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Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,040
Location
Djibouti
Finished Unreal. Enjoyed it greatly for the most part, but the last ~1/4 or so left me with mixed feelings, because I'd say the game just overstays its welcome and drops most of what makes it great at that point.

Unreal is at the top of its game when it does justice to its title. When you go through places that feel alien and otherworldly, and you keep wondering what they were for or what happened to their denizens. The start is obviously the strongest in this regard, but I think my favourite section in general is ISV-Kran. It has a pretty great mix of the familiar (human stuff), with the alien (skaarj invasion, spaceship) and the mysterious (what happened here? Are there any survivors?).

Unfortunately, after the Sunspire it loses quite a bit of its mystique. At first it isn't as irksome, because the levels immediately after it are still either weird enough (like the 'cloud city' with the skaarj outpost) or just really well designed (Bluff Eversmoking), but you start noticing things that are just too familiar and thus misplaced at that point, like the gothic churches and such in the cloud city, or the fact that Bluff Eversmoking is just, for all intents and purposes, a "generic mountain monastery".

After Bluff Eversmoking the level design generally takes a nosedive, and I think they simply ran out of ideas or something. There's a bunch of filler micro-levels that feel pointless, like half the Skaarj mothership or the serpent canyon, and one that is just insanely fucking bad (cellars at dasa pass). I also thought the Nali Castle was very weak as well as the most out of place in the entire game - not only is it just a "generic castle", you also have to ask yourself why would the Nali even build a castle in the first place?

That last part also uses endless or seemingly endless respawns way too much, and each of these instances sucks. Cellars at Dasa Pass has like 3 or even 4 "arenas" with endlessly respawning garbage enemies that keep swamping you while you look around for a switch to lift the bars that block you from leaving, with the richest fucking bait and switch in history as in the final arena there's actually no switch, the respawns are not endless, and you are supposed to murder all the spawning idiots for a change, which is mind-boggling. The same thing is repeated later in the mothership core, except that here the respawns are level-wide instead of in an arena, and there's nothing there to give you a hint that you are supposed to keep running around looking for skaarj to kill until the way forward opens. Whoever thought this was good design should be whipped.

But overall, looking back it's a pretty great game even if the end stretch leaves you with a bad taste. Cool and varied guns (though it's funny how bad the minigun is when you consider that it's usually the "ultimate" weapon in most shooters), also nicely varied enemies with assorted skaarj probably being top 10 coolest shooter enemies of all time in terms of their gameplay depth - different skaarj exhibit different behaviour, the infantry can use all the player's weapons, and they are smart and mobile, which makes shootouts sometimes resemble deathmatch sessions - the environments are ace, and some of the levels are jaw-droppingly good. Also top notch atmosphere and feel of seclusion in a truly alien world. Pretty happy about having revisited it.


Now the question is - should I bother with Return to Na Pali?
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,690
Location
Bjørgvin
Yes. RTNP is definitely better when it comes to gunfights. I played the UT remake, though, so it's possible that i did not have an authoritative experience.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,408
Location
Massachusettes
Finished the main hub of Arcane Dimensions (the major maps) on Hard. All that's left is the extra maps hub and the test maps so the game is pretty much finished and the best is probably behind me if I wish to continue, and as I said in the Quake Maps thread, some of these maps have been the most intense FPS experience I've had. Believe the hype. Several of the levels were designed by professional level designers and it shows! Much of it is truly brilliant (ie Necromancer's Keep). Tears of the False God I thought was going to be one of those beautiful looking mods but a dull and pointless slog with so many respawning enemies (but at least ammo and health items respawn too) but it turns out to have one of the best boss fights since Black Mesa, and the most fun slaughtermap scenario I've played. So if you're looking for a peak FPS Quake expeience, I suggest you download the source port Ironwail (it's the best of those I've tried) and AD and get your gib on.
 

Vyadhis

Learned
Joined
Aug 7, 2020
Messages
179
Today is "decline day", I've been doing an experiment to see if I can get the EE of BG1 to look closer to the non-aids edition. If you could lock the zoom anywhere you wanted that would help A LOT but sadly you cannot. There are other issues too. Someone was workinbg on fixing the journal but gave up. I -did- want to eventually try a full SCS run of BG1+@ ad hey I already paid for the damn things so I might as well try to get my money's worth. That's my justification at least. I ran into an obnoxious problem with the EE of Planescape where it will not launch and I was told to contact beamdog support. Contacted them yesterday morning still haven't gotten a solution. Even Blizzard has better customer support.

