Finally completed the first dungeon in Wizards & Warriors, aka the Crypt.
I really should have followed the advice to not overthink the party creation too much. In the end i only ended up wasting my own time before finally settling on the same party composition i wanted to go with at first.
Got my Gourk promoted to Barbarian. That Fury trait already shows it's effects. Heard that you can keep your traits and skills if you undergo a class promotion again so maybe i will turn him into a samurai later.
Still can't decide if i want my obligatory human fighter to become a paladin or samurai. He qualifies for both but i don't have enough money for promotion for now.
Wasn't lucky with my Oomphaz level-up rolls, still 6 attribute points short of qualifying for Monk promotion. And the brotherhood of promise doesn't provide it's members with the agility training. Mind leech, a spell that allows to read the mind of the NPCs, dissapoints me greatly so far.
Really glad i didn't went with my two wizards idea, guild services are already expensive as it is and the warlock promotion costs 1000 of gold. Hope i am going to encounter some spider eggs soon because i really want an access to identify. Thanks to my high int stat on my wizard and the fact that i can buy relevant skills and spells(or so it appears) at the guild makes me confident that i will have enough for Sun, Stone and the Fiend magic i am planning to specialise him in.
The dialogues with NPCs are always very informative. This fella also told me that the thief's guild is in the next town, no biggie as I am in no rush to turn my ratling into a bard yet. He will be my main moon magic caster.
Dual specialising my tigress into both swords and bows, will turn her into a ranger simply for the sake of gaining an access to some status effect removing spells in the form of vine magic. Repel and lure also sound like useful spells.
Really like the guilds or more accurately the idea behind them. Services, Shops, Quests, Skill/Attribute training and class promotions all in one convinient place.
Only thing i am meh about are the quest themselves. The very first Wizard Guild quest sent me back into the crypt because me already talking to a necromancer poopman doesn't count until i took the quest apparently.
My quests are currently leading me towards the nymph lake, into the toad village.