Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

What game are you wasting time on?

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,794
Ratchet and Clank Rift Apart - mediocre game with good graphics. Not worth playing

Witcher 3 - Campaign is a bore fest and the main character sucks. It drags too long.
World Building ++++
Characters -------
Witcher 1 >>>>>>> Witcher 3
Most Overhyped video game of the past 10 years.

Yakuza Like A Dragon - boring story with awful dialogue. Drags on too long. Most of the characters are downright cartoonish and all the NPCs always want to fight with you without any reason. This is the first yakuza game that bored me to death. Side missions are similar to previous yakuza games.

Lost Judgement - I like the combat but the story drags on too long with unskippable stupid side missions which affect the flow of the main story. Everything is copied and pasted from yakuza games.

Yakuza Ishin is a good game with a decent story. I did not like the combat. There were many parts of the story which were nonsensical. This game is inspired by Japanese folklore/history and it was a breath of fresh air away from Kamurocho.
What a waste of like a hundred(s)+ hours there. You sound like you hardly enjoyed any of it. Stop playing videogames, or play something you actually enjoy. How depressing.
 

AlwaysBrotoMen

Educated
Joined
Aug 30, 2023
Messages
141
Ratchet and Clank Rift Apart - mediocre game with good graphics. Not worth playing

Witcher 3 - Campaign is a bore fest and the main character sucks. It drags too long.
World Building ++++
Characters -------
Witcher 1 >>>>>>> Witcher 3
Most Overhyped video game of the past 10 years.

Yakuza Like A Dragon - boring story with awful dialogue. Drags on too long. Most of the characters are downright cartoonish and all the NPCs always want to fight with you without any reason. This is the first yakuza game that bored me to death. Side missions are similar to previous yakuza games.

Lost Judgement - I like the combat but the story drags on too long with unskippable stupid side missions which affect the flow of the main story. Everything is copied and pasted from yakuza games.

Yakuza Ishin is a good game with a decent story. I did not like the combat. There were many parts of the story which were nonsensical. This game is inspired by Japanese folklore/history and it was a breath of fresh air away from Kamurocho.
What a waste of like a hundred(s)+ hours there. You sound like you hardly enjoyed any of it. Stop playing videogames, or play something you actually enjoy. How depressing.
Most of these were recommended by codex
 

Vyadhis

Learned
Joined
Aug 7, 2020
Messages
179
BG1 non-EE on insanity is starting to filter me. I killed the insane cleric guy (Bassilus?) but whenever I get ambushed by tons of skeletons or archers I have to save scum. Its a good thing I'm not into no save no reload playthroughs but I'm starting to feel cheasy. Kagain and MC proffed into bows are my mvps. Viconia is really dependable too. Monty is fine, I gave him crossbows, Edwin is as well but Xzar kinda feels like wasted space right now. I love having magic users but maybe I should pick up Shar-teel instead and dual her for backstabbing.

I'd just need to leave Xzar in a building, right?
 
Last edited:

502

Learned
Joined
Mar 28, 2020
Messages
276
Location
Ankara
Replaying Quake II with Nightdive's update. The leap attack doesn't bother me. Super shotgun is love.

And mere weeks after finishing the legacy Mass Effect trilogy I'm playing Legendary Edition.

D48E57ACB47807B53593B6D7BEBF392333475634


65048745FF0A65725BAE33EE1F280511F60CC4D2
 

Vyadhis

Learned
Joined
Aug 7, 2020
Messages
179
Replaying Quake II with Nightdive's update. The leap attack doesn't bother me. Super shotgun is love.

And mere weeks after finishing the legacy Mass Effect trilogy I'm playing Legendary Edition.

D48E57ACB47807B53593B6D7BEBF392333475634


65048745FF0A65725BAE33EE1F280511F60CC4D2
The series has its flaws but was kind of the last hurrah of Bioware before they went absolutely to shit. Not ashamed to say that the trilogy is a guilty pleasure of mine, the first game especially does a great job replicating the feel of 80s scifi.
 