I've also been playing the Quake and BLood remasters by Nightdive. I think the Quake one is pretty good tbh but the lighting is a huge issue for me, it looks too bright. The game is in dire need of a good custom shader made by someone. I like the Blood Remaster too but find it a little tacky in comparison to the OG which I still play on dosbox. But again, I paid for these games at one point so I'd like to get my money's worth. Crucify me for saying this but I think its neat their remastering System Shock 2 so a new generation of people will get to appreciate it. I know that goes against the general attitude here but compared to beamdog's "work" I don't think nightdive are that horrible.

Other stuff I've been trying to do: getting touch sensitivity to work on my controller for the ps2 emulator. Dunno if I want to emulate MGS2-3 or buy the collection in September.



J247WG9.png




StsZ1df.png
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,736
Finished Quake II's The Reckoning. Gave up halfway through Ground Zero: I don't remember such an infuriating FPS experience. Low amount of ammo and health pickups in relation to the absurd amount of enemies the game throws at you at any given point; that, and the annoying turrets everywhere that are hard to hit and can tank damage like champs.

From what I've heard the Remaster "fixes" the latter expansion by nerfing the new enemies and adding a quest arrow that's pretty much a necessity to solve such poorly designed maps.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,872
Finished Quake II's The Reckoning. Gave up halfway through Ground Zero: I don't remember such an infuriating FPS experience. Low amount of ammo and health pickups in relation to the absurd amount of enemies the game throws at you at any given point; that, and the annoying turrets everywhere that are hard to hit and can tank damage like champs.

From what I've heard the Remaster "fixes" the latter expansion by nerfing the new enemies and adding a quest arrow that's pretty much a necessity to solve such poorly designed maps.
Git Gud.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,736
Finished Quake II's The Reckoning. Gave up halfway through Ground Zero: I don't remember such an infuriating FPS experience. Low amount of ammo and health pickups in relation to the absurd amount of enemies the game throws at you at any given point; that, and the annoying turrets everywhere that are hard to hit and can tank damage like champs.

From what I've heard the Remaster "fixes" the latter expansion by nerfing the new enemies and adding a quest arrow that's pretty much a necessity to solve such poorly designed maps.
Git Gud.
I stopped caring about getting good when I was killed by two turrets spawning simultaneously and killing me with rockets.
Who thought it was a good idea to turn FPS action into popamole gameplay?
 

Vyadhis

Learned
Joined
Aug 7, 2020
Messages
179
Beamdog have further proven to me their complete incompetence and it killed any desire I had to play their shitty remasters. I was going to try an SCS run of BG1-2 in their engine but I couldn't shake the gross feeling off of me. I said it before in an older post but my EE version of PST on steam would not launch and I was notified to contact beamdog, which I did Thursday morning. They sent me one email saying they were looking into my problem but as of today I've received no help or advice. Thankfully, a kind soul on the steam forum suggested a fix that did work! All in 5 minutes. Too little too late though.

I decided I wanted to start over on my insane run. Xzar really wasn't pulling his weight so I'm going with me as fighter (going to dual to mage in BG2), Monty, Kagain, Edwin, Viconia and Coran. Honestly, I didn't get super far in my EE SCS run but it felt way easier than my vanilla non-EE insane run. Well, both we're on insane difficulty. I figure SCS would have picked up around the time I started fighting proper mages so I'm probably being too harsh. When I start my BG2 run I may go and install SCS.

Also playing more Hexen but can anyone tell me how to turn off jump and mouselook in gzdoom?
xKuD741.png

GZky0ix.png
 
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Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Got sucked into Faster Than Light again. It really is a great little game. On my very first run since I last played a couple of years ago I somehow dominated everything on Normal difficulty, cruising through the sectors with scrap coming out of my every orifice. The rebel flagship didn't stand a chance against my maxed shields, maxed engines, maxed reactor and maxed weapons systems. If I hadn't gotten an achievement I would have thought the game had reset to Easy difficulty somehow.

I've had a couple of unsuccessful runs since then, mainly messing around with unlocking new ships as well as trying out different builds. Making a boarding build is really tricky and relies on RNGesus bestowing you with the right store offerings at the right time, but damn is it fun when it works.
 

