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Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,147
Location
Djibouti
I have to say there are few things that give the same kind of feeling of closure/satisfaction as when in late Heroes of Might and Magic maps, you finally break through the enemy's 3894769 heroes and 9081 castles, and suddenly the messages "GREEN/YELLOW/ORANGE PLAYER HAS BEEN ELIMINATED" pop up, and you know you can finally take a break for this day.
 

Just Locus

Educated
Joined
Mar 11, 2022
Messages
574
Finished Echoes of Wisdom

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I thought it was a very fun and genuinely inventive game. They did a good job replicating the old Classic Zelda formula (minus the fact that you can't rename Zelda) with the ability to 'clone' objects and enemies that you've defeated and most of the puzzle-solving involved combining elements/objects to traverse/avoid obstacles, some of which are genuinely really imaginative. Exploring the overworld and finding ways to avoid enemies or otherwise defeat them, while also collecting little heart containers is a lost joy rediscovered with this game.

The bosses were quite simple (including the final boss as well) but the fact that your clone library expands over time, makes knowing what to use for each puzzle/combat encounter more challenging, even if it is a simple question of "What is the most appropriate to use here?"

The story is as simple as you'd expect from a Zelda game, Tri is a disappointing companion as he gets more in the way than is needed (like him telling you to 'stand back' before opening entrances to rifts which are this game's reoccurring dungeon type), definitely not as annoying as Fi but still intrusive to a minor degree, the only bits of characterization he gets is not knowing what the word 'squabble' and 'thanks' mean.

Overall, very solid Zelda game, and I'm happy Nintendo are at least alternating between "Classic" Zelda and "Open world" Zelda, similar to how they alternate between 2D and 3D in their Mario games.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,296
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I don't know how, but I managed to beat Brigand: Oaxaca. It would probably be up there with some of the most challenging games that I have ever beaten. The sheer frustration of some of this game's segments are unreal.

To reward myself, I am allowing myself to look at some polygonal ass, by playing Tomb Raider: Underworld. (Game will probably end up being ass.)
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,811
Found a red tunic that further increases defense in the basement of Ganon's Tower. Appreciate all the nonessential equipment that did not appear in the dungeons of Ocarina of Time and later games.

Now I'm stuck again. The blocks down there beyond the invincible pork people don't move. If I've done a puzzle like this before, the playthrough took so long (over a year, because of one roadblock) that I can't remember. Maybe I need to move the statue between one of them. Will try later.

ganon-s-tower.jpg
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,811
Oh yeah, they're vulnerable to arrows. Would have remembered if I wasn't stuck on that one part for a year.

Fought Ganon, made him vulnerable for the final blow several times. Thought that I would finally beat this game. But Link fell down the pyramid and was informed that it takes a silver arrow. Not in the mood right now to scour the whole map for that.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,097
DX. I played both and the DX version was, I think, a straight upgrade with no perceivable downside. Imagine that.
I guess you could argue there's some appeal or added mystery to the black and white version, that it's even more of an otherworldly experience as a result...but our eyes like color, detail and contrast so go with DX.

It's better than LttP but not by a significant amount, and the impact of it will be lessened slightly (or even a lot) if you played that first, as it is a sequel of sorts and very similar.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,689
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
While generally a non-console and non-Zelda player, I did play a bit of LttP a few years back, and then tried Link's Awakening last year.

I'd pick LttP every day of the week. It didn't feel confined and restricted by its platform.
 

Yuber

Educated
Joined
Aug 17, 2023
Messages
219
Playing Wild Arms 5 for the first time, only other JRPG I am missing is Grandia 3 then I played them all (Unless there is some unknown japanese only ones).
Have much fun with the game, better than any modern JRPG in the last 10 years. But only 9 hours in so might get shit like Wild Arms 4 did.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,542
Location
Hyperborea
Some impressive numbers of game clears were posted a couple pages ago. Can't remember the last time I legitimately finished a game, maybe Bloodborne a couple years ago. Monster Hunter World doesn't really end in the conventional way imo. Playing Sekiro recently, it's addictive and a chore at the same time. Don't know if I will stick with it long enough to beat it, not soon anyway. At times I don't have the patience for this game's combination of dying-and-retrying and particular combat system. Sometimes when I beat an encounter, it feels more like chance than understanding.

The level design/world structure is hella impressive and keeps me striving, possibly more so than previous Fromiyazaki games. I'm often amazed how areas branch and lead into other areas, now enhanced by the ability to jump and grapple. The other day I was tooling around the Mt. Kongo area and a number of times thought to myself "It Just. Keeps. Going" - in a good way. The world is open enough to satisfy exploration, but feels more purposeful than less abstract geography, with the sense of forward momentum an action-adventure should have; in general, I feel that labyrinths (and hub worlds like DX, on a side note) make for better play environments than simulated land masses. And it's gorgeously realized from a visual standpoint, as are the various characters and creatures; peak art direction and style, no one is on From's level right now.
 
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Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,590
Finished Days Gone ,one of Sony's open world games.It's not an original game by any means zombie apocalypse, bikers,third person action with some stealth,crafting,you probably have seen anything it has to offer before but it's a good game .It's not a great game but it doesn't have any bad parts either,the stealth is imho the weakest part but it's acceptable.If you want a polished modern open world game to spend some hours this one is a good choice.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,097
I feel that labyrinths (and hub worlds like DX, on a side note) make for better play environments than simulated land masses.

That's not feels thats facts. Actual level and game design rather than trying to make a simulated real space or offer true freedom of limitless open world. Both are not good ideas in most cases. Games are made up of rules and structure. And there's no GOATED truly open world game. Not by my standards. Some may come close, but not quite. All the best games are smaller segmented open worlds, labyrinths, or less.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,542
Location
Hyperborea

That's not feels thats facts. Actual level and game design rather than trying to make a simulated real space or offer true freedom of limitless open world. Both are not good ideas in most cases. Games are made up of rules and structure. And there's no GOATED truly open world game. Not by my standards. Some may come close, but not quite. All the best games are smaller segmented open worlds, labyrinths, or less.
I agree. There's no open world in my top 10, maybe 1 or 2 in my top twenty, and those ones are not the conventional kind normies lap up. Others were very fun by I wouldn't say they were great games overall, there is a difference.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,097
That's a lot of deaths. I don't remember LTTP being particularly hardcore, just a decent standard 90s challenge? Well, no judgement. any newer gamer playing 90s games deserves all the encouragement.
 

AndyS

Augur
Joined
Sep 11, 2013
Messages
600
I decided to finally play through the Atari 800 version of Pitfall 2 so I could see its exclusive secret bonus "Pitfall 3" level, so I did the regular game and unlocked it and...holy fuck it is difficult. Pure masochistic platforming from 1984. After dying so much my score started dipping below what I finished the regular game with, I took a save state and turned it off before I started getting really frustrated. Maybe I'll take another shot at it eventually, but for now I'm just happy to see its existence confirmed for myself.

 

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