
Zizka
Self-Ejected
- Joined
- Jan 15, 2020
- Messages
- 429
After downloading 70+ GB for Stranger of Paradise, the game won’t launch. Then I found out it’s your party is A.I. controlled and knew I was actually blessed. A.I. controlled, dear god.
Yes, I have to agree. It could be improved upon to be more user friendly.
The key thing is 99% likely a bug. There’s no other explanation for it. I think I know which area you’re talking about. Couldn’t get in there. I’m still starting out so I don’t know if this a recurrent problem yet.
Yeah as mentioned before, the adventure game intro is the opposite of Fallout. This never happened in F1 and F2. Adding more ways to overcome the challenges would’ve been so much better (high strength to clear the landslide, high perception to indicate an important object is nearby like for traps, etc…).
Again, I don’t mind amnesia. I don’t like the idea that it can never be used again as a plot device. I mean, sure, it’s been done to death but it could still be implemented well.
Restart:
I had to restart for a pretty bizarre reason. I’ll try to remain non-spoiler about it.
At some point, an npc told me to go somewhere for the main quest. I clicked continue too fast and missed where it was. So I bring up my journal and look up the quest to find out where I need to go. Quest says: “Find out about x”, it wasn’t updated to where I need to go which I just found out.
So while I think that’s something which should’ve been recorded I talk to the guy again so he can repeat where I need to go. No dice. He doesn’t. So I only use a single quick save, there are no auto saves, can’t find out where I need to go. I could explore everything to eventually find out but I don’t want to guess my way through. I also don’t use guides.
To be honest, my first character was kind of a bad build so I didn’t really mind but having a journal which doesn’t record important information is a shortcoming.
Another thing: I clear area as part of a quest. I’m 50 XP short of a level. I talk to the relevant npc and get no xp for clearing the quest. This happened twice already for two different quests…
Now, I will continue playing the game. It’s not F1 or F2, there’s no comparison here in my book. Not even close. It is what it is: a fan made game with warts and all. I’m tempted to try Resurrection to see if suffers from the same issues.
I still think it’s good enough to play however, at least for now. I wish the modders were still working on it, there’s still work to be done. One thing that kind of bothered me were the multiple versions with non-descriptive titles: “crazy edition”, “extended”…
There are so few alternatives sadly. Everything is action/“rpg” now so you either play UnderRail for the 60th time or try content mods who seldom live up to the originals.
Speaking of which:
Nostalgia is a funny thing. I forgot how few character sprites Fallout 1 & 2 had. As I’m exploring Nevada, I keep thinking: “This model again?” I’d need to read on how they made the characters, whether it’s 2D or 3D sized down. I remember being bothered that by using a sword the knife sprite was showing up (in Fallout 2).
For instance, when the character needs to move straight down, he just keeps zigzagging down as if he was having a seizure. I guess it’s unavoidable with isometric.
I can draw PIP boy and I’m sure others can. It would’ve been so nice to see new perks!
Fallout in all it’s glory could be improved upon. Some skills should be merged to make them more enticing or eliminated entirely. Do people ever put skill points in outdoorsman? Having hunger/thirst mechanic would make the skill worthwhile. Couldn’t repairing be merged with science? Or have equipment wear out to that repairing is more useful than just a couple of quests? Is gambling ever worth it? You could argue they all have their uses. But some skills are more equal than others.
So if you can accept this for what it is, it’s still worth it, if only because there’s nothing else like.
It's a sad fact that the Fallout 1 & 2-UI is pretty bad. Much has changed and improved in the 25 years since these games were new, to the point that this feels decrepit. Were it not for the fact that I'm well familiar with the UI I wouldn't have bothered for as long as I did.
Yes, I have to agree. It could be improved upon to be more user friendly.
So how does one get through this? By finding the right 'key'. In another map there's a building with a locked door (that makes four doors now) which must be picked open (as I sure couldn't find another way through it) and inside is the 'key' to the second door mentioned above. But the 'key' cannot be just used on the door, either from the inventory or straight from the hand. No... due to *reasons* the key must be thrown at the door. It's the only way that works. It's not the lack of context that bothers me about this, it's getting the game to acknowledge that you want to use the key on the door.
The key thing is 99% likely a bug. There’s no other explanation for it. I think I know which area you’re talking about. Couldn’t get in there. I’m still starting out so I don’t know if this a recurrent problem yet.
# The general idea that you need to spot near-microscopic details in the game world, in the graphics of FO1 and FO2, with an added layer of maliciousness by using the limitations of the graphics to hide things from view.
Yeah as mentioned before, the adventure game intro is the opposite of Fallout. This never happened in F1 and F2. Adding more ways to overcome the challenges would’ve been so much better (high strength to clear the landslide, high perception to indicate an important object is nearby like for traps, etc…).
Again, I don’t mind amnesia. I don’t like the idea that it can never be used again as a plot device. I mean, sure, it’s been done to death but it could still be implemented well.
Restart:
I had to restart for a pretty bizarre reason. I’ll try to remain non-spoiler about it.
At some point, an npc told me to go somewhere for the main quest. I clicked continue too fast and missed where it was. So I bring up my journal and look up the quest to find out where I need to go. Quest says: “Find out about x”, it wasn’t updated to where I need to go which I just found out.
So while I think that’s something which should’ve been recorded I talk to the guy again so he can repeat where I need to go. No dice. He doesn’t. So I only use a single quick save, there are no auto saves, can’t find out where I need to go. I could explore everything to eventually find out but I don’t want to guess my way through. I also don’t use guides.
To be honest, my first character was kind of a bad build so I didn’t really mind but having a journal which doesn’t record important information is a shortcoming.
Another thing: I clear area as part of a quest. I’m 50 XP short of a level. I talk to the relevant npc and get no xp for clearing the quest. This happened twice already for two different quests…
Now, I will continue playing the game. It’s not F1 or F2, there’s no comparison here in my book. Not even close. It is what it is: a fan made game with warts and all. I’m tempted to try Resurrection to see if suffers from the same issues.
I still think it’s good enough to play however, at least for now. I wish the modders were still working on it, there’s still work to be done. One thing that kind of bothered me were the multiple versions with non-descriptive titles: “crazy edition”, “extended”…
There are so few alternatives sadly. Everything is action/“rpg” now so you either play UnderRail for the 60th time or try content mods who seldom live up to the originals.
Speaking of which:
Nostalgia is a funny thing. I forgot how few character sprites Fallout 1 & 2 had. As I’m exploring Nevada, I keep thinking: “This model again?” I’d need to read on how they made the characters, whether it’s 2D or 3D sized down. I remember being bothered that by using a sword the knife sprite was showing up (in Fallout 2).
For instance, when the character needs to move straight down, he just keeps zigzagging down as if he was having a seizure. I guess it’s unavoidable with isometric.
I can draw PIP boy and I’m sure others can. It would’ve been so nice to see new perks!
Fallout in all it’s glory could be improved upon. Some skills should be merged to make them more enticing or eliminated entirely. Do people ever put skill points in outdoorsman? Having hunger/thirst mechanic would make the skill worthwhile. Couldn’t repairing be merged with science? Or have equipment wear out to that repairing is more useful than just a couple of quests? Is gambling ever worth it? You could argue they all have their uses. But some skills are more equal than others.
So if you can accept this for what it is, it’s still worth it, if only because there’s nothing else like.