Tried a bunch of games lately
Neverwinter night: diamond edition SOTU campaign
I ended up regretting a bit choosing the wizard class. Dorna the dwarven cleric/rogue is kinda garbage at being the frontline companion, tempted to switch my familliar to fairy for trap disarming/lock opening stuff and try monster summoning spells instead, dunno if this will work. Didn't bother recruiting the gnolls and i probaby should have filled my slots with some different spells(i am not very proficient at DnD, not sure which spells i should metamagic or not), nevertheless the ch1 final boss was fun.
Currently on hold
Revenant
Looks damn pretty, animations are beautiful, voice acting is great. The instantly respawning enemies are very annoying and as usual the diablo-likes bore me quickly, this game wasn't the exception unfortunately.
Warhammer: Mark of Chaos
Funny trying this one after the total war warhammer. There is a fun part in a chaos campaign where you need to choose between Nurgle and Khorne though judging by what i picked from the army builder it doesn't seem to change much apart from the looks and 1-2 units. Also put it on hold.
Temple of elemental Evil
Currently playing it and having a great time, i intend to actually finish it. I followed the advice of a certain person codex knows as Lilura and rolled a glaive fighter with combat reflexes/greater cleave, dual wielding rogue, lawful good cleric with very high stats, generalist wizard with echnantment focus feats and archer ranger - all humans.
The fact that my fighter and ranger started with only 17 in their strength and dexterity respectively didn't ended up hurting me as much as i thought.
Entered the moathouse immediately at lvl 1 because i dislike the usual fetch quest rpg routine, probably shouldn't have in retrospective.
The fight against the drow priest was a bit tricky to me at first until i changed some of my tactics, wizard charm spells and properly placed cleric summons worked great in this fight.
I am an idiot who figured out way too late how to actually trigger sneak attacks, my rogue finally became useful after this.
The fight against the king toad and the sea hag was also very memorable, tackled it at level 5. I wasn't sold too much on sleep/deep slumber spells until i found out that the enemies(even if they're at the level of ogre or sea hag) tend to prioritise the waking up of their comrades over attacking my party, even if the sleeping enemies in question are relatively low threat lizardmen. Also the nice thing about the giant toads is that their tongue grapple doesn't prevent my grappled fighter from attaking them and while they're trying to eat my fighter my rogue is free to land her sneak attacks, reminds me of something.
Fireball is a very satisfying spell to use and the celestial bear summon is damn nasty.
My party is currently just reached level 6 and is slowly clearing the first level of the Temple and i have question about crafting. I am not going to screw myself over if i immediately give a +1 enchantment to my fighter's glaive? Or should i wait a bit until i can enchance it fully to +3 weapon with Holy/Axiomatic or elemental damage and stuff?