Maxie

Wholesome Chungus
Patron
Glory to Ukraine
Joined
Nov 13, 2021
Messages
8,119
Location
Warszawa, PL
going through death stranding which i've won in a raffle here, just reached port knot city and killed some tar monstrosity spamming grenades
the game's OK when it's a wackier zelda ersatz with the package carrying gimmick, grows incessant when you're bombarded with convos and tooltips and emails and whatnot
it's like kojima doesn't allow himself to shut the fuck up and let you do the thing
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,040
Location
Djibouti
Enemy space marines in Return to Na Pali not only pick up their fallen buddies' better guns, but also steal your medkits when they are hurt

:argh::argh::argh:
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,872
I'm playing Hitman: Codename 47.
The first entry in the Hitman Series. Rather primitive, rough, but a fun game. Every series has a beginning.
Can be very frustrating. Had a lot of fun with the following missions - Massacre at Chau Cheung Fish Restaurant, Lee Hong Assassination, Traditions of the Trade. Some very good missions, but also some really bad ones: The Jungle missions.
Now I am at the Rotterdam Harbor where I have to ice the gunrunner Boris and disarm a fucking nuke.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,869
Location
Mosqueow
I'm playing Hitman: Codename 47.
The first entry in the Hitman Series. Rather primitive, rough, but a fun game. Every series has a beginning.
Can be very frustrating. Had a lot of fun with the following missions - Massacre at Chau Cheung Fish Restaurant, Lee Hong Assassination, Traditions of the Trade. Some very good missions, but also some really bad ones: The Jungle missions.
Now I am at the Rotterdam Harbor where I have to ice the gunrunner Boris and disarm a fucking nuke.
Back in the days it was innovative. One of the first games that used ragdolls in my memory, body dragging mechanics, dual wield with different gun in each hand. And the theme of contract killings was not something ive seen before in games. Today Hitman 1 really is just a dated and frustrating game though. Finished it many years ago and dont plan to come back. The contracts you've mentioned were probably the only fun ones in the whole game and they worked well as replayable sandboxes to mess around, back when i had the youthful enthusiasm for that kinda thing. The jungle mission is a fucking sick joke. You need to navigate through the shitty cloaka of stretched jungle, then find some idol for spearchuckers, find a dead pig to trick the jaguar, then kill a coked up druglord with m60 in his guarded mansion... and imagine doing it all over again if you fail too many times. Nowadays you'd do yourself a favor if you just watch a longplay.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,872
I'm playing Hitman: Codename 47.
The first entry in the Hitman Series. Rather primitive, rough, but a fun game. Every series has a beginning.
Can be very frustrating. Had a lot of fun with the following missions - Massacre at Chau Cheung Fish Restaurant, Lee Hong Assassination, Traditions of the Trade. Some very good missions, but also some really bad ones: The Jungle missions.
Now I am at the Rotterdam Harbor where I have to ice the gunrunner Boris and disarm a fucking nuke.
Back in the days it was innovative. One of the first games that used ragdolls in my memory, body dragging mechanics, dual wield with different gun in each hand. And the theme of contract killings was not something ive seen before in games. Today Hitman 1 really is just a dated and frustrating game though. Finished it many years ago and dont plan to come back. The contracts you've mentioned were probably the only fun ones in the whole game. The jungle mission is a fucking sick joke. You need navigate through the shitty cloaka of stretched jungle, then find some idol for spearchuckers, find a dead pig to trick the jaguar, then kill a coked up druglord with m60 in his guarded mansion... and imagine doing it all over again if you fail too many times. Nowadays you'd do yourself a favor if you just watch a longplay.
Hitman Contracts is considered a sort of "remake" of Codename 47. It remastered some of the missions from the first game.
One of the best games in the series and my favorite one. Really awesome, you should play it.
Also a lot darker in tone than the other games. A lot more sick stuff.
All the missions take place during the night, which reminds me of Deus Ex.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,869
Location
Mosqueow
I'm playing Hitman: Codename 47.
The first entry in the Hitman Series. Rather primitive, rough, but a fun game. Every series has a beginning.
Can be very frustrating. Had a lot of fun with the following missions - Massacre at Chau Cheung Fish Restaurant, Lee Hong Assassination, Traditions of the Trade. Some very good missions, but also some really bad ones: The Jungle missions.
Now I am at the Rotterdam Harbor where I have to ice the gunrunner Boris and disarm a fucking nuke.
Back in the days it was innovative. One of the first games that used ragdolls in my memory, body dragging mechanics, dual wield with different gun in each hand. And the theme of contract killings was not something ive seen before in games. Today Hitman 1 really is just a dated and frustrating game though. Finished it many years ago and dont plan to come back. The contracts you've mentioned were probably the only fun ones in the whole game. The jungle mission is a fucking sick joke. You need navigate through the shitty cloaka of stretched jungle, then find some idol for spearchuckers, find a dead pig to trick the jaguar, then kill a coked up druglord with m60 in his guarded mansion... and imagine doing it all over again if you fail too many times. Nowadays you'd do yourself a favor if you just watch a longplay.
Hitman Contracts is considered a sort of "remake" of Codename 47. It remastered some of the missions from the first game.
One of the best games in the series and my favorite one. Really awesome, you should play it.
Also a lot darker in tone than the other games. A lot more sick stuff.

