Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

What game are you wasting time on?

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,726
Realised that i screwed up my stat distribution so i decided to restart W&W again :negative:
On the plus side, i can now reliably speedrun the crypt so i am already back to searching for toad village and getting robbed by nymphs.
Didnt take long to promote my Wizard to Warlock, giant spiders are rather common around the Nymph lake and all of them drop eggs.
deep6AFhSZORgXd.png

If i understood the manual right and what the game shows me the class change reverts me back to level one. My character keeps everything he got from the previous class but until he reaches the same level as previous class his level-up gains are minimal.
Also can't learn spells that are of higher level than the current character level. In other words by promoting my wizard early i somewhat delayed his progress with the Sun Magic. Hope it's not a critical setback.

I also learned the horror of exploring the big wilderness areas while having a very low FOV. Everything looks the same no matter which way you look. During the night the simple act of exploring becomes an absolute torture as even with the illuminate spell you can't see shit outside of 2 metre radius around you. Would have been fine if the overworld was the same menu as the town.
The other thing that irked me really hard is the backtracking. The very first NPC i encountered around the nymph lake told me to go back to the crypt again.
After a somewhat painful search for toad village relying on a vague hint that it's "east of nymph lake" and doing a paladin promotion quest guess what kind of quest the brotherhood of promise gave me after i did a few favours for them? I will give a hint
deep6zNLYFKNOcU.png

:xDoes this fucking game wants me to spend the rest of my life in that damned crypt?!
Replaying the same dungeon a hundred times because i wasn't satsified with my party choice didn't make want to drop the game, that's one is on me anyway.
This shit hovewer is different and i have a suspicion that this will not be the last time this game pulled this shit.
 
Last edited:

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,040
Location
Djibouti
Unreal is as cool as it was 25 years ago. It's one of those games that feel truly otherworldly.

Though there are some funny moments where gameplay clearly wins over 'worldbuilding', like when you get the rocket launcher it's supposed to be a super big deal (only the chosen one can wield the boomstick of 6 fires!!!!!), but then you find it in a random barrel in a random Nali village :lol:

Reminds me of Undying where you'd find shotgun shells in a medieval monastery in the past.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,849
Just started Throne of Bhaal again.

I remembered that Illasera was pathetic in vanilla mode, but I didn't remember just how pathetic. She literally died before she could do anything.

I'll have to try the Ascension mod again one of these days. If I'm not mistaken, it gives her magic-dispelling arrows and makes her considerably more dangerous.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,726
Need a break, back to playing ashes. Finally finished the first hub.
AshesAfterglowkWw44e.png

"Play the upcoming episode if you want to learn more", huh?
 

Yeoman

Educated
Joined
Aug 4, 2017
Messages
40
Nearly done with Zortch, limiting myself to one episode per day since I started it, trying to take my time to make it last. I can already say that it is now my favorite singleplayer FPS after Quake 1. The levels, like Quake, have some non-linearity and looping, and a lot of verticality. Actually this has even more verticality than Quake. But I think Quake still wins out because it simply has more levels (30 vs this game's 20... 15 if you exclude boss maps) and is more consistent in the quality of its levels. Most of Zortch's levels are great, some levels are so good they are instant classics in my view, but a couple are too short and shallow, like one level being a weaker version of Dead Simple.

Aside from its levels, what makes this game a winner is the agility and ferociousness of enemies during combat. Enemies leap across obstacles and launch projectiles at you by the dozens. Zortch combines the fast combat and agile enemies of Quake with the density and variety of enemies in Doom II's encounters. Quake lacks variety in its use of enemy archetypes during its encounters and relies more on each enemy type being compelling to fight on their own (you rarely fight more than 2 enemy types at once in Quake). This game has no shortage of enemy types and doesn't shy away from using several at once in its encounters.

Feeling kinda Unreal here.


Ramirez, defend Burger Town!


Blowing stuff up with dynamites is one of the most cathartic experiences in the game. It's like using pipe bombs from Duke Nukem 3D but with 10x the giblets and particle effects.


I didn't think the game would let me cheese the first boss fight by dumping half of my dynamites at his feet before the fight started. Being greeted with the level complete screen after hitting the detonator had me giggling like a schoolgirl.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,938
Location
South Africa, Cape Town
Last weekend I finished King Artur Wargame after 100 hours, it was my first real RTS experience and I enjoyed it thoroughly

I had a steep learning curve that took me about 15 hours to understand the mechanics but once I got passed that combat became loads of fun. The secret to this game is using knights effectively and also managing your economy properly because units cost money. I also love the whole King Arthur lore and the narrative captures that nicely

I enjoyed it so much I decided to play KA2 which Im busy with now, its different to KA1 around several aspects like the way the economy works and also there is a magic shield that you need to consider in every battle but overall KA2 is good fun