Be Kind Rewind

Educated
Joined
Mar 14, 2021
Messages
327
Location
Serbia
Mafia Remake or Definitive Edition (don't know what it's called). It's not the definitive edition of the game, the original is. Still, it's solid enough for me to keep playing. I just stick to missions and don't really explore anything else. I beat the race, and a couple of missions after that. I think the quest with the Church shootout is where I left off.
Why do you hate yourself? Maybe you deserve this as punishment for playing BG3 but you're playing the crap version willingly. Weren't the Turkish genocides enough?



 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
2,147
Location
Moscow
Ratchet and Clank Rift Apart - mediocre game with good graphics. Not worth playing

Witcher 3 - Campaign is a bore fest and the main character sucks. It drags too long.
World Building ++++
Characters -------
Witcher 1 >>>>>>> Witcher 3
Most Overhyped video game of the past 10 years.

Yakuza Like A Dragon - boring story with awful dialogue. Drags on too long. Most of the characters are downright cartoonish and all the NPCs always want to fight with you without any reason. This is the first yakuza game that bored me to death. Side missions are similar to previous yakuza games.

Lost Judgement - I like the combat but the story drags on too long with unskippable stupid side missions which affect the flow of the main story. Everything is copied and pasted from yakuza games.

Yakuza Ishin is a good game with a decent story. I did not like the combat. There were many parts of the story which were nonsensical. This game is inspired by Japanese folklore/history and it was a breath of fresh air away from Kamurocho.
What a waste of like a hundred(s)+ hours there. You sound like you hardly enjoyed any of it. Stop playing videogames, or play something you actually enjoy. How depressing.
Most of these were recommended by codex

This is why you dont follow codex recommendations bruh
 

Spacer's Nugget

Learned
Patron
Joined
Feb 23, 2021
Messages
442
Strap Yourselves In
Silent Heroes: Elite Troops of WWII (2005): checked the game for completionism's sake and got hooked. Somewhat different from the game it spin-offs from, but presents varied enough mission scenarios, featuring the same systems-driven sandbox I love so much in the game series.

Also playing through levels of Daikatana (2000) with weapon cheats, and occasionally noclip'ing around the maps to check them out.

Up next: Zortch (very nice find, it's also dirty cheap) and The Last Exterminator demo (when it's released later next month).
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,009
Location
Djibouti
Finished Unreal. Enjoyed it greatly for the most part, but the last ~1/4 or so left me with mixed feelings, because I'd say the game just overstays its welcome and drops most of what makes it great at that point.

Unreal is at the top of its game when it does justice to its title. When you go through places that feel alien and otherworldly, and you keep wondering what they were for or what happened to their denizens. The start is obviously the strongest in this regard, but I think my favourite section in general is ISV-Kran. It has a pretty great mix of the familiar (human stuff), with the alien (skaarj invasion, spaceship) and the mysterious (what happened here? Are there any survivors?).

Unfortunately, after the Sunspire it loses quite a bit of its mystique. At first it isn't as irksome, because the levels immediately after it are still either weird enough (like the 'cloud city' with the skaarj outpost) or just really well designed (Bluff Eversmoking), but you start noticing things that are just too familiar and thus misplaced at that point, like the gothic churches and such in the cloud city, or the fact that Bluff Eversmoking is just, for all intents and purposes, a "generic mountain monastery".

After Bluff Eversmoking the level design generally takes a nosedive, and I think they simply ran out of ideas or something. There's a bunch of filler micro-levels that feel pointless, like half the Skaarj mothership or the serpent canyon, and one that is just insanely fucking bad (cellars at dasa pass). I also thought the Nali Castle was very weak as well as the most out of place in the entire game - not only is it just a "generic castle", you also have to ask yourself why would the Nali even build a castle in the first place?