Played that too :) Hitman 2 was the only game i've never finished aside from two new seasons of the reboot, because back then i had such a shitty bootleg version of it that i just lost interest and for some reason never came back. Also eddited my previous post a bit.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,872
I'm playing Hitman: Codename 47.
The first entry in the Hitman Series. Rather primitive, rough, but a fun game. Every series has a beginning.
Can be very frustrating. Had a lot of fun with the following missions - Massacre at Chau Cheung Fish Restaurant, Lee Hong Assassination, Traditions of the Trade. Some very good missions, but also some really bad ones: The Jungle missions.
Now I am at the Rotterdam Harbor where I have to ice the gunrunner Boris and disarm a fucking nuke.
Back in the days it was innovative. One of the first games that used ragdolls in my memory, body dragging mechanics, dual wield with different gun in each hand. And the theme of contract killings was not something ive seen before in games. Today Hitman 1 really is just a dated and frustrating game though. Finished it many years ago and dont plan to come back. The contracts you've mentioned were probably the only fun ones in the whole game. The jungle mission is a fucking sick joke. You need navigate through the shitty cloaka of stretched jungle, then find some idol for spearchuckers, find a dead pig to trick the jaguar, then kill a coked up druglord with m60 in his guarded mansion... and imagine doing it all over again if you fail too many times. Nowadays you'd do yourself a favor if you just watch a longplay.
Hitman Contracts is considered a sort of "remake" of Codename 47. It remastered some of the missions from the first game.
One of the best games in the series and my favorite one. Really awesome, you should play it.
Also a lot darker in tone than the other games. A lot more sick stuff.

Played that too :) Hitman 2 was the only game i've never finished aside from two new seasons of the reboot, because back then i had such a shitty bootleg version of it that i just lost interest and for some reason never came back. Also eddited my previous post a bit.
That Tony Montana assassination mission in Colombia is a fucking nightmare. I sniped his ass right from the start of the mission (since I had a sniper rifle), but then you have to plant a bomb in the drug factory...
I will play Silent Assassin after I'm done with Codename 47. This is when the Hitman series took off and became BIG. Silent Assassin was a huge success and for good reason. It's a really good game. Many cool missions.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,869
Location
Mosqueow
I'm playing Hitman: Codename 47.
The first entry in the Hitman Series. Rather primitive, rough, but a fun game. Every series has a beginning.
Can be very frustrating. Had a lot of fun with the following missions - Massacre at Chau Cheung Fish Restaurant, Lee Hong Assassination, Traditions of the Trade. Some very good missions, but also some really bad ones: The Jungle missions.
Now I am at the Rotterdam Harbor where I have to ice the gunrunner Boris and disarm a fucking nuke.
Back in the days it was innovative. One of the first games that used ragdolls in my memory, body dragging mechanics, dual wield with different gun in each hand. And the theme of contract killings was not something ive seen before in games. Today Hitman 1 really is just a dated and frustrating game though. Finished it many years ago and dont plan to come back. The contracts you've mentioned were probably the only fun ones in the whole game. The jungle mission is a fucking sick joke. You need navigate through the shitty cloaka of stretched jungle, then find some idol for spearchuckers, find a dead pig to trick the jaguar, then kill a coked up druglord with m60 in his guarded mansion... and imagine doing it all over again if you fail too many times. Nowadays you'd do yourself a favor if you just watch a longplay.
Hitman Contracts is considered a sort of "remake" of Codename 47. It remastered some of the missions from the first game.
One of the best games in the series and my favorite one. Really awesome, you should play it.
Also a lot darker in tone than the other games. A lot more sick stuff.

Played that too :) Hitman 2 was the only game i've never finished aside from two new seasons of the reboot, because back then i had such a shitty bootleg version of it that i just lost interest and for some reason never came back. Also eddited my previous post a bit.
That Tony Montana assassination mission in Colombia is a fucking nightmare. I sniped his ass right from the start of the mission (since I had a sniper rifle), but then you have to plant a bomb in the drug factory...

Oh yeah i forgot about the bomb. That mission really felt like some 90s autistic point&click just with guns and stealth.
 

AdamReith

Magister
Patron
Joined
Oct 21, 2019
Messages
2,109
Enjoy the Revolution! Another revolution around the sun that is.
I love how the game punished you for not blasting him through a window with a constant barrage of one liners that basically disable you as he opens up with his machine gun.
 

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