DMC is the polar opposite with a quality over quantity approach, all its content has very explicit purpose & cohesion, it is somewhat linear, minimal rehashing - a few levels toward the end only in 1 & 3, and this was already pushing it. DMC 2 and 4 rehash a fuckton in a very lame way however, but I digress. Freedom? Which upgrade to buy first, which combat methods to use, how thorough to be with the sprinkles of side content. Otherwise Skyrim couldn't be further removed from DMC and it is a shame this (Skyrim) is how you landed on ARPGs.
Here, the ARPG goats are:
Deus Ex
System Shock 2
Arx Fatalis
Morrowind (flawed as fuck, but 10x better than shitrim).
Castlevania: Symphony of the Night (why you playing the declined 3D ones bro?)
Fallout: New Vegas (yes, this is completely different in quality than Skyrim, Oblivion & to a lesser extent FO3 almost across the board)
Dark Souls 1 & 2
Runner ups:
Stalker 1 & 3
VTM:B
NDS 2D Castlevanias
Ultima Underworld
Parasite Eve 1 & 2
Severance: Blade of Darkness
Brahma Force
Onimusha: Dawn of Dreams
Vagrant Story
Many modern Action Roguelites
I am probably missing something.
Ys: The Oath in Felghana and Origins. Some of the newer ones, like Ys VIII, are supposedly very good too
Dragons Dogma: Dark Arisen
Divine Divinity - caveat: Lots of Diablo 2-esque click spam combat. But much better RPGness in other areas like quests, characters, skills.
Dark Messiah of Might and Magic
Nioh 2
Maybe:
Castlevania: Circle of the Moon - Don't remember if this had attributes like SotN or not, so maybe not an action-rpg. But a damn fine and often underrated vania-of-metroid.