KA1 gets a solid 70/100 on the globally followed " BruceVC game rating system " and is recommended for those who like an engaging and challenging RTS that includes some RPG elements
 
Last edited:

Falksi

Arcane
Joined
Feb 14, 2017
Messages
11,033
Location
Nottingham
Just finished Wonderboy in Monsterland on the SEGA Megadrive. Not usually into cutesy stuff, but it's just such a well constructed game. Last boss is a right bastard!
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,040
Location
Djibouti
Playing Unreal has made me realise that it's actually strangely absent in most shooters to go up against enemies that use the same weapons you do, including with alt-fire. I feel like in most cases the enemies use guns that are kinda-like-yours-but-not-really, with the only notable exceptions that immediately come to mind being the Dark Forces series.

Meanwhile in Unreal the skaarj infantry can use half the player's arsenal, and they in fact also use alt-fire, not to mention that they jump and dodge which makes it feel like actual freaking deathmatch. It might also be one of the only two shooters in existence, also together with Jedi Knight funnily enough, that has jumping standard enemies.
 
Joined
Aug 10, 2012
Messages
5,904
I'm not a fan of Unreal generally, but that first fight with the Skaarj was a watershed moment in games for me.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,726
Certain popular Quake mods like to introduce this kind of enemies. They even drop the weapons they wield which is nice.
Fuck this super nailgun dude from Alkaline tho.
 

Yeoman

Educated
Joined
Aug 4, 2017
Messages
40
Finished Zortch. One thing that's striking to me is how I had so much fun with all the large and open encounters in the game when I normally dislike those kind of encounters. I feel exhausted just looking at open spaces with 20+ imps and 10+ cacodemons/mancubi/arachnotrons in Doom II, and even with all the efforts of Arcane Dimensions to add more varied monsters in Quake, every time there's a big fight in an AD map, I just want to get it over with.

Part of the reason why I really enjoyed the encounters in Zortch is because of how verticality and obstacles always play a huge role in combat. In different games like Doom II or AD, you need to scatter the arena with overwhelming amounts of monsters that are tedious to clear out because they can't move around quickly enough to persistently threaten the player in open space, and you probably need to make the arena as flat as possible so you don't get enemies stuck on obstacles. Zortch making enemies able to navigate and jump across obstacles allows it to have much more dynamic encounters with amounts of enemies never being too exhausting and with areas that are interesting to move around in.

Whenever there's a new FPS and it adds all sorts of gimmicks like wall-running, air-dashing, combo meters, grappling hooks or whatever, it just doesn't appeal to me. What I want is just the basics of running, jumping, using cover, and picking up ammo and health. Honestly even the dodge jump in UT2003/4 is too silly and contrived for me. A shooter that's back to basics is difficult to make compelling because they often devolve into lame circle strafing in flat arenas. So it's something very special when a game like Zortch pulls off these gorgeous encounters.



 

BLOBERT

FUCKING SLAYINGN IT BROS
Patron
Joined
Jun 12, 2007
Messages
4,289
Location
BRO
Codex 2012
BROS FINALLY GETTING INTO NIER AUTOMATTER

IVE HAD LIKE THREE OR FOUR RESTARTS

NOW I PLAY ON NORMAL CAUSE HIGHER DIFFICULTIES BL IS AVOIDING ONE SHOT SHIT ALTHOUGH I THINK I AM GETTING BETTER AT THE GAME

FINISHED 2B NOW ON 9S AND THE GAME GIVES ME A SMALL AMOUNT OF CHALLENGE AND KINDA FUN MECHANICS THE MULTIPLE PLAY THROUGH STUF IS DONE WILL

THE PRESENTATION IS WHAT MAKES THIS GAME THOUGH IT LOOKS AND SOUNDS AMAZING AND I NOT A STORYFAG BUT IT ALL WORKS DECENT

OVERALL THOUGH I EXPECTED BETTER FROM PLATINUM CAUSE BAYONETTA AND VANQUISH AND REVENGENCE ARE FUCKING AMAZING THE GAMEPLAY IS TIGHTER THAN A HAMSTERS ASSHOLE
 

Vyadhis

Learned
Joined
Aug 7, 2020
Messages
179
Uhhh...is it possible at all to get Temple of Elemental Evil functioning normally in Windows 11? I don't care if I have to use a front end, I tried one but the game still bugged out on full screen.
edit - nevermind, got it mostly running well with Temple+
 
Last edited:

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,726
In W&W you're not banned from joining two guilds at the same time apparently.
Sure, it costs money and it's annoying to be forced to do certain quests all over again but now my freshly promoted paladin can spend gold on every single skill and attribute that are directly relevant to her. Great considering that she has the most mediocre stats on the team.
Other guild rewards are quite cool too. My priest and paladin can now buy the ancient lore trait that will allow them to identify items. Almost considering buying this for my priest so that my warlock elephant can focus purely on magic skills.
Was busy lately so my current progress is very slow.
 

