37 hours into Days Gone, I never expected to like it this much.
On paper it's a generic story-driven zombie game with generic mechanics, gameplay is looting resources to craft stuff, Red Dead Redemption-ish slo-mo shooting, traditional open world structure with camps to clear, credit to earn and zombie, I mean freakers' nests to clear. The first 1/3 of the game is terrible, the way the game zigzag through 3 or 4 storylines at the same time made it difficult to follow what the hell was going on, especially a flashback cutscene so confusingly stitched together gave me an impression that there was a lot of cut playable content.
Then the Lost Lake plot begins and boy it started to get real. For once, I really appreciate a zombie game that's not too dark and inhumanly desperate, the game doesn't pretend to be a dark gritty modern age medieval shit with grey morality, it makes clear who the bad guys are, who the good guys are, and between them is a shockingly likable protagonist who's stubborn, desperate, has trust issue but also acts really real, acknowledge his flaws and is actually not as selfish as he thinks he is. Deacon reminded me of a time when I was a stupid kid dropping out of college and insisted on living alone because I didn't want to bother anyone, but time goes on and I simply accepted that I couldn't hold a grudge on everything forever. He can survive on his own, but surviving isn't living, and being desperate enough to hold out hope, in this case his wife, is still worth a reason to live.
This is easily one of the rare cases where the longer the game goes on, the better it plays. At first it played like a generic The Last of Us open world clone, sneak, one shot headshot, preserving your ammo and shit. But when you get better guns and finally get to fight the horde, shit gets real. Memorize explosive barrels, set up gas cans and mines, hoard enough resources to craft napalm molotov, then try to find high grounds, lure them into choke points, there's a particular nuance in these horde fights and it's always exhilarating when you clear one. The bike also reminds me of your car in Mad Max, there's a lot of upgrades that make traversing a flexible experience the longer you play it genuinely feels like a trusty companion. The devs cleverly designed the first map with a lot of hills to let save gas by freewheeling, so there's this "rhythm" when it comes to driving your bike.
Two things I'm not a fan of: those NERO missions where you have to infiltrate a research team, get detected and you must restart back at checkpoint, pretty boring and repetitive. Second, playing on PC definitely broke the combat, since the game relies a lot on slo-mo shooting, it's really easy to aim and headshot everyone John Wick style with pinpoint accuracy even on hardest difficulty.
Did I mention that it looks pretty? It does look pretty.