It basically was an extended Worms: Open Warfare 2 for PC. Certainly not better than WWP or Armageddon. But it really grew on to me for some reason.Worms: Reloaded, tbh.Fine Worms 2 then.Fine Armageddon then.Bigg Boss
They never added a Speechbank Editor to this game, so no.
I heard bad shit about that one then again that might have been Rumble or whatever it was called. Too many worms.
That sound absurd. Darts definitely do not get harder to throw if you are stronger. In fact, it gets easier, what your ability to achieve a flatter trajectory due to higher launch speed.Slings use strength, I think its only Darts that were shafted somehow. I guess it kind of makes sense, a dart is a small thing and very hard to throw harder if you are stronger?
have I seen the best this game has to offer?
Put about 16 hours into DOS2 in 3 days.. had some fun challenging fights, but after arrival at Driftwood I’ve sort of lost interest, have I seen the best this game has to offer? or do I need to push further into this new chapter to get another hook in me
I have to say, the itemization is so tiring.. and the fact I can’t easily compare stats of all the epic loot is the worst part of sifting inventory/buying to see the minute difference, I feel like I’m changing gear and weapons every 15 minutes
Completed this. I managed to get myself unstuck eventually, got stuck again, unstuck etc. It's not that the puzzles are difficult, the difficulty mostly stems from it not being very obvious which items in the world are interactable. At least a part of the reason for this is a quite uncommon top-down perspective. Still, the perspective also makes the game quite unique looking and the game did provide an authentic old school experience, which is what I was after anyway.Started playing Dreamweb, an adventure game from 1994. It's freeware these days and can be downloaded from the ScummVM site.
I didn't get far and got stuck already. I consider that a good thing.
It's harder to throw them with more strength just because you are stronger. For a sling, or a melee weapon, or even a bow, it's very easy to translate extra strength into more damage. With a dart it's more difficult. I didn't say being stronger made them harder to throw.That sound absurd. Darts definitely do not get harder to throw if you are stronger. In fact, it gets easier, what your ability to achieve a flatter trajectory due to higher launch speed.Slings use strength, I think its only Darts that were shafted somehow. I guess it kind of makes sense, a dart is a small thing and very hard to throw harder if you are stronger?
Some stages in Castlevania 1 are fucking enraging Way back when, I remember reading magazine articles on the NES releases over-and-over, but I never put much time into them.. stuck on stage #11, I think I need a breather, lord only knows what I'm in for next
Some stages in Castlevania 1 are fucking enraging Way back when, I remember reading magazine articles on the NES releases over-and-over, but I never put much time into them.. stuck on stage #11, I think I need a breather, lord only knows what I'm in for next
Try not to abuse it, but emulators have savestates that allow you to savescum past sticking spots.
If I removed the XP cap but didn't use those tweaks for BG1, can I still apply them for 2...or would that mess everything up ?Slings use strength, I think its only Darts that were shafted somehow. I guess it kind of makes sense, a dart is a small thing and very hard to throw harder if you are stronger? Still an unneeded nerf. APR bonuses do stack though I thought you couldn't get Grandmastery in BG1?
As usual, the problem is getting and carrying around enough darts. Especially if you're throwing 3+ a round. A hasted character with specialization would be throwing 4.5 a round.
Pretty sure in original SoA without fixpacks slings got nerfed. In fact, there was a magic sling that gave STR bonuses as part of its enchantment.
Removing the XP cap allowed you to progress, but it obviously broke the game. Tweaks like expanded and true AD&D THACO tables were needed.
If I removed the XP cap but didn't use those tweaks for BG1, can I still apply them for 2...or would that mess everything up ?Slings use strength, I think its only Darts that were shafted somehow. I guess it kind of makes sense, a dart is a small thing and very hard to throw harder if you are stronger? Still an unneeded nerf. APR bonuses do stack though I thought you couldn't get Grandmastery in BG1?
As usual, the problem is getting and carrying around enough darts. Especially if you're throwing 3+ a round. A hasted character with specialization would be throwing 4.5 a round.
Pretty sure in original SoA without fixpacks slings got nerfed. In fact, there was a magic sling that gave STR bonuses as part of its enchantment.
Removing the XP cap allowed you to progress, but it obviously broke the game. Tweaks like expanded and true AD&D THACO tables were needed.
The next episode is going to be fun!Finished Heretic recently
Adios, you teleporting bitch!
Wasn't sold on it at first until i raised difficulty a bit, then it became fun.
The enemies are indeed a bit too spongy tho, ophidians especially. Like, i can accept that something like maulotaur(beefed up cyberdemon) can take a lot of punishment but ophidians tankiness just felt wrong.