That last part also uses endless or seemingly endless respawns way too much, and each of these instances sucks. Cellars at Dasa Pass has like 3 or even 4 "arenas" with endlessly respawning garbage enemies that keep swamping you while you look around for a switch to lift the bars that block you from leaving, with the richest fucking bait and switch in history as in the final arena there's actually no switch, the respawns are not endless, and you are supposed to murder all the spawning idiots for a change, which is mind-boggling. The same thing is repeated later in the mothership core, except that here the respawns are level-wide instead of in an arena, and there's nothing there to give you a hint that you are supposed to keep running around looking for skaarj to kill until the way forward opens. Whoever thought this was good design should be whipped.

But overall, looking back it's a pretty great game even if the end stretch leaves you with a bad taste. Cool and varied guns (though it's funny how bad the minigun is when you consider that it's usually the "ultimate" weapon in most shooters), also nicely varied enemies with assorted skaarj probably being top 10 coolest shooter enemies of all time in terms of their gameplay depth - different skaarj exhibit different behaviour, the infantry can use all the player's weapons, and they are smart and mobile, which makes shootouts sometimes resemble deathmatch sessions - the environments are ace, and some of the levels are jaw-droppingly good. Also top notch atmosphere and feel of seclusion in a truly alien world. Pretty happy about having revisited it.


Now the question is - should I bother with Return to Na Pali?
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
18,936
Location
Bjørgvin
Yes. RTNP is definitely better when it comes to gunfights. I played the UT remake, though, so it's possible that i did not have an authoritative experience.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,095
Location
Massachusettes
Finished the main hub of Arcane Dimensions (the major maps) on Hard. All that's left is the extra maps hub and the test maps so the game is pretty much finished and the best is probably behind me if I wish to continue, and as I said in the Quake Maps thread, some of these maps have been the most intense FPS experience I've had. Believe the hype. Several of the levels were designed by professional level designers and it shows! Much of it is truly brilliant (ie Necromancer's Keep). Tears of the False God I thought was going to be one of those beautiful looking mods but a dull and pointless slog with so many respawning enemies (but at least ammo and health items respawn too) but it turns out to have one of the best boss fights since Black Mesa, and the most fun slaughtermap scenario I've played. So if you're looking for a peak FPS Quake expeience, I suggest you download the source port Ironwail (it's the best of those I've tried) and AD and get your gib on.
 

Vyadhis

Learned
Joined
Aug 7, 2020
Messages
179
Today is "decline day", I've been doing an experiment to see if I can get the EE of BG1 to look closer to the non-aids edition. If you could lock the zoom anywhere you wanted that would help A LOT but sadly you cannot. There are other issues too. Someone was workinbg on fixing the journal but gave up. I -did- want to eventually try a full SCS run of BG1+@ ad hey I already paid for the damn things so I might as well try to get my money's worth. That's my justification at least. I ran into an obnoxious problem with the EE of Planescape where it will not launch and I was told to contact beamdog support. Contacted them yesterday morning still haven't gotten a solution. Even Blizzard has better customer support.

I've also been playing the Quake and BLood remasters by Nightdive. I think the Quake one is pretty good tbh but the lighting is a huge issue for me, it looks too bright. The game is in dire need of a good custom shader made by someone. I like the Blood Remaster too but find it a little tacky in comparison to the OG which I still play on dosbox. But again, I paid for these games at one point so I'd like to get my money's worth. Crucify me for saying this but I think its neat their remastering System Shock 2 so a new generation of people will get to appreciate it. I know that goes against the general attitude here but compared to beamdog's "work" I don't think nightdive are that horrible.

Other stuff I've been trying to do: getting touch sensitivity to work on my controller for the ps2 emulator. Dunno if I want to emulate MGS2-3 or buy the collection in September.



J247WG9.png




StsZ1df.png
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,501
Finished Quake II's The Reckoning. Gave up halfway through Ground Zero: I don't remember such an infuriating FPS experience. Low amount of ammo and health pickups in relation to the absurd amount of enemies the game throws at you at any given point; that, and the annoying turrets everywhere that are hard to hit and can tank damage like champs.

