Zizka
Self-Ejected
- Joined
- Jan 15, 2020
- Messages
- 429
Are you going to review bomb this like you did Atom RPG?CP2077. Fucking great, I'm having a grand time.
Are you going to review bomb this like you did Atom RPG?CP2077. Fucking great, I'm having a grand time.
I'm aware, that's why I couldn't buy it anyway so no hard feelings. Would rate it down if I had it though. This is a different case however because of the company scale and other stuff.Are you going to review bomb this like you did Atom RPG?
You mean, Ion Fury?Ion Storm. Tightly, well designed levels have confirmed my suspicions: the “open world” is a step backwards in game design.
or maybe Iron Storm?You mean, Ion Fury?Ion Storm. Tightly, well designed levels have confirmed my suspicions: the “open world” is a step backwards in game design.
It's 2022. How are people still getting baited into getting the complete mod, especially on first playthrough?Installed the « Complete » mod.
Thanks for this. I've dropped Elden Ring and looking for a good Soulslike and Hellpoiny seems exactly it.Finished Hellpoint, the newest Souls-clone on the market, this time in SPEHS! More specifically, you're on a space station gone bad, Dead Space-style, tasked by the local mysterious AI with figuring out what happened.
At first it seemed rather uninspired, with just a veneer of sci-fi stretched over bog-standard slashy-dodgy Souls. It's faster than regular Souls, too, with the roll replaced by a sidestep like in Bloodborne or Nioh, which I wasn't too happy with, since I always thought these games are more fun when they're strategic endurance-runs rather than l33t action games.
Fortunately, the bad first impression faded once the game got going. The structure is quite different from the other big games in the genre: it's not a seamless open world like Dark Souls, nor a strict level-by-level affair like Demon's Souls or Nioh. Rather, there's a small number of levels, something like ten in total, separated by load screens. Each of these is huge, and contain a multitude of pathways to adjacent levels, probably more than even Dark Souls 1. A big part of the reason why the game grew on me so much is that as you go along and unlock more of the gameworld you discover all these paths that loop back to areas you've already been to, and in more than a few cases lead to sub-areas that are only accessible from particular entry points, making the act of navigating the station and remembering which route to take to get to particular locations a fun challenge. I was even tempted to draw a map. In addition to that, there's also the usual keycard-scavenging leading to backtracking to locked doors and such, and since this game has actual vertical jumping, there's a fair bit of platforming now and again, which literally adds an extra dimension to the whole thing. The result is that out of all the Souls-likes I've tried, this is by the far the one that gets closest to the exploration of Dark Souls 1, even more so that 2 and 3 despite those worlds being continuous and this being full of area transition load screens.
There's a lot to say about the story and the systems and the bosses and all the rest of it, but suffice to say that they range from good enough to very cool. The only other thing worth mentioning is the only thing about Hellpoint that is unique as compared to the rest of the genre, which is the orbit system. The game is set on a space station orbiting a black hole, which moves in real time. Depending on the station's location relative to the black hole, stuff happens in the game, like new enemies spawning, doors opening, and so on. Unfortunately, it feels a bit underutilized, and most of the time you won't notice any difference between the times when the station is in a significant orbital position and those when it isn't. Even so, it's a neat idea, and it ties into some of the game's more obscure secrets.
Really though, it's the world design that makes the game. If you want more of those "oh, so THAT'S how you get to that!" or "wait, I'm back here?" revelations that were almost entirely absent in Dark Souls 2 and 3, I can highly recommend Hellpoint.
Oh, and the free standalone epilogue sucks. Don't bother with it.
Thanks for this. I've dropped Elden Ring and looking for a good Soulslike and Hellpoiny seems exactly it.Finished Hellpoint, the newest Souls-clone on the market, this time in SPEHS! More specifically, you're on a space station gone bad, Dead Space-style, tasked by the local mysterious AI with figuring out what happened.
At first it seemed rather uninspired, with just a veneer of sci-fi stretched over bog-standard slashy-dodgy Souls. It's faster than regular Souls, too, with the roll replaced by a sidestep like in Bloodborne or Nioh, which I wasn't too happy with, since I always thought these games are more fun when they're strategic endurance-runs rather than l33t action games.
Fortunately, the bad first impression faded once the game got going. The structure is quite different from the other big games in the genre: it's not a seamless open world like Dark Souls, nor a strict level-by-level affair like Demon's Souls or Nioh. Rather, there's a small number of levels, something like ten in total, separated by load screens. Each of these is huge, and contain a multitude of pathways to adjacent levels, probably more than even Dark Souls 1. A big part of the reason why the game grew on me so much is that as you go along and unlock more of the gameworld you discover all these paths that loop back to areas you've already been to, and in more than a few cases lead to sub-areas that are only accessible from particular entry points, making the act of navigating the station and remembering which route to take to get to particular locations a fun challenge. I was even tempted to draw a map. In addition to that, there's also the usual keycard-scavenging leading to backtracking to locked doors and such, and since this game has actual vertical jumping, there's a fair bit of platforming now and again, which literally adds an extra dimension to the whole thing. The result is that out of all the Souls-likes I've tried, this is by the far the one that gets closest to the exploration of Dark Souls 1, even more so that 2 and 3 despite those worlds being continuous and this being full of area transition load screens.
There's a lot to say about the story and the systems and the bosses and all the rest of it, but suffice to say that they range from good enough to very cool. The only other thing worth mentioning is the only thing about Hellpoint that is unique as compared to the rest of the genre, which is the orbit system. The game is set on a space station orbiting a black hole, which moves in real time. Depending on the station's location relative to the black hole, stuff happens in the game, like new enemies spawning, doors opening, and so on. Unfortunately, it feels a bit underutilized, and most of the time you won't notice any difference between the times when the station is in a significant orbital position and those when it isn't. Even so, it's a neat idea, and it ties into some of the game's more obscure secrets.
Really though, it's the world design that makes the game. If you want more of those "oh, so THAT'S how you get to that!" or "wait, I'm back here?" revelations that were almost entirely absent in Dark Souls 2 and 3, I can highly recommend Hellpoint.
Oh, and the free standalone epilogue sucks. Don't bother with it.
Thanks for this. I've dropped Elden Ring and looking for a good Soulslike and Hellpoiny seems exactly it.
I remember playing the gzdoom port (?) from a few years ago that seemed to really capture the look and feel of the original N64 game but I wrongly assumed that since it was originally a console game, and I was playing with KB+mouse, I could just set the highest difficulty (or second highest; Nightmare level respawns are the fun-killer) and breeze through the game, like I did with the PSX gzdoom port. At first it felt like that, I was blasting through the levels, until I ran out of ammo in mid-game and there I was; all dressed up, big guns in ma hands and no place to go. Might as well have been my pork sword I was a'holden.Finished Doom 64 the other day.
It was an alright game, kinda easy and slow (on "Watch me die" difficulty). I assume most of D64's problems stem from the game being developed for Nintento 64 - due to N64's limited cartridge capacity, the devs had to omit certain elements from appearing in the game. Because of that, D64 doesn't have revenants, arch-viles and chaingunners (really game-changing enemy types), and doesn't even have shotgun reload/pumping animations. LAME
After seeing all those "doom 64 is a true doom 3!" reviews, I was let down.
Because of that, D64 doesn't have revenants, arch-viles and chaingunners