markec

Twitterbot
Patron
Joined
Jan 15, 2010
Messages
51,022
Location
Croatia
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Finished new System Shock. I love SS2 and I consider it one my favorite games of all time. I did try the original first game long time ago but I couldnt get into it due me finding the controls, ui and graphics dated. So when I heard positive impressions of the remake from Codex I decided to get it and experience the story. Overall I thought it was ok, it felt as a strange mix of old and new worlds that didnt fit 100%. Atleast to me there was some disjointment between visuals and gameplay. But what made the game interesting was the appreciation for old school level design. I cant compare it to the original but as a standalone game I found it to be ok and I didnt regret time i spent playing it.



Finished Yakuza Like a Dragon and I enjoyed it very much. My ranking of the series right now is 0>LaD>1>2>5>6>4>3. Pretty much every element of the game is fun, its filled with side content, the story and new characters are good, it is just well paced and keeps your interest until the end. The combat is now turn based and much more deeper, now resembling a proper RPG both due different classes, skills and items to equip. Also what combat makes more enjoyable is quite entertaining animations that makes you want to unlock new classes and poundmates just to see them in action.

Now I still consider Yakuza 0 slightly superior, I think that the main story and characters are better done. I also have some issues with the combat. While the combat is fun and more complex in my personal opinion the real time version of combat fits more to the setting. The limitation of turn based system is that there is at one time no more then handful of enemies engaged. In the previous games fighting alone versus dozen or more of enemies at once was often part of the story and built a great epic badass atmosphere where you are alone against all odds. Also I just find it very satisfying to grab random stuff lying around and smash enemies heads with random junk.

Still the combat issue can be due personal preference and I can understand why others would prefer the combat of LaD.

But this is just a minor issue, again I like the game very much and it makes me hopeful for new Yakuza games, which I heard we are soon going to get.

Now to play Judgement.
 

Shin

Cipher
Joined
Jan 5, 2015
Messages
697
Finished Thief Gold two days ago. I've played a lot of Thief: TDP in my youth but never finished the last 3 maps. To be honest, those last few maps kinda blow so I haven't missed much. Of the three new missions in the 'Gold' version, I personally thought only 'Songs of the Caverns' was cool. Fuck that Thief Guild mission though.

Best thing about finishing Thief 1 however, is the fact that I can now continue on to Thief 2: The Metal Age, which is (imho) superior in almost every way. Just like with its predecessor, I've spend a lot of hours in Thief 2: TMA but never managed to finish it. I'm currently on mission 6 and I'm having a total blast. I adore the gameplay, the world building, the voice acting and the large sandboxy maps. Such a good game and you're a fucking taffer if you disagree.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,232
Location
São Paulo - Brasil
Finished new System Shock. I love SS2 and I consider it one my favorite games of all time. I did try the original first game long time ago but I couldnt get into it due me finding the controls, ui and graphics dated. (snip...)

That was my impression as well, the controls being particularly annoying... but I stuck to it and after a few hours I got used to them. It does help that the game mostly doesn't require you to do a whole lot of action-y stuff.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,216
I love Dark Sun: Shattered Lands and its sequel and i'm going through it again. Because I am a huge fan of the lore of Athas I am using a full RP party. A human Psionicist/Preserver whose destiny is to become an Avangion and a human Cleric/Psionicist whose destiny is to become an Elemental. Two halflings because they are the original inhabitants of the world.
 

Avonaeon

Arcane
Developer
Joined
Sep 20, 2010
Messages
690
Location
Denmark
Currently going through the Halo Master Chief Collection. I played Halo CE back when it came out but stopped at the flood cause I thought it was bullshit. Coming back it's not as bad, but holy shit this game has dogshit level design. A few areas are pretty good (mainly the outdoor areas), but the copy pasted alien corridors, or the copy pasted spaceship corridors, or the god awful backtracking is just trash. I like the story though.
Going through Halo 2 atm and it thankfully seems like it learned some lessons, so far. Playing it with the OG graphics cause it stutters pretty bad with the anniversary stuff.
 

Denim Destroyer

Learned
Joined
Mar 20, 2021
Messages
476
Location
Moonglow, Britannia
Just finished my first play-through of Gothic 2 + NOTR. As a an overall package this is most a near improvement over Gothic 1 in all regards but I found the setting and scenario to be more generic compared to the first games penal colony. It doesn't help that two of the six chapters take place in the colony. Aside from that every other aspect is improved: quests, world design, RPG systems, graphics, and content variety are all much better in Gothic 2. Now what I could not stand in this game are the dragons. These enemies were hyped up to be major world ending threats but in game are weak farts. All they do is fly around and knock you back with fire which makes them more annoying than dangerous. :4/5:
How do you go from defeating the extra dimensional Sleeper who, in addition to his own attacks, used highly trained religious fanatics that shared your moveset, to a single undead dragon who is no different than the other four dragons you killed? Well as it turns out you don't because the latter was an immense disappointment that is a stain on an otherwise excellent game.