From what I've heard the Remaster "fixes" the latter expansion by nerfing the new enemies and adding a quest arrow that's pretty much a necessity to solve such poorly designed maps.
 

NecroLord

Learned
Joined
Sep 6, 2022
Messages
5,725
Location
Southeastern Yurop
Finished Quake II's The Reckoning. Gave up halfway through Ground Zero: I don't remember such an infuriating FPS experience. Low amount of ammo and health pickups in relation to the absurd amount of enemies the game throws at you at any given point; that, and the annoying turrets everywhere that are hard to hit and can tank damage like champs.

From what I've heard the Remaster "fixes" the latter expansion by nerfing the new enemies and adding a quest arrow that's pretty much a necessity to solve such poorly designed maps.
Git Gud.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,501
Finished Quake II's The Reckoning. Gave up halfway through Ground Zero: I don't remember such an infuriating FPS experience. Low amount of ammo and health pickups in relation to the absurd amount of enemies the game throws at you at any given point; that, and the annoying turrets everywhere that are hard to hit and can tank damage like champs.

From what I've heard the Remaster "fixes" the latter expansion by nerfing the new enemies and adding a quest arrow that's pretty much a necessity to solve such poorly designed maps.
Git Gud.
I stopped caring about getting good when I was killed by two turrets spawning simultaneously and killing me with rockets.
Who thought it was a good idea to turn FPS action into popamole gameplay?
 

Vyadhis

Learned
Joined
Aug 7, 2020
Messages
179
Beamdog have further proven to me their complete incompetence and it killed any desire I had to play their shitty remasters. I was going to try an SCS run of BG1-2 in their engine but I couldn't shake the gross feeling off of me. I said it before in an older post but my EE version of PST on steam would not launch and I was notified to contact beamdog, which I did Thursday morning. They sent me one email saying they were looking into my problem but as of today I've received no help or advice. Thankfully, a kind soul on the steam forum suggested a fix that did work! All in 5 minutes. Too little too late though.

I decided I wanted to start over on my insane run. Xzar really wasn't pulling his weight so I'm going with me as fighter (going to dual to mage in BG2), Monty, Kagain, Edwin, Viconia and Coran. Honestly, I didn't get super far in my EE SCS run but it felt way easier than my vanilla non-EE insane run. Well, both we're on insane difficulty. I figure SCS would have picked up around the time I started fighting proper mages so I'm probably being too harsh. When I start my BG2 run I may go and install SCS.

Also playing more Hexen but can anyone tell me how to turn off jump and mouselook in gzdoom?
xKuD741.png

GZky0ix.png
 
Last edited:

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
3,903
Steve gets a Kidney but I don't even get a tag.
Got sucked into Faster Than Light again. It really is a great little game. On my very first run since I last played a couple of years ago I somehow dominated everything on Normal difficulty, cruising through the sectors with scrap coming out of my every orifice. The rebel flagship didn't stand a chance against my maxed shields, maxed engines, maxed reactor and maxed weapons systems. If I hadn't gotten an achievement I would have thought the game had reset to Easy difficulty somehow.

I've had a couple of unsuccessful runs since then, mainly messing around with unlocking new ships as well as trying out different builds. Making a boarding build is really tricky and relies on RNGesus bestowing you with the right store offerings at the right time, but damn is it fun when it works.
 

Maxie

Wholesome Chungus
Patron
Glory to Ukraine
Joined
Nov 13, 2021
Messages
6,150
Location
Warszawa, PL
going through death stranding which i've won in a raffle here, just reached port knot city and killed some tar monstrosity spamming grenades
the game's OK when it's a wackier zelda ersatz with the package carrying gimmick, grows incessant when you're bombarded with convos and tooltips and emails and whatnot
it's like kojima doesn't allow himself to shut the fuck up and let you do the thing
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom