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Spukrian

Savant
Joined
May 28, 2016
Messages
829
Location
Lost Continent of Mu
Got Viva New Vegas working, so I'm doing a New Vegas run after a long break from it. This time as a melee character, as I don't think I actually played as one.
After a bit, I remember why. Melee isn't really good, especially early game. It's only really good if you use sneak so you can close the distance, but I don't want to be sneaky git, I want to be an idiot knight in heavy armour and big arse sword.
And even then you're better off using sneak to get a sniper rifle shot off.

The melee perks in New Vegas are pretty stupid too. Slayer, despite buffing melee, needs only unarmed to get, for example.
In my only playthrough of FNV I made a character specced in to Chance's Knife: Heavy Handed, Grunt, Cowboy, etc... slices everything.
 

Shuruga

Educated
Joined
Jul 4, 2022
Messages
83
Going for another Fallout New Vegas: TTW run to overcome the wait for SMTVV. Now that I have a powerhouse of a PC, I can actually run my modded ENB setup at 4k @ 100fps thanks to heavy AMD X3D engine optimisations from a mod. It's crazy how well this game runs now, even with Open Strip, and Open Freeside.

Current character is going to be a Science build who might delve into creating RobCo roboters from the "RobCo Certified" mod.

Starting in F3 is always a big obstacle in my build, since the economy is harsh, random Adventurers and Slavers who are travelling all across the map might attack you, and NPCs in general can actually spot you from far away (thanks to this incredible mod). Drug addictions and limbs can not be healed at the doctor and have to be manually cured with items or resting a lot. Loot has been adjusted so that most containers will be empty because, duh, you're not the only one scavenging. There is a slight chance that if you're low health, you fall in agony, and NPC's will uh ... "rob" your character, which almost results in an inventory reset unless you manage to somehow kill your robber again.

Overall, a real pain in the ass, but a great survival game!

Would you care to share the mod list? I've played FO3 and FNV but not TTW and what you described seems like an intriguing set of changes that might pull me back in. I've also fallen victim to stereotypical "spend a few hours setting up some mods only to find a compatability issue" experiences a few times along the way...
 

soutaiseiriron

Educated
Joined
Aug 8, 2023
Messages
288
I've been playing Fallout 3 a little with TTW and like 95% of the optional mods they mention in Wasteland Survival Guide, and I've had no issues other than a single crash.
Wasteland Survival Guide makes the game a lot more hardcore and will more or less enforce stealthing and some amount of planning to handle raiders and shit early game, but I've only played 6 hours. It also eliminates general shittiness of Fallout 3 combat and its bullet spongyness because it brings it in line with FNV + JSawyer.
AI can be a bit nutty though, I've gotten headshotted in half a second by snipers a lot. If you enjoy a more planned tactical shootery approach to combat I think it's pretty great. I'm sure these things can be tweaked too.

Starting in F3 is always a big obstacle in my build, since the economy is harsh
Is it? I have 2k caps with pretty little effort in 6 hours. Enough for repairs and health items are generous enough.
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,326
Location
Germany
I've been playing Fallout 3 a little with TTW and like 95% of the optional mods they mention in Wasteland Survival Guide, and I've had no issues other than a single crash.
Wasteland Survival Guide makes the game a lot more hardcore and will more or less enforce stealthing and some amount of planning to handle raiders and shit early game, but I've only played 6 hours. It also eliminates general shittiness of Fallout 3 combat and its bullet spongyness because it brings it in line with FNV + JSawyer.
AI can be a bit nutty though, I've gotten headshotted in half a second by snipers a lot. If you enjoy a more planned tactical shootery approach to combat I think it's pretty great. I'm sure these things can be tweaked too.

Starting in F3 is always a big obstacle in my build, since the economy is harsh
Is it? I have 2k caps with pretty little effort in 6 hours. Enough for repairs and health items are generous enough.
Nowadays, crashes really just appear due to large texture packs, or faulty scripts. The game has become pretty stable in the last years thanks to mods like Heap Replacer, Tick Fick, or Stevie's Engine optimizations. Also, I do not power game, but roleplay, which makes things even more complicated on the economy front.

Going for another Fallout New Vegas: TTW run to overcome the wait for SMTVV. Now that I have a powerhouse of a PC, I can actually run my modded ENB setup at 4k @ 100fps thanks to heavy AMD X3D engine optimisations from a mod. It's crazy how well this game runs now, even with Open Strip, and Open Freeside.

Current character is going to be a Science build who might delve into creating RobCo roboters from the "RobCo Certified" mod.

Starting in F3 is always a big obstacle in my build, since the economy is harsh, random Adventurers and Slavers who are travelling all across the map might attack you, and NPCs in general can actually spot you from far away (thanks to this incredible mod). Drug addictions and limbs can not be healed at the doctor and have to be manually cured with items or resting a lot. Loot has been adjusted so that most containers will be empty because, duh, you're not the only one scavenging. There is a slight chance that if you're low health, you fall in agony, and NPC's will uh ... "rob" your character, which almost results in an inventory reset unless you manage to somehow kill your robber again.

Overall, a real pain in the ass, but a great survival game!

Would you care to share the mod list? I've played FO3 and FNV but not TTW and what you described seems like an intriguing set of changes that might pull me back in. I've also fallen victim to stereotypical "spend a few hours setting up some mods only to find a compatability issue" experiences a few times along the way...
Here is the mod list, though it won't help you much. The build is almost nine years old, and probably 10.000 of edits have been merged into this list by myself.
https://pastebin.com/E9skgh2G
 
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soutaiseiriron

Educated
Joined
Aug 8, 2023
Messages
288
Nowadays, crashes really just appear due to large texture packs, or faulty scripts. The game has become pretty stable in the last years thanks to mods like Heap Replacer, Tick Fick, or Stevie's Engine optimizations. Also, I do not power game, but roleplay, which makes things even more complicated on the economy front.
Yeah, I have all that shit, but crashes will still happen even with a clean Viva New Vegas or TTW install that follows the guide (or sidesteps it with Wabbajack). I think DXVK helps a bit too, and that allows for alt-tabbing so it's basically a requirement. In a hundred hours of VNV last year I can't really remember any crash specifically, maybe under 4 or 5 crashes total.
I can't exactly take roleplaying seriously in Fallout 3, the game is just too ridiculous. The only Bethesda game where I did LARP a little is Oblivion. I haven't really powergamed my character this time around since I just RNGed my SPECIAL and traits. 10int minmaxing gets boring the 6th time you do it.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,726
One More Dungeon 2 - a roguelike that feels like a more casual version of Barony.
Roguebook - another one of those cardgame roguelikes. Didn't manage to grab me the same way Monster Train did.
Master of Luna Demo - a very lite Master of Magic clone. Not too bad from what i tried.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,688
Location
On the internet, writing shit posts.
So 11 hours in and melee is actually pretty fun. You can deal silly amounts of damage with the heavy handed trait and the rebar club is really strong. I had to use a mod to resolve the silly perk issues, which changes it so that Melee OR Unarmed is required, instead of stupid shit like only unarmed being required for a perk that melee builds would like.

Overall though, I think sneak melee is stronger instead of tank melee. Sure, it's fun wearing metal armour and bonking enemies over the head with a big rock, but you take so much damage. Also melee throwing weapons are shit. They're heavy, one use only and are pretty rare. They do deal decent damage, but the drawbacks do not outway the costs. So if you want to engage enemies at a distance, you do need to take a secondary skill. I found explosives are pretty nice to pair with melee.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,040
Location
Djibouti
Using jewish tricks in Asses Afterglow, I just convinced a cannibal meat trader to expand his business and accept scrap as another currency so that he may venture into new markets.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,696
Axel's high kick is badass, and I only learned about it today, after wondering if that downward attack I discovered after these few years also applied in reverse, when jumping straight up, pressing up and attack. Checked to see if it's also in Streets of Rage 4, and sure enough. A little disappointed that Blaze doesn't have an upward attack in either game. Only the downward one.

high-kick.jpg

high-kick-2.jpg
 
Joined
Jan 21, 2023
Messages
3,770
Axel's high kick is badass, and I only learned about it today, after wondering if that downward attack I discovered after these few years also applied in reverse, when jumping straight up, pressing up and attack. Checked to see if it's also in Streets of Rage 4, and sure enough. A little disappointed that Blaze doesn't have an upward attack in either game. Only the downward one.

high-kick.jpg

high-kick-2.jpg
These filters successfully replicate how I see when I'm not wearing glasses. Amazing.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,555
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I've been playing WH40K Inquisitor: Martyr on and off lately. This is mostly notable because I had said it was complete trash in a few threads before, but I take it back. I'm not thrilled with the mission based structure, but whatever. It's just that the first few missions are crap but it opens up reasonably quickly, I just hadn't pushed in far enough to get a proper sense of the game.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,696
Axel's high kick is badass, and I only learned about it today, after wondering if that downward attack I discovered after these few years also applied in reverse, when jumping straight up, pressing up and attack. Checked to see if it's also in Streets of Rage 4, and sure enough. A little disappointed that Blaze doesn't have an upward attack in either game. Only the downward one.

high-kick.jpg

high-kick-2.jpg
These filters successfully replicate how I see when I'm not wearing glasses. Amazing.
"TV Mode (RF)" in Kega Fusion. I don't know if it's the right choice.
 

Yeoman

Educated
Joined
Aug 4, 2017
Messages
40
Playing One-inch Tactics, just got done with mission 5. The objectives of the mission were to find a piece of intel situated in only one of three possible sites and exfil at the same insertion point south within 12 turns. I got cocky after wiping out this bunch of units in the screenshot with a mixture of melee combat and explosives (direct fire weapons like cannons and rifles are next to impossible to use against enemies in forests and rubble) and decided to venture north, I stirred up a hornet's nest and found another similarly sized group of enemies. Needless to say, I got the hell out of there.

xTfyyts.jpeg


I only got a look at a preview of the next mission, and apparently I'm supposed to intercept and destroy a whopping 50-unit strong combined arms force. If more than 5 get through, it's mission over.

ba19SFi.jpeg

AK3nh4L.jpeg


Getting real MechCommander vibes with these missions so far, loving it. It's a shame that the game apparently only has 20 missions, I think it should have at least 30.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,936
Location
South Africa, Cape Town
Over the last month I have completed the entire Eye of Beholder series 1-3

I included full updates on that official thread but it was a great CRPG dungeon crawl experience, I did use some tips and guides which is to expected

I am now playing Dungeon Hack because Im still in the mood for this type of game and its fun. Its similar to EOB mechanics but you only have 1 party member and you can regenerate dungeon design which is a unique feature

I decided to be a cleric\fighter multiclass because it seemed to provide the best options around healing and combat
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,112
Location
Swedex
I started playing Resident Evil: Village and at first glance the level design seemed cool, but the early game quickly devolved into some retarded scripted chase sequenses. I had to look up how to deal with one of them, because the game is so fucking dark I couldn't see a hole in the wall I was supposed to hide into. And when playing on Hardcore/Hard difficulty the enemies seem spongy as fuck. You have to hit a lycan with like 5-6 headshots to take them down. I spent an entire clip on the FIRST enemy in the game. Limiting resources and not being able to soak up a lot of damage is great, but having enemies being spongy as fuck is retarded and not fun.

Considering restarting on Standard difficulty (can't change difficulty mid-game).
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,726
Mysterious castle - a dnd-like tactical rpg/rogulike that apparently existed for 13 years on IOS. Can be played in browser.
Some people might scoff at this game as moble slop or whatnot but it's actually pretty good. Already described my experience in this thread.