Now for Night Of The Raven, I don't really have much to say about this expansion. It was perfectly serviceable by providing an extra ten to fifteen hours of combat heavy content, I like the games combat so this was fine for me but I imagine some people would hate the expansion on this basis. Overall a decent experience but not as great as the base game. :3/5:
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,194
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'm now done with the Deponia series. The first two games, I liked a lot. The last two were weaker. Not as funny, interesting, and both had crappy endings. The games look good, and have okay puzzles.

I'm in act two of Baldur's Gate III. That is on my solo run. I also have a murderhobo co-op run. Combat is good, with some really fun encounters here and there. Exploration is decent to good. Writing is Larian fare. It's not great, but I don't really hate it. There's some degeneracy here and there. I swiftly rejected all romances, and the character creator with the body type/genital thing is lolworthy, but other than that, it has mostly been fine. There have been one gay couple speaking to each other, but I have mostly not noticed anything else.
Itemization is much better than DOS2. I have a few setups of armors/weapons/accessories that I use depending on what type of enemy is faced. In general, I do not like what I have seen from D&D 5E compared to older versions. Playing a monk that gets a crap load of attacks each turn. Music is hit and miss. The same goes for atmosphere. First area is too bright. Grymforge, Underdark, and Shadowlands are better in this regard.

Mafia Remake or Definitive Edition (don't know what it's called). It's not the definitive edition of the game, the original is. Still, it's solid enough for me to keep playing. I just stick to missions and don't really explore anything else. I beat the race, and a couple of missions after that. I think the quest with the Church shootout is where I left off.

INSOMNIA: The Ark. This one is longer than I expected. 40 hours in. After having pumped up only non-combat skills, combat skills are now improved, and main character doesn't die so fast. I still wish that they didn't change to third person camera. On several occasions, I though that I was done with the game, but stubbornness have kept me going despite numerous deaths, and some bugs.

Ganbare! Superstrikers. I play a game every few days. I think that I have six games left to beat the game. It's a time wasting game, when I am not up for doing anything else.

Other than these, I have co-op campaigns in DOS, DOS2, and few converted turn-based bros want to co-op Jagged Alliance 3, Wartales, and Solasta. Told them that I won't do those until we finish the DOS/DOS2 runs.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,938
Location
South Africa, Cape Town
I completed King Arthur Wargame 2 after 50 hours, I was surprised how much shorter the overall narrative was compared to KA1. I mentioned previously in KA2 they changed certain mechanics and I dont think some of them made the game better but things like artifact crafting is fun and useful and then you can train more units like monsters which adds variety to overall battles and your strategies

KA2 gets a 60/100 on the " BruceVC game rating system" and in summary its not as good as KA1 but its still worth playing if you enjoy RTS and RPG hybrids
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,872
Finished Thief Gold two days ago. I've played a lot of Thief: TDP in my youth but never finished the last 3 maps. To be honest, those last few maps kinda blow so I haven't missed much. Of the three new missions in the 'Gold' version, I personally thought only 'Songs of the Caverns' was cool. Fuck that Thief Guild mission though.

Best thing about finishing Thief 1 however, is the fact that I can now continue on to Thief 2: The Metal Age, which is (imho) superior in almost every way. Just like with its predecessor, I've spend a lot of hours in Thief 2: TMA but never managed to finish it. I'm currently on mission 6 and I'm having a total blast. I adore the gameplay, the world building, the voice acting and the large sandboxy maps. Such a good game and you're a fucking taffer if you disagree.
Song of the Caverns is a really awesome mission. I think it embodies the philosophy of designing not merely a half assed game level, but a place, a location which nearly mirrors a real one (an opera in this case).
Anyway, Thieves Guild is not that bad (but not great either), although I am at a point where I know every place where there is loot after having played the Thief games so extensively. The thieves themselves are a problem because of how many of them there are.
 

Vyadhis

Learned
Joined
Aug 7, 2020
Messages
179
I was playing non-EE BG1 but my game got corrupted and anytime I entered the Beregost smithy my game would crash. Backing up saves replicated the problem on new installs so I had to start over which pissed me off. Right now I'm playing Quake in dosbox, in all its 320 x 200 goodness. Might play some unmodded X-com later. I spent most of yesterday configuring my favorite games to run near perfectly in W11, even got pre-reforged/non-pozzed Warcraft 3 working because I wanted to replay TFT's campaign. No online but nuBlizz ruined the current version of their game so who cares?

I have Armored Core 6 but have only played a bit so far.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom