HansDampf
Arcane
- Joined
- Dec 15, 2015
- Messages
- 1,546
Finished the Talos Principle 2 DLC, Road to Gehenna Elysium. It's divided into 3 unrelated chapters.
The first one is pretty short and all about lasers and how they block each other. It teaches you some neat tricks. But overall, this chapter feels a bit redundant.
Second chapter is like a lengthy epilogue with more casual puzzles like those in the base game. Not bad but way too long for my taste. There is also a "boss puzzle" at the end that can barely be called a puzzle. The design guides you through the giant hexahedron structure with so much hand-holding, it's basically a one hour long walking simulator.
The third chapter is the money chapter if you are looking for a challenge similar to Road to Gehenna for the first game, with a few bigger puzzle arenas and some unique mechanisms. You will get stuck on some of these. That's how puzzle games should be.
This game is also the first time I've come into contact with "AI upscaling" in modern engines. And it can suck my balls! Here I thought that bad anti-aliasing in modern engines was annoying. But this is even worse. Even when I have it set to maximum or "native" so that there shouldn't be any upscaling at all, I'll still see smearing artifacts in a few spots. And this game in particular won't even let you choose high or ultra settings if it thinks your GPU is too weak, causing even more upscaling artifacts. Excuse me, but that's still my decision. I had to do some workaround hack by editing an ini file.
Is this going to be the future for AAA graphics? Poorer optimization compensated by more upscaling.
The first one is pretty short and all about lasers and how they block each other. It teaches you some neat tricks. But overall, this chapter feels a bit redundant.
Second chapter is like a lengthy epilogue with more casual puzzles like those in the base game. Not bad but way too long for my taste. There is also a "boss puzzle" at the end that can barely be called a puzzle. The design guides you through the giant hexahedron structure with so much hand-holding, it's basically a one hour long walking simulator.
The third chapter is the money chapter if you are looking for a challenge similar to Road to Gehenna for the first game, with a few bigger puzzle arenas and some unique mechanisms. You will get stuck on some of these. That's how puzzle games should be.
This game is also the first time I've come into contact with "AI upscaling" in modern engines. And it can suck my balls! Here I thought that bad anti-aliasing in modern engines was annoying. But this is even worse. Even when I have it set to maximum or "native" so that there shouldn't be any upscaling at all, I'll still see smearing artifacts in a few spots. And this game in particular won't even let you choose high or ultra settings if it thinks your GPU is too weak, causing even more upscaling artifacts. Excuse me, but that's still my decision. I had to do some workaround hack by editing an ini file.
Is this going to be the future for AAA graphics? Poorer optimization compensated by more upscaling.