Telestians - a very close clone of those old Warlords games with some cool artstyle. Neat but i find the Warlords formula a bit to simlistic to be entertained for more than 10 hours.
No story campaign safe for like two handcrafted maps(one of which is a tutorial) but pretty alright random map generator with different biomes to choose from.
Also, Devs are based.
TelestiansGuLvb3g6Co.png
 
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NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,859
Mysterious castle - a dnd-like tactical rpg/rogulike that apparently existed for 13 years on IOS. Can be played in browser.
Some people might scoff at this game moble slop or whatnot but it's actually pretty good. Already described my experience in this thread.

Telestians - a very close clone of those old Warlords games with some cool artstyle. Neat but i find the Warlords formula a bit to simlistic to be entertained for more than 10 hours.
No story campaign safe for like two handcrafted maps(one of which is a tutorial) but pretty alright random map generator with different biomes to choose from.
Also, Devs are based.
TelestiansGuLvb3g6Co.png
Nice!
 

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,563
Finished Dungeon of Naheulbeuk and its dlcs Ruins of Limis and Back to the Futon,it'a good tactical rpg which tries to have a humorous/parody tone. The jokes aren just meh though unless they involve the dwarf/dwarves,there is a story but ti's not really interesting.Unlike most tactical rpgs it's not mission based but you get to run around and explore the eponymous dungeon,but there are no random battles,only those that are part of the main quest or sidequests.The gameplay is solid,it's not going to be on someone's best rpgs of all time list but it's enjoyable.

Also finished Black Mesa,the fan remake of Half Life,it's good ,the modern graphics are nice,the earth levels are mostly the same but the alien levels have some major changes,there is still too much platforming for my taste though.Btw I encountered a major bug,the game kept crashing randomly during the Xen level.Thankfully the game allows you to start from any level and I bypassed it because otherwise I wouldn't be able to finish the game.

Oh I finished Battlefield Bad Company 2 too,it's ok,it looks like it's DICE's attempt to make a more CoD like game,the characters in your company are entertaining,the gameplay is just ok.
 
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ds

Cipher
Patron
Joined
Jul 17, 2013
Messages
2,545
Location
here
the game kept crushing during the Xen level

I believe that's what the moving platforms are supposed to do when you stand under them - should have been used to that after residue processing..
 
Joined
Dec 19, 2012
Messages
1,795
1) BG2 with a bunch of mods installed.

I was called autistic for trying out some retroarch shaders going through BG1 original- and that's fine, was just fucking around. The best-looking shaders made my laptop overheat, unfortunately. Probably a Wincast retroarch core thing.

This is the first time I've tried SCS with BG2. Quite a different experience. I'm really enjoying the enhanced AI- I probably wouldn't go for it in BG1 but default BG2 has always felt too easy to faceroll. I decided to go with BG2 EE to use mods such these. Having an ATB meter for things like searching for traps, being able to see an enemy's enchantments and being able to gauge when you can cast a character's next spell is such a huge QOL improvement over the default game that I'm willing to forgive the Beamdung's shortcomings.

I've become a huge fan of the Cleric/Thief PC. There's a lot of synergy there despite what some might say. Huge quarterstaff backstab damage. Sanctuary+search for traps and scouting. Call Upon Holy Might to improve pickpocket and lockpick chances due to improved Dex. 3 Wisdom tomes in BG1 if you're importing. GTFO Guarded Compound mage's Horrid Wilting with a rogue-ish cleric who stands on the sidelines with zone of sweet air. He plays very similar to my old Warhammer: Online runepriest- more of a support caster who you can build your party around thanks to having so much utility. I'm having a lot of fun going through BG2 again with SCS' added difficulty- although I'm easing myself into it with Tactical settings.

