I had to sit through to just play the fucking game. Gave up like 45 minutes into it.

Yeah, I know, I'm the guy who also played through most of the MGS games and Death Stranding. :shredder:
Fo' serious? I just installed the game, but i'm not in the mood for the sound of that. I played the original Yak on PS2, and while 'story-rich', it didn't seem like I had to sit through too much of it.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,158
I played through the first episode and it amounted to ~10 trash mob fights and one midboss followed by a boss, plus some time I spent on the arcade. 20m of total playtime out of 3h?

You lasted longer than I did. I quit during the first karaoke segment and never looked back.

The fact that games like Yakuza are popular only shows how different my taste is from the mainstream.
It's a power fantasy for Japanese businessman, so it has to be played in short bursts between dinner and bedtime. It's also story-heavy, so they cannot put too many skill checks if they want people to advance the plot.

 
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PulsatingBrain

Huge and Ever-Growing
Patron
Joined
Nov 5, 2014
Messages
6,449
Location
The Centre of the Ultraworld
Codex 2016 - The Age of Grimoire Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
Bioshock Infinite - I was worried about this being one big escort quest, but actually you don't have to look after her at all and she's actually pretty helpful. Definitely my favourite shooting from any Bioshock. It actually has some weight to it and some interesting weapons. Overall I'd say it's an above average game but i doubt I'll play it again after completion.

Lost Planet 3 - General opinion of this game seems to be fairly low but this is my second time through it and something about it really appeals to me. There's a lot of running around the base though.

Aside from that I'm still fucking around with Bannerlord, but I'm not really commiting to any characters because so much is incomplete. The combat is already better than Warband though
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,666
Pretty sure I've now beaten the record I had eighteen to twenty years ago.



One of these days I'll try to get to 100,000.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,516
Location
Crait
I started playing Duel Links seriously. This was a tough match vs the AI on Shiranui with my Dark lord Fortune Lady:

 
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fork

Guest
I'm replaying the original PS1 Resident Evils (through PS2). They're still better than everything that followed*, including RE4, RE7 and REmakes 2 and 3. My favourite is still the very first, but RE2 is gaining ground; it's still atmospheric as fuck, despite the larger enemy count and focus on action, it has good puzzles, great soundtrack, better production values etc. The only reasons I still prefer the original are probably parts of the soundtrack and memories, back then I expected RE2 to be something which it turned out not to be (but REmake eventually did!), which is hardly the game's fault. RE3 is still a distant third, but I'm growing more fond of that as well.

Planning to replay REmake, Zero, Veronica and REmakes 2 and 3 again after that.

*with the exception of REmake, which is great of course. One of the few remakes in gaming history that respects and actually improves on the original in some areas.


Then I kinda got into Stardew Valley. I still think it's more busy work than it is a game, but I somewhat started to enjoy it. I just don't care that much about minmaxing shit anymore, and it started to help me calm down a bit after that. So it's cool, recommended.


I'm also wasting time on Risk of Rain, which is very cool for a run or two. It's a bit too much RNG-dependent in my opinion, but unsuccessful runs are quick and gameplay is kinda nice and exciting when the runs get longer, so who cares.


And Valkyria Chronicles 4, which is okay. Story is utter shit of course and I started to skip it, but the gameplay is good enough to keep me going. It's a bit simplistic and kinda easy, but I keep hoping it gets meatier (which it probably won't).
 
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Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,745
Location
California
Latter half of my 2020 playing:

Hades
:5/5:
A fun, breezy dungeon crawler that draws depth from its combat modifiers that are randomized with each run. Very rarely did I ever feel like I got screwed by the RNG and that was why I failed a run. The combat on the base difficulty is very forgiving, most enemies are quite slow and don't dole out much damage. There are plenty of modifiers to play with once you finish your first run which can spice things up for sure. What's most surprising to me is how the story and character work is handled. With each new run you experience new bits of story or background. I've yet to hear a single repeated line or anecdote throughout my playtime. The music is pretty good, kind of samey for my taste. The art is gorgeous and the voicework is top class.

Just when I thought I was finished, the character work, weapons, and progression keep pulling me back in. It's genuinely astounding how much dialogue is tucked behind not only the boon system, but the gift giving as well. I can't believe I'm still unearthing new content after so many hours of playtime. Not only that, but the characters even react to the pact of punishments which is just fantastic. The amount of thought of put into every facet of this is just admirable. My GOTY for sure.

Nioh :2/5: liked it
Nioh is a dungeon crawler with a deep combat system and Diablo-style loot. The combat is very punishing. In terms of surviavbility, it feels like playing Twink Souls (1 to 2 hits and you're dead). I didn't bother/care for the loot system, so I'm sure I missed out on good loot b/c I didn't repeat a single level with that intention. I played every fresh new level that presented itself, and I think that's what made my path particularly more difficult. Anyway, I really enjoyed fighting the humanoids, but some of the larger enemies were a pain b/c of their erratic moves and some hitbox complaints (but that typically comes with this type of game anyway). A particular gripe goes toward large enemies who summon projectiles, but whose character model is so large they can often obfuscate the actual projectiles, sometimes then even go through them to get you if you are in the flank. In the end, I'm glad I picked this up. When you're playing successfully, the combat feels awesome. I never did do much of parrying, again since 1 hit would pretty much be enough to put me at death's door. I had a blast beating some of the humanoid bosses, some of the more monstrous variety were just painful, but still leave me feeling satisfied that I bested them. In sum, a definitely mixed experience with some good highs, and very common lows.

