Been really busy as of late, so I've been playing my 3DS a lot. Most of my PC gaming has been relegated to uninstalling shitass games off Steam (Human Rev, LA Noire) and staring at the ones I haven't given a chance to disappoint me yet (Metro, Mark of the Ninja). Also, looking at the mockup of some writing on the Close Combat series (or, more precisely, the first three games).
Some DS games I've played through lately...
Alien: Infestation. Picked it up for $10. A fun game, and a good Aliens game somewhat reminiscent of the Aliens 3 for SNES. Side-scroller with a lot of picking up new gear to get into new places gameplay. Surprisingly tense at times with a few jump scares that managed to get me. Gameplay consists of running and gunning, finding equipment, fighting bosses, and finding marines. If a dude dies, which they always do on boss fights, you lose them; they're dead. So you have to continuously add new soldiers to the roster. It's like Cannon Fodder-lite in that respect. For $10, the game felt worth it. I did think it could have been much, much better if they could have expanded on the resources they had (the game plays and looks very good -- it's just a bit short in terms of scope).
Jagged Alliance. Very watered down to fit the DS. Controls just way too clunky. A failed port and a title I returned for cash. For some reason, I see this DS-JA in almost every game store I go into. They must have printed a helluva lot of copies that nobody buys.
Fire Emblem: Awakening. Japanese shit usually doesn't do it for me. I dislike their smarmy, foreign-hating culture, and I carry some disdain for the legitimately crazy aspects of it that sorta lash out from underneath the conservative veils. So, generally, most JRPGs grind my fucking gears. This one, though, is actually pretty decent. I've never played an FE game before, but after a rut of strategy games left me feeling disenfranchised with the genre, I picked it up. Strategy-RPG gameplay consists of controlling heroes and fighting your way through wars and tragedies and some other stuff. It has some fairly interesting game mechanics -- while using a rock-paper-scissors weapons system, it doesn't fall for the trap of making the weapons-set-up so decisive as to turn every battle. Instead, gameplay mostly revolves around "pairing" fighters, a combination of two units into one, who then help one another in gaining stats and fighting. It also means characters come to like one another and marry in ham-fisted, stupid ways. But ignoring the means to the end for a second, the idea actually has great gameplay ramifications. Characters marry. They have kids. You get to use those kids. The kids can marry... While the concept sounds stupid at its most shallow level (and it is; you should see some of the 'marriage proposals'), the idea itself makes for some really compelling gameplay.
Castlevania: Mirror of Fate. First, I just want to say that I really liked Lords of Shadow. The fighting mechanics were balanced and tightly wound, perhaps a tier below Ninja Gaiden, somewhere in that God of War range where there's a mix of button-mashing and legitimate combo creation (and the game doesn't punish you for either). Aesthetically, it is one of the most beautiful games I have ever played. Some of the set pieces and level designs are just amazing. The art direction could be both charming and wondrous, and the music interesting without being overwhelming (some people stated it as mediocre, indistinguishable orchestra, though). You get to parttake in a hero's quest/journey (my fave), it has elements of tragedy, and you get to fight a huge cast of monster tropes in what is, really, a fairly lengthy game for the genre. I didn't even give a shit about the QTEs. There's plenty of faults to talk about, sure, but at the end of the experience I was just more or less in the thought of mind that, Boy, I really liked that game.
One of the reasons I liked Lords of Shadow, and subsequently Mirror of Fate -- which can be summarized tersely as a 2.5D version of Lords of Shadow -- is because it correlates fairly well with my dislike for the Japanese take-over of the series' aesthetic and gameplay mechanics. Symphony of the Night is regarded as the series' high mark, but that game sucks. Outside of its music, the gameplay is literally broken, far too easily beat, and the game is doubled in size just by flipping the castle around. The newer games sacrifice the combat of the originals to fulfill a quest for a Metroid style of gameplay, but if I wanted that I'd just play Metroid... The characters are Japanese anime cutouts, looking more like stylized schoolgirls than vampire hunters. My disdain for the Metroidvanias, as they're called, isn't necessarily universal (I like two of them, OoE and CoM), but they're not really "Castlevanias" to me. Castlevania, to me, is taking a hardass dude into a dreary landscape and kicking monster ass. That's it. You don't go pick up gear you lack,
you are the gear. Castlevania IV is really the high point of the series, and the last two Castlevania games are the first I've seen come close to that formula. So... I like them. A lot. The prissy boytoys with purple hair who shoot faeries for a weapon can
stay the fuck home.