I've warmed up to the asshole NPCs and quite like Anomen these days. Funny guy. Valygar/Mazzy is also a fun combo when it comes to bants, although I used Shadowkeeper to change some of their... uh, less-desirable inherent traits.

2) Granblue Fantasy Versus: Rising

I normally keep a fighting game in my back-pocket-- I'm just an average joe who likes having the option of going online and blowing off steam by fighting a few matches after a long day at the jobsite. Despite the overwhelming amount of weeb in this game, I'm having a lot of fun with it. SC6 was the last fighting game I sunk a lot of time into, and supposedly the director of SC6 joined this game's dev team. I appreciate the fact that it's a sword and sorcery themed weapon-fighter fighting game.

I've been playing Vaseraga who is basically a half-giant barbarian, complete with a barbarian shout that adds superarmor to your attacks. The barbarian shout even adds superarmor to your next barbarian shout, meaning I can sometimes take rounds by barbarian shouting at someone repeatedly. His cornerstone is a 'stance' where he just walks slowly towards or over someone. There's nothing more satisfying than slowly stomping towards someone, absorbing a super move that your opponent does out of desperation, and then using Vaseraga's massive scythe to toss their anime waifu ignobly across the stage.

One feature I especially like are the little navis that commentate on your matches:

navi.png


It's just a dumb little feature, reminds me of the familiars from Master of Magic. Come to think of it, if your familiar in MOM occasionally lent sage advice a la Civ2's council... well, that would be neat. At times they've offered pretty insightful advice. Just a neat feature for a fighting game.
 

Hag

Arbiter
Patron
Joined
Nov 25, 2020
Messages
2,307
Location
Breizh
Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Dipped my toes in two games :

Neon White, whose incredible gameplay seems only to be matched by its awful story (luckily it manages to stumble into the so bad it's manageable territory). Also the visuals really click with me. Very enjoyable.

And Kingdom Come Deliverance, which is very good when the game lets me play. I appreciate the care, less the cut-scenes. Also on the one hand the castles towers have roofing which is realistic and great, on the others the archers can't hit shit and I should be dead. We'll see, should be worth the eight bucks.
 

markec

Twitterbot
Patron
Joined
Jan 15, 2010
Messages
51,008
Location
Croatia
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Finished Cyberpunk 2077 and Phantom Liberty expansion. When this game was announced I hoped for a game like Witcher 3, visually stunning world, good quests/characters/dialogs and mediocre combat/mechanics. And thats pretty much what I got, only the world while visually stunning (especially the expansion) feels shallow and empty. Exploration being rather pointless, with not many things to find or to do outside quests. The dialogs/characters/quests part is ok, better then your average game but nothing special and not as good as in Witcher 3. Gameplay mechanics were underwhelming but I came into this game not having high expectation in that department.

Phantom Liberty was overall slightly better then the main game. If we ignore horrible 2 hour long linear heavily scripted beginning that made me want uninstall the game. I do appreciate that expansion ties with the main quest and managed to open a alternate ending of it. In most cases expansions are often separate thing to main quest and nothing you do there influences the mq.

Overall I found the game alright, with a hint of a disappointment since you can see the potential was there for something great. I love cyberpunk setting and as such I will be generous and give the game score of 7/10. While heavily flawed I still do think its a game worth of a playthrough, as long your dont have high expectations.



Also finished Talos Principle 2. I loved the first game and I liked this one too. I do think there is too many talking and maps should have a bit been more compact, as running from puzzle to puzzle and point of interest can be tiresome. Difficulty is all over the place with some gold puzzles being so easy and solvable in a minute. Its a good game that is not as good as first one, but for fans its a well worth playing.



Still looking for Yakuza Infinite Wealth to get below 40 euros to buy, until then maybe I will finally finish Nier Replicant.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,696
Stranglehold is hilarious. Bullet makes object drop on bad guy's head everywhere. Same thoughts as seven years ago: bad game. Just no satisfying movement.
 

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