Gears Tactics :3/5:

A solid tactics game in the vein of Firaxis' X-Com titles, with some notable differences and drawbacks. There is no tech three, no home base where you will manage supplies. Itemization are very unintresting "+2% damage" variety. There is a 3 "move" system where you can shoot, move, or use special abilities (buffs, nades, save AP for next turn). Map variety was pretty lacking, which became more pronounced here b/c it stretches its campaign over a long series of side missions. All in all, a solid, lite X-Com. I did have some issues with the visual effects: sometimes the scene can get so crowded with red, it's hard to tell where overwatch ends, and an AOE begins.

Wasteland 3 :4/5:

Wasteland 3 is a great iterative sequel to W2. The writing and general consistency of tone is smoother this time around. I still have a lot of fun with the progression, acquisition of loot, and exploration. One big setback is that you are no longer able to manually use skills during exploration. One of my favorite bits of W2 was this point-n-click adventure game feel that the exploration had. I loved that you could TRY to use skills in exploration to solve quests, it granted the game a greater sense of mystery that rewarded the player's curiosity. This time around skill usage is much more automated and much less surprising. That said, I am glad they removed the skill usage cooldown, here it's a pass/fail animation that doesn't take nearly as long. Frankly I see myself going for a 2nd playthrough b/c the whole experience feels smoother, more expedited, and as mentioned before, much more consistent than W2 which felt like a game of 2 halves.

Spiritfarer :2/5: dropped it due to shit progression
A cozy game with gorgeous art and music. It's a management where you fare spirits who are ready for their final end. Each companion has a quest that is locked behind a progression system. It's this that eventually wore me down and made me drop the game, it's a shame b/c it really has a lot going for it. The art reminded me of Okami/Banner saga, the music was ambient, beautiful. I decided to stop playing b/c I knew that the progression would only continute to sour my experience.

Nier Automata :4/5: more than the sum of its parts

It's interesting to see a Platinum game where the combat is in service to the story. Not having played the original, Nier: Automata lived up to my expectations of a tale of existential androids. The animation behind the combat and movement is excellent, but you quickly learn that the real focus is on the character work and the narrative (i.e. all weapon types have the same attack pattern). While all sidequests are functionally fetch quests, they each reveal a little more about the world and the conflict at hand. I was more than happy to complete them whenever they popped up. The voice acting is excellent, the script is to the point and never did I sense any melodramatic cheese. In terms of complaints: b/c the game uses a leveling system, the combat can feel a bit superfluous and eventually redundant. I liked the idea of showing the story through different perspectives as you reach different endings. The finale was satisfying and hopeful.

Creaks :5/5:
Creaks is Amanita design's stab at a puzzle/platformer, much like Playdead's games Limbo and Inside. It starts off very much like Silent Hill 4/Alice in Wonderland. You discover a hole in your wall that leads to this huge structure. As you descend, you come to meet a small crew of characters that need your help with a problem. Puzzles are presented in linear fashion, with every ten or so introducing a new enemy or puzzle mechanic. I was never truly stumped, but there were one or two puzzles that I had to take a break and come back to. It amazes me how well of a job Amanita does to develop its characters through animations and noises alone. If I had to levy one criticism against the game, it would be that there are a few puzzles that rely on player timing that can lead to some buggy results (not running back in time might cause a visual glitch, which may give some the false idea that their idea is wrong, but really they just need to execute it faster). Really though, I find it very hard to find much to complain bout. The game has a great pace, introduces new ideas consistently, and is always a sheer joy to look at. Christ, I haven't even mentioned the sound.
Impeccable sound work and a fantastic score that adapts to your progress in each puzzle.

Another Metroid 2 Remake :4/5:

An excellent 2D Metroid. Sure, the combat doesn't feel as puzzle-like as it does in the excellent Prime series, but the exploration here and general pacing is fantastic. You know when you're nearly done done with one zone area, the game consistently surprises you with how it throws its bosses at you. Great stuff indeed! Bosses aside from the Metroid were particularly great, also loved how the in-game teleporting is handled. And a fantastic ending to boot with the baby metroid <3 !


Emulation Catchup:

Paper Mario: Thousand Year Door :2/5:

I was pretty disappointed by how much I disliked much of the design of the game. I don't think the Hub design did it any favors either. The combat was boring, the backtracking was tedious, the dialogue wore out its welcome (I blame my ocd for having to read each NPC's unique quip. I wonder how the original holds up if I replayed it. I have pretty warm memories of it, but this, no thank you.

A Link Between Worlds :3/5:

It felt like a fresh take on 2D Zelda, very much a spiritual sequel to Link of the Past. I enjoyed the freedom of tackling the dungeons at my own pace, great focus on puzzles and exploration. Not a fan of the item "renting" system, as it made the rewards for said exploration very underwhelming.
 

Slimu

Augur
Patron
Joined
Sep 26, 2011
Messages
169
Divinity: Original Sin 2 Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
Stirring Abyss :4/5:
I am having fun with this underwater XCOM2 clone, even though there's nothing really special about this. Playing on normal, the first half is a bit hard because your guys can die quickly, but after you level them up and buy some mutations, gets a bit easier (but not easy). I liked that the Enigma Board (the research tree) has good/useful bonuses. I played for 8h and I think I am ~70% done. I like playing a focused game which doesn't need tens of hours to complete.

Noita :3/5:
I'm not really feeling the magic. I played for 3-4h and while it's fun to see the chaos generated by some of the actions, it doesn't motivate me to try to get to the bottom. Now I'm only using it to teach my child to use the mouse by shooting at monsters.

Bloodstained: Ritual of the Night :5/5:
Never really played a 2D Castlevania and I'm only 5h in, but I like it. Some of the monster design is a bit weak, but overall the game if fun.

Chronicon :3/5:
A decent Diablo 2 clone, but I got bored with it. I may return to it in the future, when I'll want some mindless fun.
 

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