Out of curiosity I decided to revisit
Alien: Isolation, a game I hadn't touched since 2016, and only then to try out the 'Unpredictable Alien'-mod which was new at the time.
I figured that six years is more than enough time for people to learn the finer nuiances of the game, and be able to come up with a decent mod.
Sadly I seem to have been mistaken.
For starters, every single mod for the game is just mucking about with variables in the .ini files to produce some "better" result. Better audio, better graphics, removal of lens flares - it's all done by editing the config-files. And the same applies to the Alien's AI, except it only takes a single false step to ruin it all.
This is what I experienced with 'Bay's Alien Isolation Overhaul Mod', a recent mod that tried to outdo the Unpredictable Alien by "updating the Alien's behavior that I have perfected" along with some other changes to make the game "more realistic and horror-based."
The Unpredictable Alien-mod is quintessential to Alien: Isolation actually being somewhat enjoyable because it gives the Alien a little freedom to run around, rather than be leashed to Ripley all the time. One would expect that a mod designed to surpass that would build upon it and do better.
Nope. Not this one.
I did the Medical-section of Alien: Isolation so often that I still remember the steps. Once the Alien first drops down there, I calmly walk over to the nearest locker and hide in it, because the Alien doesn't begin "seeing" anything until it completes its dramatic entrance animation. As a result, from the Alien's perspective, it always drops down into an empty area, and quickly scurries off to hide in the vents.
This happens as normal here.
In the vanilla game this left the Alien stomping about annoyingly close afterwards, meaning careful timing was needed to get over to the door requiring the 1702-passcode, and thereby opening up a larger section of the level, but even then the Alien was always too close for comfort during the level.
Unpredictable Alien allowed the Alien to explore the rest of the place, meaning it could be skulking about over in the psych ward/Dr. Morley's office while I was long past those sections.
Bay's mod, however, made it so that whenever the Alien dropped down after its grand entrance, it would head straight for my position and eventually kill me.
Take 1: I calmly exit the locker and make my way towards the locked door. I just manage to open the door as I hear the Alien coming down, and head for the nearest hiding place, behind some scenery. Alien ignores the scenery, runs around it and attacks me.
Take 2: I calmly exit the locker and make my way towards the locked door. I stand in front of it doing nothing for 15 seconds to test a theory, and the Alien does nothing the entire time. As I trigger the code input-sequence, the Alien drops down somewhere nearby, so I calmly walk over to the nearest locker and hide in it. Alien walks right over to the locker and sniffs it, and I get found and murdered.
Take 3: I calmly exit the locker and make my way towards the
other locked door requiring the 1702-passcode, and the Alien drops down just as I finish entering the code. This leads into an office where I have some options in hiding places; a couple of lockers, a desk I should be able to crawl under, and a large crate on the right which I can hide behind. I try the locker right in front of me. Alien enters the office, heads straight for the locker and sniffs it. I'm found and murdered.
Take 4: Same as above, except this time I duck into the locker in the side-room. Moments later the Alien arrives and sniffs the locker, but for the first time I pass the QTE and the Alien loses interest. It stomps around for a bit, then leaves the room. I wait until I hear it clamber up into the vents before exiting. I return to the first room to search/loot, only to be greeted by the Alien re-entering the office, without having made a vent-dropping noise. I quickly hide behind the aforementioned crate, facing towards the Alien as it stands in the doorway... only for myself to be suddenly impaled from behind, where there shouldn't be anything but an office wall. There isn't even room for the Alien behind that crate!
Realizing that 'Bay's Overhaul Mod' has broken the game, I uninstall it.
Play Alien: Isolation using only the Unpredictable Alien-mod, ignore all others.